我用Box2D.Dynamics.b2DebugDraw来渲染我的Box2dWeb世界。我怎样才能让画布保持在移动身体的中心位置?
var debugDraw = new Box2D.Dynamics.b2DebugDraw();
debugDraw.SetSprite(document.getElementById("canvasElement").getContext("2d"));
debugDraw.SetDrawScale(30.0);
debugDraw.SetFillAlpha(0.3);
debugDraw.SetLineThickness(1.0);
debugDraw.SetFlags(Box2D.Dynamics.b2DebugDraw.e_shapeBit | Box2D.Dynamics.b2DebugDraw.e_jointBit);
world.SetDebugDraw(debugDraw);在运行模拟的循环中:
window.setInterval( function(){
_this.world.Step(
1 / 60 //frame-rate
, 10 //velocity iterations
, 10 //position iterations
);
_this.world.DrawDebugData();
_this.world.ClearForces();
}, 1000 / 60);发布于 2015-01-12 19:43:18
在run循环中转换canvas元素:
var renderingContext = document.getElementById("canvasElement").getContext("2d");
debugDraw.SetSprite(renderingContext);
// .... snip .....
window.setInterval( function(){
// ...
renderingContext.translate(someX, someY); // <--- interesting line
_this.world.DrawDebugData();
_this.world.ClearForces();
}, 1000 / 60);https://stackoverflow.com/questions/27909265
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