我有一个屏幕上有8个不同的静态按钮。我写了一个课程让这件事变得简单:
public class TouchButton extends Actor{
Texture texture;
float actorX, actorY;
int actorWidth, actorHeight;
public boolean started = false;
public TouchButton(String argButtonID, float argActorX, float argActorY, int argWidth, int argHeight){
String file = argButtonID;
texture = new Texture(Gdx.files.internal(file));
this.actorX = argActorX;
this.actorY = argActorY;
this.actorWidth = argWidth;
this.actorHeight = argHeight;
setBounds(actorX, actorY, argWidth, argHeight);
addListener(new InputListener(){
public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
((TouchButton)event.getTarget()).started = true;
Gdx.app.debug("BUTTON", "pressed" );
Gdx.input.vibrate(100);
return true;
}
});
}
@Override
public void draw(Batch batch, float alpha){
batch.draw(texture,actorX,actorY,this.actorWidth, this.actorHeight);
}
@Override
public void act(float delta){
if(started){
actorX+=5;
}
}
}正如您在上面的代码中所看到的,我正在给LogCat写一条消息,但我一直无法确定如何确定按下了哪个按钮。
在我的游戏中,有点像“西蒙”,我希望显示一个颜色或形状,然后让玩家点击正确的颜色匹配按钮-所以我需要知道他们按了哪个按钮。
我的按钮实例化如下,我的主游戏屏幕实现屏幕。
purpleButton = new TouchButton("shapes/purple.jpg", 0.0f, stage.getHeight() - 256, 256, 256);
purpleButton.setTouchable(Touchable.enabled);
stage.addActor(purpleButton);
pinkButton = new TouchButton("shapes/pink.jpg", stage.getWidth() - 256, 0.0f, 256, 256);
pinkButton.setTouchable(Touchable.enabled);
stage.addActor(pinkButton);如果能提供任何帮助,我们将不胜感激。
我如何在我的主要游戏课上听这些按钮触摸事件,并确定哪个是按下的?
非常感谢
詹姆斯
发布于 2015-02-18 15:25:05
在创建TouchButton对象时,可以将标识符索引作为参数传递。
然后,当按下按钮时,只需将静态int lastPressIndex设置为正在按下的按钮的索引。
public TouchButton(String argButtonID, float argActorX, float argActorY, int argWidth, int argHeight, int buttonIndex)定义一个静态变量,表示按下的按钮:
public static int lastPressIndex = 0;然后,在游戏循环(呈现方法)中,您可以检查lastButtonPressIndex的值,并查看按下它的索引的哪个按钮传递。
您的TouchButton类应该如下所示:
public class TouchButton extends Actor{
Texture texture;
float actorX, actorY;
int actorWidth, actorHeight;
public boolean started = false;
private int buttonIndex = 0; // New stuff
public static int lastPressIndex = 0; // New stuff/
public TouchButton(String argButtonID, float argActorX, float argActorY, int argWidth, int argHeight, int buttonIndex){ // new parameter
String file = argButtonID;
texture = new Texture(Gdx.files.internal(file));
this.actorX = argActorX;
this.actorY = argActorY;
this.actorWidth = argWidth;
this.actorHeight = argHeight;
this.buttonIndex = buttonIndex; // new stuff
setBounds(actorX, actorY, argWidth, argHeight);
addListener(new InputListener(){
public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
((TouchButton)event.getTarget()).started = true;
Gdx.app.debug("BUTTON", "pressed" );
TouchButton.lastPressIndex = this.buttonIndex; // new stuff
Gdx.input.vibrate(100);
return true;
}
});
}
@Override
public void draw(Batch batch, float alpha){
batch.draw(texture,actorX,actorY,this.actorWidth, this.actorHeight);
}
@Override
public void act(float delta){
if(started){
actorX+=5;
}
}
}在创建TouchButton实例时,只需跟踪哪个按钮属于哪个索引。HashMap应该是最好的选择。
HashMap<Integer, TouchButton) holdsButtons = new HashMap<Integer, TouchButton>();
holdsButtons.put(1, new TouchButton("shapes/purple.jpg", 0.0f, stage.getHeight() - 256, 256, 256, 1)); // Created the TouchButton and made a relation between the object and an Integer value, in this case 1.在您的渲染方法中:
public void render() {
if(TouchButton.lastPressIndex > 0) { // Making sure a button is actually pressed.
TouchButton pressedButton = holdsButtons.get(TouchButton.lastPressIndex);
// Now you know which button was pressed.
TouchButton.lastPressIndex = 0; // Reset the value.
}
}https://stackoverflow.com/questions/28584133
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