我想知道如何在不知道对象的类型的情况下传递对象的实例。我想知道这一点,因为如果我有100种动物类型,那么我不想有一个100 if语句或一个开关。我提供了一个片段,这是我想要实现的一个例子。现在,它显然不起作用,我把评论放在哪里。
using System.IO;
using System;
using System.Collections.Generic;
class Program
{
Dictionary<string, dynamic> myAnimals = new Dictionary<string, dynamic>();
Program(){
myAnimals.Add("Maggie", new Dog("Maggie"));
myAnimals["Maggie"].bark();
myAnimals.Add("Whiskers", new Cat("Whiskers"));
myAnimals["Whiskers"].meow();
animalClinic clinic = new animalClinic();
clinic.cureAnimal(myAnimals["Whiskers"]);
}
static void Main()
{
new Program();
}
}
class Dog{
string name;
public Dog(string n){
name = n;
}
public void bark(){
Console.WriteLine("\"Woof Woof\" - " + name);
}
}
class Cat{
string name;
public Cat(string n){
name = n;
}
public void meow(){
Console.WriteLine("\"Meow Meow\" - " + name);
}
}
class animalClinic(){
public void cureAnimal(object animal){ //This is where I need some help.
if(animal.name == "Maggie"){ //I know I can use 'animal.GetType() == ...' That isn't the point.
Console.WriteLine("We heal fine dogs!"); //The point is to access various methods within the object.
}else{//I know it kind of beats the point of Type-Safety, but this is only an example and another way to do this is perfectly fine with me.
Console.WriteLine("Eww a cat!")
}
}
}如果有人知道这方面的替代解决方案,那么请继续分享!
谢谢。
编辑:我认为你也需要参考动物,而不是只是把它传下来。
发布于 2014-12-27 18:17:57
这就是多态性的含义:
public interface IAnimal
{
string name {get;set;}
void speak();
void cure();
}
public class Dog : IAnimal
{
public Dog (string n)
{
name = n;
}
public string name {get;set;}
public void bark()
{
Console.WriteLine("\"Woof Woof\" - " + name);
}
public void speak() { bark(); }
public void cure()
{
Console.WriteLine("We heal fine dogs!");
}
}
public class Cat : IAnimal
{
public Cat(string n)
{
name = n;
}
public string name {get;set;}
public void meow()
{
Console.WriteLine("\"Meow Meow\" - " + name);
}
public void speak() { meow(); }
public void cure()
{
Console.WriteLine("Eww a cat!");
}
}
class Program
{
static Dictionary<string, IAnimal> myAnimals = new Dictionary<string, IAnimal>();
static void Main()
{
myAnimals.Add("Maggie", new Dog("Maggie"));
myAnimals["Maggie"].speak();
myAnimals.Add("Whiskers", new Cat("Whiskers"));
myAnimals["Whiskers"].speak();
animalClinic clinic = new animalClinic();
clinic.cureAnimal(myAnimals["Whiskers"]);
}
}
public class animalClinic
{
public void cureAnimal(IAnimal animal)
{
animal.cure();
}
}发布于 2014-12-27 18:15:18
创建一个名为接口的IAnimal (包含一个类或结构可以实现的一组相关功能的定义),它包含一个返回“我们治愈好狗!”的Description属性!对于Dog类等等,每个具体的动物类都实现了这个接口,这意味着您可以在cureAnimal方法中调用Description属性。
发布于 2014-12-27 18:18:37
使用https://stackoverflow.com/questions/210460/try-to-describe-polymorphism-as-easy-as-you-can。
public abstract class Animal
{
public string Name { get; set; }
public abstract void Cure();
}
public class AnimalClinic
{
public void CureAnimal(Animal animal)
{
animal.Cure();
}
}
public class Dog : Animal
{
public override void Cure()
{
Console.WriteLine("We heal fine dogs!");
}
}如果您想像现在一样在AnimalClinic类中定义AnimalClinic逻辑,则可能需要执行某种类型的条件执行。
这种有条件的执行不必像大型if语句甚至switch那样笨重。您可以在这里研究if语句的备选解决方案。事实上,乔尔·科霍恩提供了一个。
https://stackoverflow.com/questions/27670036
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