快速的问题,我已经开发了3A,我每个都有一个不同的深度。
目前,要选择您想要使用的A.I,您必须进入名为Main.java的java文件,并将其更改为您想要的任何文件。需要改变的是:
chessGame.setPlayer(Piece.COLOR_BLACK, ai3);//Here A.I is assigned 我想让用户在游戏开始时有一个选项来选择A.I,我希望能在界面上得到一些帮助,我在想一些类似JOptionpane的东西可能会起作用。
(我只是不知道如何为A.I的选择做一个)
目前的A.I
ai1 ai2 ai3
package chess;
import chess.ai.SimpleAiPlayerHandler;
import chess.gui.ChessGui;
import chess.logic.ChessGame;
import chess.logic.Piece;
public class Main {
public static void main(String[] args) {
// Creating the Game
ChessGame chessGame = new ChessGame();
// Creating the Human Player
//Human Player is the Object chessGui
ChessGui chessGui = new ChessGui(chessGame);
//Creating the A.I's
SimpleAiPlayerHandler ai1 = new SimpleAiPlayerHandler(chessGame);//Super Dumb
SimpleAiPlayerHandler ai2 = new SimpleAiPlayerHandler(chessGame);//Dumb
SimpleAiPlayerHandler ai3 = new SimpleAiPlayerHandler(chessGame);//Not So Dumb
// Set strength of AI, how far they can see ahead
ai1.maxDepth = 1;
ai1.maxDepth = 2;
ai3.maxDepth = 3;
//Assign the Human to White
chessGame.setPlayer(Piece.COLOR_WHITE, chessGui);
//Assign the not so dumb A.I to black
chessGame.setPlayer(Piece.COLOR_BLACK, ai3);
// in the end we start the game
new Thread(chessGame).start();
}
}谢谢你的帮助。
发布于 2014-11-21 08:40:01
您可能应该使用JComboBox来允许用户在可用的3种选项中进行选择。如果您使用这个JFrame创建了一个splash JComboBox,那么您可以在之后创建您的主要游戏框架,并从JComboBox中传递它的值。
例如,您可以让JComboBox给出设置简单、中等和硬的困难选项。使用JButton上的动作侦听器,从JComboBox中获取选定的值,并将其转换为适合您的minimax算法的int值。也就是说,容易通过1,中等通过2,硬通过3。
接下来,更改ai类,以便maxDepth位于构造函数中。然后,当您实例化您的ai时,只需给它从前一个框架中传递的值,您就可以在正确的困难设置下创建您所需的唯一ai。
编辑:
看起来你成功地得到了类似的工作,这是很棒的!如果它对你有帮助的话,我在下面给出了一个简单的例子,说明我会如何做到这一点。请注意,我还将其设置为您的SimpleAiPlayerHandler构造函数还接受一个int值来实例化maxDepth变量。你得把这个加进去。因为它使用的是我没有的类,所以我无法编译它。但是,如果其他人需要做类似的事情,只需删除DifficultyListener中的所有内容,除了print语句和从JComboBox中获得困难的行之外,您将看到它正常工作(并进行编译)。
import javax.swing.*;
import java.awt.event.*;
public class ChessSplash extends JFrame {
private final JComboBox<Difficulty> difficultySetting;
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
ChessSplash gui = new ChessSplash();
gui.setVisible(true);
}
});
}
public enum Difficulty {
EASY(1, "Easy"), MEDIUM(2, "Medium"), HARD(3, "Hard");
private final int intValue;
private final String stringValue;
private Difficulty(int intValue, String stringValue) {
this.intValue = intValue;
this.stringValue = stringValue;
}
@Override
public String toString() {
return stringValue;
}
};
public ChessSplash() {
super("Chess Game");
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
difficultySetting = new JComboBox<>(Difficulty.values());
JButton startButton = new JButton("Start Game");
startButton.addActionListener(new DifficultyListener());
JPanel mainPanel = new JPanel();
add(mainPanel);
mainPanel.add(difficultySetting);
mainPanel.add(startButton);
pack();
}
private class DifficultyListener implements ActionListener {
@Override
public void actionPerformed(ActionEvent e) {
//Declare AI
SimpleAiPlayerHandler ai;
//Declare and Instantiate Chess Game
ChessGame chessGame = new ChessGame();
//Human Player is the Object chessGui
ChessGui chessGui = new ChessGui(chessGame);
//Assign Human Player to White
chessGame.setPlayer(Piece.COLOR_WHITE, chessGui);
//Get the selected difficulty setting
Difficulty difficulty = (Difficulty)difficultySetting.getSelectedItem();
//Instantiate Computer AI pass it the maxDepth for use in the constructor
ai = new SimpleAiPlayerHandler(difficulty.intValue, chessGame);
//Assign Computer Player to Black
chessGame.setPlayer(Piece.COLOR_BLACK, ai);
//Demonstrate the enum combobox works
System.out.println(difficulty.intValue);
//Dispose of the splash JFrame
ChessSplash.this.dispose();
//Start your game thread (I would probably do something to move this
//onto the EDT if you're doing this is swing personally
new Thread(chessGame).start();
}
}
}https://stackoverflow.com/questions/27057132
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