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社区首页 >问答首页 >在同一个UI中使用QVTKWidget和QOpenGLWidget?

在同一个UI中使用QVTKWidget和QOpenGLWidget?
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Stack Overflow用户
提问于 2014-11-15 10:25:16
回答 1查看 4.5K关注 0票数 10

我正在做一个项目,它使用QOpenGLWidget的一个自定义子类来显示一些渲染。在paintGL()方法的末尾,它调用小部件的update()方法来触发一个重绘事件(如果它是可见的)。现在,我想在Ui中添加一个额外的QVTKWidget,并使用如下所示:

代码语言:javascript
复制
QVBoxLayout* layout = findChild<QVBoxLayout*>("layout_simulation");
QVTKWidget* widget = new QVTKWidget();

// Setup arrow
vtkSmartPointer<vtkArrowSource> arrowSource = vtkSmartPointer<vtkArrowSource>::New();

[more VTK stuff...]

widget->GetRenderWindow()->AddRenderer(renderer);
renderer->AddActor(arrowActor);
renderer->ResetCamera();

// Add widget to ui
layout->addWidget(widget);

VTK小部件被添加到ui中,并按预期工作。问题是,一旦我使用layout->addWidget()方法,我的所有其他对象都会变成黑色,什么都不显示。此外,这个黑色不是VTKRenderer的背景色,因为其他小部件仍然是黑色的,即使我更改了VTK小部件的背景色。我检查了一下,paintGL()仍然在循环中被调用,但是它没有显示任何内容。我很确定我没有在我的小部件子类中使用任何糟糕的OpenGL代码,所以我猜这与QOpenGLWidgetQVTKWidget的内部初始化有关。如果我省略了所有的VTK调用并添加新创建的QVTKWidget,也会发生同样的情况。

有趣的是,如果我省略了layout->addWidget()调用,VTK就会在一个单独的窗口中打开呈现器,所有的OpenGL小部件都可以正常工作。当然,我想将渲染器嵌入到我的ui中。

有没有人有这方面的经验,或者你知道我可能遇到的任何陷阱,或者有什么共同的问题可能导致这一点?

顺便说一句:我为我的OpenGL子类使用了一个带有自定义着色器的QOpenGLWidget 3.3核心配置文件。

编辑:我删除了3.3核心配置文件的请求,现在它使用了4.4兼容配置文件。我想它现在使用的是与VTKRenderer相同的配置文件,因此可以排除它作为错误的来源。

EN

回答 1

Stack Overflow用户

回答已采纳

发布于 2014-11-15 12:54:08

所以我不知道到底是什么导致了这个问题,但我解决了。起初,我发现VTK有第二个小部件类,名为QVTKWidget2,但不幸的是,它并不完全兼容QT5.4,因为它使用的是旧的QGL类(比如QGLWidget而不是QOpenGLWidget)。因此,我开始将其重新实现为QOpenGLWidget的一个子类,这是非常直接的。下面是我的类QVTKWidget3的源文件,它适用于对QT5.4感兴趣的人。我只做了有限的测试(因为我还在学习VTK),但是有一些简单的例子,比如显示球体工作。

再说一遍:这只适用于QT5.4 (beta),因为老版本不提供QOpenGLWidget类!

头文件: qvtkwidget3.h

代码语言:javascript
复制
#ifndef QVTKWIDGET3_H
#define QVTKWIDGET3_H

#include "vtkSmartPointer.h"
#include "vtkGenericOpenGLRenderWindow.h"
#include "vtkEventQtSlotConnect.h"

#include "QVTKInteractorAdapter.h"
#include "QVTKInteractor.h"

#include <QOpenGLWidget>
#include <QSurfaceFormat>

class QVTKWidget3 : public QOpenGLWidget
{
    Q_OBJECT

public:
    QVTKWidget3(QWidget *parent = NULL, Qt::WindowFlags f = 0, QSurfaceFormat format = QSurfaceFormat::defaultFormat());
    virtual ~QVTKWidget3();

    //! Set a custom render window
    virtual void SetRenderWindow(vtkGenericOpenGLRenderWindow*);
    //! Returns the curren render window (creates one if none exists)
    virtual vtkGenericOpenGLRenderWindow* GetRenderWindow();

