QGraphicsScene::removeItem有一些奇怪的地方,当我从场景中删除两个条目时,我得到了以下消息:
QGraphicsScene::removeItem: item 0x5edb28's scene (0x0) is different from this scene (0x5e7790)
QGraphicsScene::removeItem: item 0x5edc18's scene (0x0) is different from this scene (0x5e7790)即使这两件物品都在现场。
我已经对照现场检查了项目场景,但它返回了true:
if(Player->scene() == m_scene){
m_scene->addText("Same"); // this text is added
}else{
m_scene->addText("Different");
}m_scene来自这个类:
class Game : public QGraphicsView
{
Q_OBJECT
public:
Game();
public slots:
void FixedUpdate();
signals:
private:
QRectF *sceneSize;
QGraphicsScene *m_scene;
QGraphicsRectItem *m_rect;
QTimer *m_timer;
Character *Player;
Character *enemy;
};类Character是继承自QGraphicsPolygonItem的类。
class Character : public QObject, public QGraphicsPolygonItem
{
Q_OBJECT
public:
Character(qreal x, qreal y, qreal w, qreal h, QString tag, QGraphicsScene *scene = 0, QGraphicsItem *parent = 0);
Character(QRectF rectF, QString tag, QGraphicsScene *scene = 0, QGraphicsItem *parent = 0);
Character(QString tag, QGraphicsScene *scene = 0, QGraphicsItem *parent = 0);
void setValue(qreal x, qreal y, qreal w, qreal h);
void setVelocity(qreal vx, qreal vy);
void setVelocityX(qreal vx);
void setVelocityY(qreal vy);
void setTag(QString tag);
qreal vx() const;
qreal vy() const;
qreal w() const;
qreal h() const;
QString tag() const;
QGraphicsScene *currentScene() const;
void fixedUpdate();
void removeCharacter();
signals:
public slots:
private:
qreal m_x;
qreal m_y;
qreal m_w;
qreal m_h;
qreal m_vx;
qreal m_vy;
QString m_tag;
QGraphicsScene *m_scene;
};这就是我叫removeItem的地方
void Game::FixedUpdate(){
if(Player->collidesWithItem(enemy)){
Player->setVelocityX(0);
enemy->setVelocityX(0);
//removeCharacter just call scene()->removeItem(this);
Player->removeCharacter();
enemy->removeCharacter();
}else{
Player->fixedUpdate();
enemy->fixedUpdate();
}
}有人能解释一下我为什么会收到这些信息吗?
编辑:
Game::Game(){
sceneSize = new QRectF(0, 0, 640, 480);
m_scene = new QGraphicsScene(*sceneSize, this);
setScene(m_scene);
Player = new Character(QRectF(0, 0, 50, 50), "player", m_scene);
Player->setVelocityX(1.5);
//m_scene->addItem(Player);
enemy = new Character(QRectF(500, 0, 20, 20), "enemy", m_scene);
enemy->setVelocityX(-0.5);
//m_scene->addItem(enemy);
//m_scene->addText(QString::number(Player->x() + Player->vx()));
if(Player->scene() == m_scene){
m_scene->addText("Same");
}else{
m_scene->addText("Different");
}
m_timer = new QTimer(this);
connect(m_timer, SIGNAL(timeout()), this, SLOT(FixedUpdate()));
m_timer->start(1000 / 60);
}发布于 2014-11-13 11:50:04
终于找到了。
它是在Game::FixedUpdate()函数中,即使在指针从场景中移除之后,它也是true。因此,在检查碰撞之前,我已经做了一个检查,如下所示:
void Game::FixedUpdate(){
if(Player->scene() != NULL && enemy->scene() != NULL){
if(Player->collidesWithItem(enemy)){
Player->setVelocityX(0);
enemy->setVelocityX(0);
//removeCharacter just call scene()->removeItem(this);
Player->removeCharacter();
enemy->removeCharacter();
}else{
Player->fixedUpdate();
enemy->fixedUpdate();
}
}
}它不会在删除后给出消息。
https://stackoverflow.com/questions/26864894
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