我正在尝试构建一个空间入侵者游戏,并开发了这部分代码,使所有的外星人下降时,其中一个击中了屏幕的边缘,然而,我得到了一个相当讨厌的错误信息,当它击中线Enemy de = downwardIterator.next();。游戏仍然按其应有的方式运行,但当它击中这条线时,它会在后台发出这些错误消息。下面是代码:
Iterator<Enemy> iterator = enemyList.iterator();
while (iterator.hasNext()) {
Enemy e = iterator.next();
if(e!=null && e.isActive()){
e.move();
e.draw(g);
if(e.edgeHit()){
Iterator<Enemy> downwardIterator = enemyList.iterator();
while (iterator.hasNext()) {
Enemy de = downwardIterator.next();
de.dropPosition();
de.changeDirection();
}
}
}
else{
iterator.remove();
}
}e.move只是让敌人左右移动。当任何敌人到达游戏屏幕的边缘时,e.edgeHit会检测到。
当它到达这一行时,这是完整的跟踪:
Exception in thread "AWT-EventQueue-0" java.util.NoSuchElementException
at java.util.ArrayList$Itr.next(ArrayList.java:834)
at GamePanel.paintComponent(GamePanel.java:96)
at javax.swing.JComponent.paint(JComponent.java:1054)
at javax.swing.JComponent.paintToOffscreen(JComponent.java:5219)
at javax.swing.RepaintManager$PaintManager.paintDoubleBuffered(RepaintManager.java:1529)
at javax.swing.RepaintManager$PaintManager.paint(RepaintManager.java:1452)
at javax.swing.RepaintManager.paint(RepaintManager.java:1249)
at javax.swing.JComponent._paintImmediately(JComponent.java:5167)
at javax.swing.JComponent.paintImmediately(JComponent.java:4978)
at javax.swing.RepaintManager$3.run(RepaintManager.java:808)
at javax.swing.RepaintManager$3.run(RepaintManager.java:796)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
at javax.swing.RepaintManager.paintDirtyRegions(RepaintManager.java:796)
at javax.swing.RepaintManager.paintDirtyRegions(RepaintManager.java:769)
at javax.swing.RepaintManager.prePaintDirtyRegions(RepaintManager.java:718)
at javax.swing.RepaintManager.access$1100(RepaintManager.java:62)
at javax.swing.RepaintManager$ProcessingRunnable.run(RepaintManager.java:1677)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:251)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:733)
at java.awt.EventQueue.access$200(EventQueue.java:103)
at java.awt.EventQueue$3.run(EventQueue.java:694)
at java.awt.EventQueue$3.run(EventQueue.java:692)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:703)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:242)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:161)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:150)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:146)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:138)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:91)发布于 2014-11-19 19:27:45
您的第二个迭代器循环不正确。
Iterator<Enemy> downwardIterator = enemyList.iterator();
while (iterator.hasNext()) {
// ...应该是
Iterator<Enemy> downwardIterator = enemyList.iterator();
while (downwardIterator.hasNext()) {
// ...编辑
您可能更喜欢这样的 loop (它使用隐藏的迭代器)
for (Enemy de : enemyList) {
// ...发布于 2014-11-19 19:44:08
如果需要解释,则调用downwardIterator对象上的downwardIterator()方法,而while循环不检查右侧迭代器对象,以查看是否还剩下任何元素:
Iterator<Enemy> downwardIterator = enemyList.iterator();
while (iterator.hasNext()) { // Check downwardIterator instead of iterator
Enemy de = downwardIterator.next();
de.dropPosition();
de.changeDirection();
}此外,当您的第一个if条件满足时,如果没有修改enemyList,可以使用增强的for循环来迭代enemyList。
https://stackoverflow.com/questions/27025275
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