我已经开始转换我们的团结/iOS游戏,用Protobuf保存状态。看起来一切正常,直到我将这个实例变量添加到GameState
[ProtoMember(10)]
public List<Unit> fUnits;单位是
[ProtoContract]
[ProtoInclude(21, typeof(ArtilleryUnit))]
[ProtoInclude(22, typeof(CavalryArtilleryUnit))]
[ProtoInclude(23, typeof(CavalryUnit))]
[ProtoInclude(24, typeof(InfantryUnit))]
[Serializable]
public class Unit : IActionHandler这是我序列化的第一个子类。我正在测试我的代码,在编写完之后马上反序列化
using (Stream memoryStream = new MemoryStream()) {
byte[] data = System.Text.Encoding.UTF8.GetBytes(readText);
memoryStream.Write(data, 0, data.Length);
memoryStream.Position = 0;
WBTSSerializer deserializer = new WBTSSerializer();
testState = new GameState();
deserializer.Deserialize(memoryStream, testState, typeof(GameState));
}我得到了
ProtoBuf.ProtoException: Invalid wire-type; this usually means you have over-written a file without truncating or setting the length; see http://stackoverflow.com/q/2152978/23354
at ProtoBuf.ProtoReader.SkipField () [0x00000] in <filename unknown>:0
at WBTSSerializer.Read (wbts.Unit , ProtoBuf.ProtoReader ) [0x00000] in <filename unknown>:0
at WBTSSerializer.Read (wbts.GameState , ProtoBuf.ProtoReader ) [0x00000] in <filename unknown>:0
at WBTSSerializer.Deserialize (Int32 , System.Object , ProtoBuf.ProtoReader ) [0x00000] in <filename unknown>:0
at ProtoBuf.Meta.TypeModel.DeserializeCore (ProtoBuf.ProtoReader reader, System.Type type, System.Object value, Boolean noAutoCreate) [0x00000] in <filename unknown>:0
at ProtoBuf.Meta.TypeModel.Deserialize (System.IO.Stream source, System.Object value, System.Type type, ProtoBuf.SerializationContext context) [0x00000] in <filename unknown>:0
at ProtoBuf.Meta.TypeModel.Deserialize (System.IO.Stream source, System.Object value, System.Type type) [0x00000] in <filename unknown>:0
at wbts.Game.SaveGame (System.String filename) [0x000c1] in /Users/david/Shenandoah/WBTS/wbts/wbts/Game.cs:620不用说,我已经检查了覆盖(这是一个全新的文件)。而且,如果我拿掉ProtoMember(10),它就不会扔了。
如果去掉ProtoInclude行,就会得到有关子类的错误。而且,如果我在ProtoMember中去掉Unit,它仍然会抛出。
如果这很重要,我目前只是从Xamarin (在Mac上-我是一个iOS开发人员)运行这个程序。但这只是为了便于测试,我已经设法用足够的棍子在iPad上运行Protobuf。
发布于 2014-07-07 13:17:30
我的眼睛立刻被吸引到:
byte[] data = System.Text.Encoding.UTF8.GetBytes(readText);Protobuf数据不是文本,也不是UTF-8 (尽管protobuf数据中的字符串碰巧是UTF-8 )-因此,通过UTF8“解码”它(错误的单词,真的)将保证您损坏数据。处理原始数据的首选方法是二进制(例如,byte[] ),就像处理图像数据一样。然而,如果需要以文本形式存储或传输它,那么Convert.ToBase64String和Convert.FromBase64String是在文本和二进制之间转换的适当机制。有关更多信息,请参见你能用多少方法搞砸IO?的第一节。
https://stackoverflow.com/questions/24611339
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