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AndroidManifest "app_banner“发行
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Stack Overflow用户
提问于 2015-03-30 20:29:12
回答 3查看 3.4K关注 0票数 1

我只想添加横幅到我的游戏,但当我建立我的游戏,我面对这个错误在统一控制台。

AndroidManifest.xml:4: error: Error:没有找到与给定名称相匹配的资源(在“横幅”处有值“@drawable/app_banner”)。

你可以找到我的AndroidManifest.xml文件,

代码语言:javascript
复制
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.unity.package" android:versionName="1.0" android:versionCode="1" android:installLocation="preferExternal">
  <supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true" android:anyDensity="true" />
  <application android:theme="@android:style/Theme.NoTitleBar" android:icon="@drawable/app_icon" android:label="@string/app_name" android:debuggable="false" android:isGame="true" android:banner="@drawable/app_banner">
    <activity android:name="com.unity3d.player.UnityPlayerActivity" android:label="@string/app_name" android:screenOrientation="fullSensor" android:launchMode="singleTask" android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale">
      <intent-filter>
        <action android:name="android.intent.action.MAIN" />
        <category android:name="android.intent.category.LAUNCHER" />
        <category android:name="android.intent.category.LEANBACK_LAUNCHER" />
      </intent-filter>
      <meta-data android:name="unityplayer.UnityActivity" android:value="true" />
      <!--

      The unityplayer.ForwardNativeEventsToDalvik flag is the only difference
      from Unity's auto-generated default AndroidManifest.xml. We require this
      flag to be true for ads to be clickable.

      If you are using another plugin that also ships with an
      Assets/Plugins/AndroidManifest.xml, you can use their copy after setting
      this flag to true.

      -->
      <meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="true" />
    </activity>
  </application>
  <uses-sdk android:minSdkVersion="9" android:targetSdkVersion="21" />
  <uses-feature android:glEsVersion="0x00020000" />
  <uses-feature android:name="android.hardware.touchscreen" android:required="false" />
  <uses-feature android:name="android.hardware.touchscreen.multitouch" android:required="false" />
  <uses-feature android:name="android.hardware.touchscreen.multitouch.distinct" android:required="false" />
</manifest>
EN

回答 3

Stack Overflow用户

发布于 2015-03-31 19:27:12

@维吾尔错误告诉你缺少什么,因为它不在你提供的文件列表中,所以你必须把这个文件放在绘图文件夹中,以删除你添加的error..once --他的横幅是可绘制的--错误将消失

票数 0
EN

Stack Overflow用户

发布于 2015-04-01 21:55:40

在这个链接中有一个类似的问题,但是这个问题对我没有用:http://answers.unity3d.com/questions/935508/failed-to-re-package-resources-unity-5.html?sort=oldest

对于我来说,用以下方法更改AndroidManifest.xml是很有意义的:

代码语言:javascript
复制
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:installLocation="preferExternal" package="com.example.admobtest" android:versionName="1.0" android:versionCode="1">
  <supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true" android:anyDensity="true" />
  <!-- Google Mobile Ads Permissions -->
    <uses-permission android:name="android.permission.INTERNET" />
    <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
  <application android:icon="@drawable/app_icon" android:label="@string/app_name">
    <!-- meta-data tag for Google Play services -->
    <meta-data android:name="com.google.android.gms.version" android:value="@integer/google_play_services_version"/>
    <activity android:name="com.unity3d.player.UnityPlayerProxyActivity" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" >
    <meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="true" />
    </activity>
    <activity android:name="com.unity3d.player.UnityPlayerActivity" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" >
    </activity>
    <activity android:name="com.unity3d.player.UnityPlayerNativeActivity" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" >
      <meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="true" />
      <intent-filter>
        <action android:name="android.intent.action.MAIN" />
        <category android:name="android.intent.category.LAUNCHER" />
      </intent-filter>
      <meta-data android:name="android.app.lib_name" android:value="unity" />
    </activity>
    <activity android:name="com.unity3d.player.VideoPlayer" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" >
    </activity>
  </application>
  <uses-feature android:glEsVersion="0x00020000" />
  <uses-sdk android:minSdkVersion="9" android:targetSdkVersion="19" />
</manifest>
票数 0
EN

Stack Overflow用户

发布于 2016-04-13 05:37:37

我有banner.png在正确的地方,其余的事情也是好的。当我在"SDK管理器“的帮助下将sdk更新为最新版本时,它起了作用。

票数 0
EN
页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/29355684

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