    //! Returns interactor of the current render window
    virtual QVTKInteractor* GetInteractor();

public slots:
    //! Slot to make this vtk render window current
    virtual void MakeCurrent();
    //! Slot called when vtk wants to know if the context is current
    virtual void IsCurrent(vtkObject* caller, unsigned long vtk_event, void* client_data, void* call_data);
    //! Slot called when vtk wants to frame the window
    virtual void Frame();
    //! Slot called when vtk wants to start the render
    virtual void Start();
    //! Slot called when vtk wants to end the render
    virtual void End();
    //! Slot called when vtk wants to know if a window is direct
    virtual void IsDirect(vtkObject* caller, unsigned long vtk_event, void* client_data, void* call_data);
    //! Slot called when vtk wants to know if a window supports OpenGL
    virtual void SupportsOpenGL(vtkObject* caller, unsigned long vtk_event, void* client_data, void* call_data);

protected:
    //! Initialize handler
    virtual void initializeGL();
    //! Paint handler
    virtual void paintGL();
    //! Resize handler
    virtual void resizeGL(int, int);
    //! Move handler
    virtual void moveEvent(QMoveEvent* event);

    virtual void mousePressEvent(QMouseEvent* event);
    virtual void mouseMoveEvent(QMouseEvent* event);
    virtual void mouseReleaseEvent(QMouseEvent* event);
    virtual void keyPressEvent(QKeyEvent* event);
    virtual void keyReleaseEvent(QKeyEvent* event);
    virtual void enterEvent(QEvent*);
    virtual void leaveEvent(QEvent*);
    virtual void wheelEvent(QWheelEvent*);

    virtual void contextMenuEvent(QContextMenuEvent*);
    virtual void dragEnterEvent(QDragEnterEvent*);
    virtual void dragMoveEvent(QDragMoveEvent*);
    virtual void dragLeaveEvent(QDragLeaveEvent*);
    virtual void dropEvent(QDropEvent*);

    virtual bool focusNextPrevChild(bool);

    // Members
    vtkGenericOpenGLRenderWindow* m_renWin;
    QVTKInteractorAdapter* m_irenAdapter;
    vtkSmartPointer<vtkEventQtSlotConnect> m_connect;

private:
    //! unimplemented operator=
    QVTKWidget3 const& operator=(QVTKWidget3 const&);
    //! unimplemented copy
    QVTKWidget3(const QVTKWidget3&);
};

#endif // QVTKWIDGET3_H

源文件: qvtkwidget3.cpp

代码语言:javascript
复制
#include "qvtkwidget3.h"

#include "vtkRenderWindowInteractor.h"
#include "vtkInteractorStyle.h"
#include "vtkInteractorStyleTrackballCamera.h"

#include <QResizeEvent>

QVTKWidget3::QVTKWidget3(QWidget *parent, Qt::WindowFlags f, QSurfaceFormat format)
    : QOpenGLWidget(parent, f)
    , m_renWin(nullptr)
{
    // VTK requires a compatibility profile
    format.setProfile(QSurfaceFormat::CompatibilityProfile);
    setFormat(format);

    // Initialize interactors
    m_irenAdapter = new QVTKInteractorAdapter(this);
    m_connect = vtkSmartPointer<vtkEventQtSlotConnect>::New();
}

// Destructor
QVTKWidget3::~QVTKWidget3()
{
  // Following line is not needed.
  // get rid of the VTK window
  // this->SetRenderWindow(NULL);
}

// GetRenderWindow
vtkGenericOpenGLRenderWindow* QVTKWidget3::GetRenderWindow()
{
    if (this->m_renWin == nullptr)
    {
        // create a default vtk window
        vtkGenericOpenGLRenderWindow* win = vtkGenericOpenGLRenderWindow::New();
        this->SetRenderWindow(win);
    }

    return this->m_renWin;
}

// SetRenderWindow
void QVTKWidget3::SetRenderWindow(vtkGenericOpenGLRenderWindow* w)
{
    // do nothing if we don't have to
    if(w == this->m_renWin) {
        return;
    }

    // unregister previous window
    if(this->m_renWin != nullptr) {
        this->m_renWin->Finalize();
        this->m_renWin->SetMapped(0);

        m_connect->Disconnect(m_renWin, vtkCommand::WindowMakeCurrentEvent, this, SLOT(MakeCurrent()));
        m_connect->Disconnect(m_renWin, vtkCommand::WindowIsCurrentEvent, this, SLOT(IsCurrent(vtkObject*, unsigned long, void*, void*)));
        m_connect->Disconnect(m_renWin, vtkCommand::WindowFrameEvent, this, SLOT(Frame()));
        m_connect->Disconnect(m_renWin, vtkCommand::StartEvent, this, SLOT(Start()));
        m_connect->Disconnect(m_renWin, vtkCommand::EndEvent, this, SLOT(End()));
        m_connect->Disconnect(m_renWin, vtkCommand::WindowIsDirectEvent, this, SLOT(IsDirect(vtkObject*, unsigned long, void*, void*)));
        m_connect->Disconnect(m_renWin, vtkCommand::WindowSupportsOpenGLEvent, this, SLOT(SupportsOpenGL(vtkObject*, unsigned long, void*, void*)));
    }

