我在用瓷砖做迷宫游戏。迷宫每隔一段时间就会改变形状。在这个时候,在迷宫重建之前,铁射线就会变得空了。我得到NPE错误后,在不同的时间间隔和一段时间后,游戏停止。可能是因为有些方法在实际重新创建之前尝试访问。我尝试将if(.=null)放在某些地方,甚至尝试同步某些部分(我不太熟悉)。
编辑:谢谢Arvind指出了这个问题。我设法修复了它,但我仍然会学学更多的帮助,因为这不是最好和最整洁的修复,我认为。在某些情况下,Tile等于空。我只是简单地检查了它,并将其放入for循环中以避免错误。
非常感谢您的任何帮助和建议,提前!
有了这个错误,游戏仍然在运行:
Exception in thread "AWT-EventQueue-1" java.lang.NullPointerException
at shiftingmaze.Game.paintTiles(Game.java:161)
at shiftingmaze.Game.paint(Game.java:115)
at shiftingmaze.Game.update(Game.java:107)
at sun.awt.RepaintArea.updateComponent(Unknown Source)
at sun.awt.RepaintArea.paint(Unknown Source)
at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$400(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)过了一段时间,它就会因为这个错误而冻结:
Exception in thread "Thread-4" java.lang.NullPointerException
at shiftingmaze.Game.updateTiles(Game.java:153)
at shiftingmaze.Game.run(Game.java:86)
at java.lang.Thread.run(Unknown Source)下面是代码的一些部分:
@Override
public void start() {
hero = new Hero();
Timer t = new Timer();
t.scheduleAtFixedRate(new TimerTask() {
public void run() {
tilearray.clear();
shiftMaze();
}
}, 0, 1000);
Thread thread = new Thread(this);
thread.start();
}
@Override
public void stop() {
}
@Override
public void destroy() {
}
@Override
public void run() {
while (true) {
hero.update();
updateTiles();
repaint();
try {
Thread.sleep(17);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
@Override
public void update(Graphics g) {
if (image == null) {
image = createImage(this.getWidth(), this.getHeight());
second = image.getGraphics();
}
second.setColor(getBackground());
second.fillRect(0, 0, getWidth(), getHeight());
second.setColor(getForeground());
paint(second);
g.drawImage(image, 0, 0, this);
}
@Override
public void paint(Graphics g) {
g.drawImage(background, 0, 0, this);
paintTiles(g);
// g.drawRect((int)Hero.rect.getX(), (int)Hero.rect.getY(),
// (int)Hero.rect.getWidth(), (int)Hero.rect.getHeight());
// g.drawRect((int)Hero.bigRect.getX(), (int)Hero.bigRect.getY(),
// (int)Hero.bigRect.getWidth(), (int)Hero.bigRect.getHeight());
g.drawImage(character, hero.getHeroX(), hero.getHeroY(), this);
}
public void shiftMaze() {
final int MAZEROW = 24;
final int MAZECOL = 40;
for (int i = 0; i < MAZEROW * MAZECOL / 2; i++) {
int n = rand.nextInt(MAZECOL - 2) + 1;
int m = rand.nextInt(MAZEROW - 2) + 1;
if (!(n == 1 && m == 1) && !(n == MAZECOL - 2 && m == MAZEROW - 2)) {
Tile t = new Tile(n, m);
tilearray.add(t);
}
}
for (int i = 0; i < MAZECOL; i++) {
for (int j = 0; j < MAZEROW; j++) {
if (i == 0 || i == MAZECOL - 1 || j == 0 || j == MAZEROW - 1)
if (!(i == 1 && j == 0)
&& !(i == MAZECOL - 2 && j == MAZEROW - 1)) {
Tile t = new Tile(i, j);
tilearray.add(t);
}
}
}
}
public void updateTiles() {
for (int i = 0; i < tilearray.size(); i++) {
Tile t = (Tile) tilearray.get(i);
t.update();
}
}
public void paintTiles(Graphics g) {
for (int i = 0; i < tilearray.size(); i++) {
Tile t = (Tile) tilearray.get(i);
g.drawImage(t.getTileImage(), t.getTileX(), t.getTileY(), this);
}
}这是来自Tile类的:
public Tile(int x, int y) {
tileX = x * 20;
tileY = y * 20;
tileImage = Game.getWall();
r = new Rectangle();
}
public void update() {
r.setBounds(tileX, tileY, 20, 20);
if (r.intersects(Hero.bigRect))
checkCollision(Hero.rect);
}发布于 2014-08-31 02:09:57
问题在于:
public void updateTiles() {
for (int i = 0; i < tilearray.size(); i++) {
Tile t = (Tile) tilearray.get(i);//<-- tile is null in some cases
t.update();
}
}要避免这种情况,有许多选择:
选项1:子类ArrayList并覆盖方法add()和addAll(),并使用null检查。
选项2:填充tilearray之后,使用以下行删除空值
tilearray.removeAll(Collections.singleton(null));编辑
如果您正在寻找第二个选项,那么您应该尝试如下:
public void shiftMaze() {
//<-- to do here
tilearray.removeAll(Collections.singleton(null));//<-- at the end
}发布于 2014-08-31 05:33:17
谢谢你的帮助,我试过了,但还是有些无效。同时,我做了以下工作,以消除错误。它几乎一直工作,但很少我仍然得到NPE或索引的范围外的错误.我加快了游戏到100毫厘娱乐,以获得错误检查在长期内。
for (int i = 0; i < tilearray.size(); i++) {
Tile t = (Tile) tilearray.get(i);
if (t == null && i < tilearray.size() - 1) {
System.out.println("t = null @ updateTiles(), moving to next element");
continue;
}
if (t == null && i >= tilearray.size()) {
System.out.println("t = null @ updateTiles(), no elements left");
break;
}
t.update();https://stackoverflow.com/questions/25579769
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