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音频进入Phaser?
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Stack Overflow用户
提问于 2014-09-21 09:08:30
回答 1查看 919关注 0票数 0

我正在设计一个游戏,玩家将得到4种声音,他们必须猜测声音有什么共同之处。它的工作原理是"4图片1字“游戏,但不是图片,玩家必须猜出声音。

用户必须按1、2、3和4键才能听到声音。一旦玩家听到了声音,玩家就必须猜出这些声音有什么共同之处。我如何编码的部分,在玩家听到了4的声音后,他们会输入这个词来猜测它?

作为第1级的一个例子,玩家将被给予猫,狗,鹦鹉和仓鼠的声音,并且必须猜测这四种声音之间的共同之处。玩家在听到声音后会被通知,这个单词由3个字母组成,他们必须猜出它是什么。如果玩家插入字母"E“,则"E”将被插入到缺失的单词中,而玩家需要猜测剩下的单词。正确的词将是"PET“。我怎么用Phaser编码这个?

(顺便说一句,这款游戏没有图形或动画,因为它是为盲人用户准备的)。

我收到错误消息"Uncaught :意外令牌{“一行"if SyntaxError {”。

在听到这四种声音后,我仍在尝试播放的输入不起作用。我不知道我哪里出了问题。

我的代码:

代码语言:javascript
复制
  var game = new Phaser.Game(400,490, Phaser.AUTO, 'gameDiv');
  var key1;
  var key2;
  var key3;
  var key4;
  var speech;
  var level1;
  var PCorrect;
  var ECorrect;
  var TCorrect;
  var TryAgain;
  var mainState = {


preload: function() {
    game.stage.backgroundColor ='#71c5cf'
    game.load.audio('the_intro', 'assets/speech_intro.wav');
    game.load.audio('start', 'assets/cat_meow.wav');
    game.load.audio('second', 'assets/dog_bark.wav');
    game.load.audio('third', 'assets/mouse_squeak.wav');
    game.load.audio('fourth', 'assets/parrot.wav');
    game.load.audio('default' , 'assets/wrong_key.wav');
    game.load.audio('levelPet' , 'assets/GuessPet.wav');
    game.load.audio('P', 'assets/PforPet.wav');
    game.load.audio('T', 'assets/TforPet.wav');
    game.load.audio('E', 'assets/EforPet.wav');
    game.load.audio('Try','assets/WrongAnswer.wav');

},


create: function() {

     //introduction narration
     speech = game.add.audio('the_intro');

     speech.play();

    //Sound added 1st
    this.meowSound = game.add.audio('start');
    this.barkSound = game.add.audio('second');
    this.softSound = game.add.audio('third');
    this.talkingSound = game.add.audio('fourth');
    this.noSound = game.add.audio('default');

    //Call the sound when the key is pressed
    var self = this;
    game.input.keyboard.onDownCallback = function(e) {
        var keycode = e.keycode || e.which;

        switch(keycode) {

            case Phaser.Keyboard.ONE:
                 self.addCat();
               break;

            case Phaser.Keyboard.TWO:
               self.addDog();
               break;

            case Phaser.Keyboard.THREE:
                self.addMouse();
                break;

            case Phaser.Keyboard.FOUR:
                 self.addParrot();

                  level1 = game.add.audio('levelPet');
                  level1.play();
                 break;

            default:
                 self.addOthers();
                 break;
               break;



        }


    }


  },

update: function(){

    this.PLevel1 = game.add.audio('P');
    this.ELevel1 = game.add.audio('E');
    this.TLevel1 = game.add.audio('T');
    this.WrongAns = game.add.audion('Try');

    var self = this;

    if (acceptInput) {
    if (game.input.keyboard.isDown(Phaser.Keyboard.P) {

        self.addP();

    } else if (game.input.keyboard.isDown(Phaser.Keyboard.E)) {

        self.addE();

    } else if (game.input.keyboard.isDown(Phaser.Keyboard.T)) {
        self.addT();
    }

     else 
     {
        self.addWrong();
     }





  }

  }


addCat: function() {

    this.meowSound.play();
},

addDog: function() {
    this.barkSound.play();
},

addMouse: function() {
    this.softSound.play();
},

addParrot: function() {
    this.talkingSound.play();
},

addOthers: function() {
    this.noSound.play();
},

addP: function() {
    this.PLevel1.play();
}

addE: function() {
    this.ELevel1.play();

 }

addT: function() {
    this.TLevel1.play();
}

addWrong: function() {
    this.WrongAns.play();
}
};



game.state.add('main', mainState);
game.state.start('main');
EN

回答 1

Stack Overflow用户

发布于 2014-09-21 21:38:58

我建议你不要听特定的键,而是所有的键。您可以使用Keyboard.addCallbacks方法来完成这一任务。签名如下:

/** * Add callbacks to the Keyboard handler so that each time a key is pressed down or released the callbacks are activated. * * @method Phaser.Keyboard#addCallbacks * @param {Object} context - The context under which the callbacks are run. * @param {function} [onDown=null] - This callback is invoked every time a key is pressed down. * @param {function} [onUp=null] - This callback is invoked every time a key is released. * @param {function} [onPress=null] - This callback is invoked every time the onkeypress event is raised. */ addCallbacks: function (context, onDown, onUp, onPress) {

您只需了解onPress事件,就可以:

game.input.keyboard.addCallbacks(this, null, null, keyPress);

其中keyPress是按下键时调用的函数的名称。此函数将被发送到按下为字符串的字符。因此,在这个函数中,如果您正在寻找来自播放器的PET单词,您可以检查按下的键是P、E还是T,并相应地突出显示它。下面是我为您提供的一个工作示例:http://examples.phaser.io/debug.php?f=input/word+input.js

票数 3
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页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/25957617

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