    // now set the window
    this->m_renWin = w;

    if(this->m_renWin != nullptr) {
        // if it is mapped somewhere else, unmap it
        this->m_renWin->Finalize();
        this->m_renWin->SetMapped(1);

        // tell the vtk window what the size of this window is
        this->m_renWin->SetSize(this->width(), this->height());
        this->m_renWin->SetPosition(this->x(), this->y());

        // if an interactor wasn't provided, we'll make one by default
        if(this->m_renWin->GetInteractor() == NULL)
        {
            // create a default interactor
            QVTKInteractor* iren = QVTKInteractor::New();
            iren->SetUseTDx(false);
            this->m_renWin->SetInteractor(iren);
            iren->Initialize();

            // now set the default style
            vtkInteractorStyle* s = vtkInteractorStyleTrackballCamera::New();
            iren->SetInteractorStyle(s);

            iren->Delete();
            s->Delete();
        }

        // tell the interactor the size of this window
        this->m_renWin->GetInteractor()->SetSize(this->width(), this->height());

        m_connect->Connect(m_renWin, vtkCommand::WindowMakeCurrentEvent, this, SLOT(MakeCurrent()));
        m_connect->Connect(m_renWin, vtkCommand::WindowIsCurrentEvent, this, SLOT(IsCurrent(vtkObject*, unsigned long, void*, void*)));
        m_connect->Connect(m_renWin, vtkCommand::WindowFrameEvent, this, SLOT(Frame()));
        m_connect->Connect(m_renWin, vtkCommand::StartEvent, this, SLOT(Start()));
        m_connect->Connect(m_renWin, vtkCommand::EndEvent, this, SLOT(End()));
        m_connect->Connect(m_renWin, vtkCommand::WindowIsDirectEvent, this, SLOT(IsDirect(vtkObject*, unsigned long, void*, void*)));
        m_connect->Connect(m_renWin, vtkCommand::WindowSupportsOpenGLEvent, this, SLOT(SupportsOpenGL(vtkObject*, unsigned long, void*, void*)));
    }
}

// GetInteractor
QVTKInteractor* QVTKWidget3::GetInteractor()
{
    return QVTKInteractor::SafeDownCast(this->GetRenderWindow()->GetInteractor());
}

// Initialize
void QVTKWidget3::initializeGL()
{
    if(this->m_renWin == nullptr) {
        return;
    }

    this->m_renWin->OpenGLInitContext();
}

// Paint
void QVTKWidget3::paintGL()
{
    vtkRenderWindowInteractor* iren = nullptr;
    if(this->m_renWin != nullptr) {
        iren = this->m_renWin->GetInteractor();
    }

    if(iren == nullptr || !iren->GetEnabled()) {
        return;
    }

    iren->Render();
}

// Resize
void QVTKWidget3::resizeGL(int w, int h)
{
    if(this->m_renWin == nullptr) {
        return;
    }

    this->m_renWin->SetSize(w,h);

    // and update the interactor
    if(this->m_renWin->GetInteractor() != NULL) {
        QResizeEvent e(QSize(w,h), QSize());
        m_irenAdapter->ProcessEvent(&e, this->m_renWin->GetInteractor());
    }
}

// Move
void QVTKWidget3::moveEvent(QMoveEvent* e)
{
    QWidget::moveEvent(e);

    if(this->m_renWin == nullptr) {
        return;
    }

    this->m_renWin->SetPosition(this->x(), this->y());
}


// --------
//  Slots
// --------

void QVTKWidget3::Start()
{
    makeCurrent();
    m_renWin->PushState();
    m_renWin->OpenGLInitState();
}

void QVTKWidget3::End()
{
    m_renWin->PopState();
}

void QVTKWidget3::MakeCurrent()
{
    return;
    // Automaticly handled by QOpenGLWidget
    // this->makeCurrent();
}

void QVTKWidget3::IsCurrent(vtkObject*, unsigned long, void*, void* call_data)
{
    bool* ptr = reinterpret_cast<bool*>(call_data);
    *ptr = (int)true;
}

void QVTKWidget3::IsDirect(vtkObject*, unsigned long, void*, void* call_data)
{
    int* ptr = reinterpret_cast<int*>(call_data);
    *ptr = (int)true;
}

void QVTKWidget3::SupportsOpenGL(vtkObject*, unsigned long, void*, void* call_data)
{
    int* ptr = reinterpret_cast<int*>(call_data);
    *ptr = (int)true;
}

void QVTKWidget3::Frame()
{
    if(m_renWin->GetSwapBuffers()) {
        this->update();
    }

