我想将一个变量从AngelScript传递给C++。
我已经设法将函数从AngelScript传递给C++,反之亦然。
我也可以将变量从C++传递给AngelScript,但是我不知道如何进行相反的操作。
手册对我没有帮助,或者是我监督了那部分。
你能给我个提示吗?
编辑:
正如评论中提到的,我已经设法做到了。
在我的test.as文件中:
int add(int a, int b)
{
print("Hello World, I'm AngelScript\n");
multi(5, 13);
print("c is " + c + "\n");
return (a + b);
}我的test.cpp文件:
int multi(int x, int y)
{
int z = x * y;
cout << "x aus dem Skript: " << x << endl;
cout << "y aus dem Skript: " << y << endl;
printf("Ergebnis von multi x * y: %d\n", z);
return z;
}
void print(string &msg)
{
printf("%s", msg.c_str());
}
int _tmain(int argc, _TCHAR* argv[])
{
int r;
int c = 42;
asIScriptEngine *engine = asCreateScriptEngine(ANGELSCRIPT_VERSION);
RegisterStdString(engine);
// pass function print to angelscript
r = engine->RegisterGlobalFunction("void print(const string &in)", asFUNCTION(print), asCALL_CDECL); assert(r >= 0);
// pass function multi to angelscript
r = engine->RegisterGlobalFunction("int multi(int, int)", asFUNCTION(multi), asCALL_CDECL); assert(r >= 0);
// pass variable c to angelscript
r = engine->RegisterGlobalProperty("int c", &c); assert(r >= 0);
FILE *f = fopen("test.as", "rb");
fseek(f, 0, SEEK_END);
int len = ftell(f);
fseek(f, 0, SEEK_SET);
string script;
script.resize(len);
fread(&script[0], len, 1, f);
fclose(f);
mod->AddScriptSection("script", &script[0], len);
mod->Build();
asIScriptContext *ctx = engine->CreateContext();
// get function add from angelscript
asIScriptFunction *func = engine->GetModule("test.as")->GetFunctionByDecl("int add(int, int)");
ctx->Prepare(func);
ctx->SetArgDWord(0, 7);
ctx->SetArgDWord(1, 20);
if (ctx->Execute() == asEXECUTION_FINISHED)
{
asDWORD returnValue = ctx->GetReturnDWord();
cout << "Result of a + b is: " << returnValue << endl;
}
ctx->Release();
engine->Release();
return 0;
}发布于 2015-06-15 03:28:05
这是我在运行您在做了一些小修改后发布的代码时的输出。
https://gyazo.com/cb264842efa76d153f9f5c0f962b391d
下面是添加小更改后的代码,我将解释我在后面添加了什么。
int multi(int x, int y)
{
int z = x * y;
cout << "x aus dem Skript: " << x << endl;
cout << "y aus dem Skript: " << y << endl;
printf("Ergebnis von multi x * y: %d\n", z);
return z;
}
void print(string &msg)
{
printf("%s", msg.c_str());
}
int _tmain(int argc, _TCHAR* argv[])
{
int r;
int c = 42;
asIScriptEngine *engine = asCreateScriptEngine(ANGELSCRIPT_VERSION);
RegisterStdString(engine);
// pass function print to angelscript
r = engine->RegisterGlobalFunction("void print(const string &in)", asFUNCTION(print), asCALL_CDECL); assert(r >= 0);
// pass function multi to angelscript
r = engine->RegisterGlobalFunction("int multi(int, int)", asFUNCTION(multi), asCALL_CDECL); assert(r >= 0);
// pass variable c to angelscript
r = engine->RegisterGlobalProperty("int c", &c); assert(r >= 0);
FILE *f = fopen("test.as", "rb");
fseek(f, 0, SEEK_END);
int len = ftell(f);
fseek(f, 0, SEEK_SET);
string script;
script.resize(len);
fread(&script[0], len, 1, f);
fclose(f);
// create our module and add our script section to it then build!
asIScriptModule *mod = engine->GetModule(0, asGM_ALWAYS_CREATE);
r = mod->AddScriptSection("script", &script[0], len); assert(r >= 0);
r = mod->Build(); assert(r >= 0);
asIScriptContext *ctx = engine->CreateContext();
// get function add from angelscript
asIScriptFunction *func = mod->GetFunctionByDecl("int add(int, int)");
ctx->Prepare(func);
ctx->SetArgDWord(0, 7);
ctx->SetArgDWord(1, 20);
if (ctx->Execute() == asEXECUTION_FINISHED)
{
asDWORD returnValue = ctx->GetReturnDWord();
cout << "Result of a + b is: " << returnValue << endl;
}
ctx->Release();
engine->Release();
return 0;
}我所要改变的就是我如何构建模块,因为您没有发布如何创建模块。如果你复制并粘贴我的东西,它就能完美地工作
// create our module and add our script section to it then build!
asIScriptModule *mod = engine->GetModule(0, asGM_ALWAYS_CREATE);
r = mod->AddScriptSection("script", &script[0], len); assert(r >= 0);
r = mod->Build(); assert(r >= 0);现在我已经有了模块指针,所以在通过声明获取函数时可以直接使用它。
// get function add from angelscript
asIScriptFunction *func = mod->GetFunctionByDecl("int add(int, int)");您定义多个函数的方式是正确的,以及它应该如何完成。我不知道你的问题到底在哪里,但我猜是你如何创建模块的,也许你用错误的名字加载了它。我希望这能帮上忙!
https://stackoverflow.com/questions/27500581
复制相似问题