我是OpenGL/OpenCL的初学者。我试图从这示例中执行代码,但是有一个错误:
Traceback (most recent call last):
File "/home/anka-rybalko/workspace/bla/openGL.py", line 99, in initializeGL
self.initialize_buffers()
File "/home/anka-rybalko/workspace/bla/openGL.py", line 61, in initialize_buffers
self.ctx, self.queue = clinit()
File "/home/anka-rybalko/workspace/bla/openGL.py", line 37, in clinit
+ get_gl_sharing_context_properties())
File "/usr/lib64/python2.7/site-packages/pyopencl-2014.1-py2.7-linux-x86_64.egg/pyopencl/tools.py", line 422, in get_gl_sharing_context_properties
from OpenGL import platform as gl_platform, GLX, WGL
File "/usr/lib/python2.7/site-packages/OpenGL/WGL/__init__.py", line 1, in <module>
from OpenGL.raw.WGL.VERSION.WGL_1_0 import *
File "/usr/lib/python2.7/site-packages/OpenGL/raw/WGL/VERSION/WGL_1_0.py", line 48, in <module>
@_p.types(_cs.c_int,_cs.HDC,ctypes.POINTER(_cs.PIXELFORMATDESCRIPTOR))
File "/usr/lib/python2.7/site-packages/OpenGL/raw/WGL/VERSION/WGL_1_0.py", line 13, in _f
return _p.createFunction( function,_p.PLATFORM.WGL,'WGL_VERSION_WGL_1_0',error_checker=_errors._error_checker)
AttributeError: 'GLXPlatform' object has no attribute 'WGL'据我所知,WGL是Windows操作系统的API,而不是Linux的API。我是否应该在此之前指定我的平台?或者我怎么解决这个问题?
提前感谢!
发布于 2014-07-04 20:32:56
您使用的代码(PyOpenGL 2014.1)正在导入两个特定于平台的模块(WGL和GLX)。PyOpenGL本应以ImportError (而不是AttributeError)的形式引发该错误,但仍然会失败。
与此同时,PyOpenCL已经在他们的github存储库中解决了这个问题。如果您安装了git (和pip),那么它将为您提供一个新版本(注意:此处未为OpenCL开发设置,因此无法实际测试此版本):
pip install git+https://github.com/pyopencl/pyopencl#egg=pyopenclhttps://stackoverflow.com/questions/24507739
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