在我的代码中,我添加了两个sprites,它的类型是大小为110*150的.png。两个触控听者被分派到每个精灵。不知怎么的,无论我触摸哪里,listerner2和侦听器都会响应,即使我触摸出了精灵,代码也会打印listener2listener1,不管我在哪里,我的代码有什么问题?
Scene* DemoScene::create()
{
auto demoScene = Scene::create();
if (demoScene == NULL) {
return NULL;
}
Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
auto demoSprite = Sprite::create("1.png");
demoSprite->setPosition(Vec2(origin.x + visibleSize.width/2, origin.y + visibleSize.height/2));
demoScene->addChild(demoSprite);
auto demoSprite2 = Sprite::create("1.png");
demoSprite2->setPosition(Vec2(origin.x + visibleSize.width/3, origin.y + visibleSize.height/3));
demoScene->addChild(demoSprite2);
auto listener = EventListenerTouchOneByOne::create();
// listener->setSwallowTouches(true);
listener->onTouchBegan = [](Touch *touch, Event *event){
printf("listener1");
return true;
};
auto listener2 = EventListenerTouchOneByOne::create();
// listener2->setSwallowTouches(true);
listener2->onTouchBegan = [](Touch *touch, Event *event){
printf("listener2");
return true;
};
Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(listener, demoSprite);
Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(listener2, demoSprite2);
return demoScene;
}发布于 2015-03-26 23:39:39
事件侦听器不检查龙头是否在Sprite中。你应该手动控制它。如果触及demoSprite,在onTouchBegan方法上返回true将防止将触摸传播到其他侦听器。(如果燕子触摸被设置为真)
auto listener = EventListenerTouchOneByOne::create();
listener->setSwallowTouches(true);
listener->onTouchBegan = [](Touch *touch, Event *event){
// check if the touch is inside the target
Vec2 locationInNode = event->getCurrentTarget()->convertToNodeSpace(touch->getLocation());
Size s = event->getCurrentTarget()->getContentSize();
Rect rect = Rect(0,0, s.width, s.height);
if (rect.containsPoint(locationInNode)) {
printf("listener1");
return true;
}
return false;
};
auto listener2 = EventListenerTouchOneByOne::create();
listener2->setSwallowTouches(true);
listener2->onTouchBegan = [](Touch *touch, Event *event){
// check if the touch is inside the target
Vec2 locationInNode = event->getCurrentTarget()->convertToNodeSpace(touch->getLocation());
Size s = event->getCurrentTarget()->getContentSize();
Rect rect = Rect(0,0, s.width, s.height);
if (rect.containsPoint(locationInNode)) {
printf("listener2");
return true;
}
return false;
};https://stackoverflow.com/questions/29258375
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