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社区首页 >问答首页 >QGraphicsScene::removeItem: item场景与此场景不同

QGraphicsScene::removeItem: item场景与此场景不同
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Stack Overflow用户
提问于 2014-11-11 12:25:41
回答 1查看 5.3K关注 0票数 3

QGraphicsScene::removeItem有一些奇怪的地方,当我从场景中删除两个条目时,我得到了以下消息:

代码语言:javascript
复制
QGraphicsScene::removeItem: item 0x5edb28's scene (0x0) is different from this scene (0x5e7790)
QGraphicsScene::removeItem: item 0x5edc18's scene (0x0) is different from this scene (0x5e7790)

即使这两件物品都在现场。

我已经对照现场检查了项目场景,但它返回了true:

代码语言:javascript
复制
if(Player->scene() == m_scene){
    m_scene->addText("Same"); // this text is added
}else{
    m_scene->addText("Different");
}

m_scene来自这个类:

代码语言:javascript
复制
class Game : public QGraphicsView
{
    Q_OBJECT

    public:
        Game();

    public slots:
        void FixedUpdate();

    signals:


    private:
        QRectF *sceneSize;
        QGraphicsScene *m_scene;
        QGraphicsRectItem *m_rect;
        QTimer *m_timer;
        Character *Player;
        Character *enemy;

};

Character是继承自QGraphicsPolygonItem的类。

代码语言:javascript
复制
class Character : public QObject, public QGraphicsPolygonItem
{
    Q_OBJECT

    public:
        Character(qreal x, qreal y, qreal w, qreal h, QString tag, QGraphicsScene *scene = 0, QGraphicsItem *parent = 0);
        Character(QRectF rectF, QString tag, QGraphicsScene *scene = 0, QGraphicsItem *parent = 0);
        Character(QString tag, QGraphicsScene *scene = 0, QGraphicsItem *parent = 0);
        void setValue(qreal x, qreal y, qreal w, qreal h);
        void setVelocity(qreal vx, qreal vy);
        void setVelocityX(qreal vx);
        void setVelocityY(qreal vy);
        void setTag(QString tag);
        qreal vx() const;
        qreal vy() const;
        qreal w() const;
        qreal h() const;
        QString tag() const;
        QGraphicsScene *currentScene() const;
        void fixedUpdate();
        void removeCharacter();

    signals:


    public slots:


    private:
        qreal m_x;
        qreal m_y;
        qreal m_w;
        qreal m_h;
        qreal m_vx;
        qreal m_vy;
        QString m_tag;
        QGraphicsScene *m_scene;
};

这就是我叫removeItem的地方

代码语言:javascript
复制
void Game::FixedUpdate(){
    if(Player->collidesWithItem(enemy)){
        Player->setVelocityX(0);
        enemy->setVelocityX(0);

        //removeCharacter just call scene()->removeItem(this);
        Player->removeCharacter();
        enemy->removeCharacter();
    }else{
        Player->fixedUpdate();
        enemy->fixedUpdate();

    }
}

有人能解释一下我为什么会收到这些信息吗?

编辑:

代码语言:javascript
复制
Game::Game(){
    sceneSize = new QRectF(0, 0, 640, 480);
    m_scene = new QGraphicsScene(*sceneSize, this);
    setScene(m_scene);
    Player = new Character(QRectF(0, 0, 50, 50), "player", m_scene);
    Player->setVelocityX(1.5);
    //m_scene->addItem(Player);

    enemy = new Character(QRectF(500, 0, 20, 20), "enemy", m_scene);
    enemy->setVelocityX(-0.5);
    //m_scene->addItem(enemy);

    //m_scene->addText(QString::number(Player->x() + Player->vx()));

    if(Player->scene() == m_scene){
        m_scene->addText("Same");
    }else{
        m_scene->addText("Different");
    }

    m_timer = new QTimer(this);
    connect(m_timer, SIGNAL(timeout()), this, SLOT(FixedUpdate()));
    m_timer->start(1000 / 60);
}
EN

回答 1

Stack Overflow用户

回答已采纳

发布于 2014-11-13 11:50:04

终于找到了。

它是在Game::FixedUpdate()函数中,即使在指针从场景中移除之后,它也是true。因此,在检查碰撞之前,我已经做了一个检查,如下所示:

代码语言:javascript
复制
void Game::FixedUpdate(){
    if(Player->scene() != NULL && enemy->scene() != NULL){
        if(Player->collidesWithItem(enemy)){
            Player->setVelocityX(0);
            enemy->setVelocityX(0);

            //removeCharacter just call scene()->removeItem(this);
            Player->removeCharacter();
            enemy->removeCharacter();
        }else{
            Player->fixedUpdate();
            enemy->fixedUpdate();

        }
    }
}

它不会在删除后给出消息。

票数 0
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页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/26864894

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