    // This callback will call swapBuffers() for us
    // because sometimes VTK does a render without coming through this paintGL()

    // FOLLOWING NOT TESTED FOR QOPENGLWIDGET
    // if you want paintGL to always be called for each time VTK renders
    // 1. turn off EnableRender on the interactor,
    // 2. turn off SwapBuffers on the render window,
    // 3. add an observer for the RenderEvent coming from the interactor
    // 4. implement the callback on the observer to call updateGL() on this widget
    // 5. overload QVTKWidget3::paintGL() to call m_renWin->Render() instead iren->Render()
}

// ----------------------
//  Interaction handlers
// ----------------------

/*! handle mouse press event
 */
void QVTKWidget3::mousePressEvent(QMouseEvent* e)
{
    if(this->m_renWin)
    {
        m_irenAdapter->ProcessEvent(e, this->m_renWin->GetInteractor());
    }

}

/*! handle mouse move event
 */
void QVTKWidget3::mouseMoveEvent(QMouseEvent* e)
{
    if(this->m_renWin)
    {
        m_irenAdapter->ProcessEvent(e, this->m_renWin->GetInteractor());
    }
}

/*! handle enter event
 */
void QVTKWidget3::enterEvent(QEvent* e)
{
    if(this->m_renWin)
    {
        m_irenAdapter->ProcessEvent(e, this->m_renWin->GetInteractor());
    }
}

/*! handle leave event
 */
void QVTKWidget3::leaveEvent(QEvent* e)
{
    if(this->m_renWin)
    {
        m_irenAdapter->ProcessEvent(e, this->m_renWin->GetInteractor());
    }
}

/*! handle mouse release event
 */
void QVTKWidget3::mouseReleaseEvent(QMouseEvent* e)
{
    if(this->m_renWin)
    {
        m_irenAdapter->ProcessEvent(e, this->m_renWin->GetInteractor());
    }
}

/*! handle key press event
 */
void QVTKWidget3::keyPressEvent(QKeyEvent* e)
{
    if(this->m_renWin)
    {
        m_irenAdapter->ProcessEvent(e, this->m_renWin->GetInteractor());
    }
}

/*! handle key release event
 */
void QVTKWidget3::keyReleaseEvent(QKeyEvent* e)
{
    if(this->m_renWin)
    {
        m_irenAdapter->ProcessEvent(e, this->m_renWin->GetInteractor());
    }
}

void QVTKWidget3::wheelEvent(QWheelEvent* e)
{
    if(this->m_renWin)
    {
        m_irenAdapter->ProcessEvent(e, this->m_renWin->GetInteractor());
    }
}

void QVTKWidget3::contextMenuEvent(QContextMenuEvent* e)
{
    if(this->m_renWin)
    {
        m_irenAdapter->ProcessEvent(e, this->m_renWin->GetInteractor());
    }
}

void QVTKWidget3::dragEnterEvent(QDragEnterEvent* e)
{
    if(this->m_renWin)
    {
        m_irenAdapter->ProcessEvent(e, this->m_renWin->GetInteractor());
    }
}

void QVTKWidget3::dragMoveEvent(QDragMoveEvent* e)
{
    if(this->m_renWin)
    {
        m_irenAdapter->ProcessEvent(e, this->m_renWin->GetInteractor());
    }
}

void QVTKWidget3::dragLeaveEvent(QDragLeaveEvent* e)
{
    if(this->m_renWin)
    {
        m_irenAdapter->ProcessEvent(e, this->m_renWin->GetInteractor());
    }
}

void QVTKWidget3::dropEvent(QDropEvent* e)
{
    if(this->m_renWin)
    {
        m_irenAdapter->ProcessEvent(e, this->m_renWin->GetInteractor());
    }
}

bool QVTKWidget3::focusNextPrevChild(bool)
{
    return false;
}
票数 13
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页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/26944831

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