我有一个具有相应回调功能的AudioUnit,但是现在我需要将它发送到一个RemoteIO,因为我正在实现一些需要RemoteIO AudioUnit才能工作的框架。
THen...我需要相同的输出,我得到了这个音频混频器,但与另一个声音类型的kAudioUnitSubType_RemoteIO。
求你了救命!
编辑..。这就是我正在尝试的密码..。编辑2- iOUnitDescription添加
AudioComponentDescription iOUnitDescription;
iOUnitDescription.componentType = kAudioUnitType_Output;
iOUnitDescription.componentSubType = kAudioUnitSubType_RemoteIO;
iOUnitDescription.componentManufacturer = kAudioUnitManufacturer_Apple;
iOUnitDescription.componentFlags = 0;
iOUnitDescription.componentFlagsMask = 0;
AudioComponent foundIoUnitReference = AudioComponentFindNext (
NULL,
&iOUnitDescription
);
AudioComponentInstanceNew (
foundIoUnitReference,
&audioUnit
);
result = AudioUnitSetProperty (
audioUnit,
kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Input,
guitarBus,
&stereoStreamFormat,
sizeof (stereoStreamFormat)
);
if (noErr != result) {[self printErrorMessage: @"AudioUnitSetProperty (set mixer unit guitar input bus stream format)" withStatus: result];return;}
result = AudioUnitSetProperty (
audioUnit,
kAudioUnitProperty_SampleRate,
kAudioUnitScope_Output,
0,
&graphSampleRate,
sizeof (graphSampleRate)
);
if (noErr != result) {[self printErrorMessage: @"AudioUnitSetProperty (set AUDIOUNIT unit output stream format)" withStatus: result]; return;}
AudioUnitElement mixerUnitOutputBus = 0;
AudioUnitElement ioUnitOutputElement = 0;
AudioUnitConnection mixerOutToIoUnitIn;
mixerOutToIoUnitIn.sourceAudioUnit = mixerUnit;
mixerOutToIoUnitIn.sourceOutputNumber = mixerUnitOutputBus;
mixerOutToIoUnitIn.destInputNumber = ioUnitOutputElement;
AudioUnitSetProperty (
audioUnit, // connection destination
kAudioUnitProperty_MakeConnection, // property key
kAudioUnitScope_Input, // destination scope
ioUnitOutputElement, // destination element
&mixerOutToIoUnitIn, // connection definition
sizeof (mixerOutToIoUnitIn)
);发布于 2014-08-02 17:00:04
我真的需要更多的信息。从上面,我看到您有一个混合器,一个guitarBus,它可能是您的输入(似乎是一个流)。什么是定义&iOUnitDescription。更重要的是,您在哪里连接您的renderCallback,您在回调中做什么,以及框架期望的是什么?
通常,当我需要处理音频时,我构建了我自己的图形;为了更好的移植性,我把它变成了自己的类。这对你来说应该是个好的起点
以下是我如何实现这样一个解决方案。
// header file
@interface MDMixerGraph : NSObject{
AUGraph graph;
AudioUnit mixerUnit;
AudioUnit inputUnit;
AudioUnit rioUnit;
}
-(void) setupAUGraph;
@end
// implementation
@implementation MDMixerGraph
// exception Helper
void MDThrowOnError(OSStatus status){
if (status != noErr) {
@throw [NSException exceptionWithName:@"MDMixerException"
reason:[NSString stringWithFormat:@"Status Error %d).", (int)status]
userInfo:nil];
}
}
// helper method for setting up graph nodes
OSStatus MDAdAUGraphdNode(OSType inComponentType, OSType inComponentSubType, AUGraph inGraph, AUNode *outNode)
{
AudioComponentDescription desc;
desc.componentType = inComponentType;
desc.componentSubType = inComponentSubType;
desc.componentFlags = 0;
desc.componentFlagsMask = 0;
desc.componentManufacturer = kAudioUnitManufacturer_Apple;
return AUGraphAddNode(inGraph, &desc, outNode);
}
// setup method to init and start AUGraph
-(void) setupAUGraph{
//Create the Graph
MDThrowOnError(NewAUGraph(&graph));
// setup AU Units
// Add Audio Units (Nodes) to the graph
AUNode inputNode, rioNode, mixerNode;
//Input Node -- this may need to be a different type to accept your Stream (not enough info above)
MDThrowOnError(MDAdAUGraphdNode(kAudioUnitType_Output, kAudioUnitSubType_RemoteIO, graph, &inputUnit));
//Remote IO Node - your output node
MDThrowOnError(MDAdAUGraphdNode(kAudioUnitType_Output, kAudioUnitSubType_RemoteIO, graph, &rioNode));
//mixerNode - Depending on output and input change the mixer sub-type here
// you can configure additional nodes depending on your needs for inputs and outputs
MDThrowOnError(MDAdAUGraphdNode(kAudioUnitType_Mixer, kAudioUnitSubType_AU3DMixerEmbedded, graph, &mixerNode));
// open graph
MDThrowOnError(AUGraphOpen(graph));
// we need a ref to the Audio Units so lets grab all of them here
MDThrowOnError(AUGraphNodeInfo(graph, inputNode, NULL, &inputUnit));
MDThrowOnError(AUGraphNodeInfo(graph, rioNode, NULL, &rioUnit));
MDThrowOnError(AUGraphNodeInfo(graph, mixerNode, NULL, &mixerUnit));
// setup the connections here, input to output of the graph.
/// the graph looks like inputNode->mixerNode->rioNode
MDThrowOnError(AUGraphConnectNodeInput(graph, inputNode, 0, mixerNode, 0));
MDThrowOnError(AUGraphConnectNodeInput(graph, mixerNode, 0, rioNode, 0));
// Init the graph
MDThrowOnError(AUGraphInitialize(graph));
//do any other setup here for your stream
// Finally, Start the graph
MDThrowOnError(AUGraphStart(graph));
}在您的视图控制器扩展,您只是简单;
// define the MDMixerGraph Class
// @property (nonatomic) MDMixerGraph *mixer;以及在实施中
self.mixer = [[MDMixerGraph alloc]init];
[self.mixer setupAUGraph];您可以引用rioUnit传递给您的框架(self.mixer.rioUnit);在不了解更多需求、连接/处理的情况下,这是我能为您做的最好的事情。
干杯!
https://stackoverflow.com/questions/25095528
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