我使用CALayer、CAReplicatorLayer和CABasicAnimation来绘制条形图。条形图由向上的“段”组成,我用CALayer渲染成小矩形。然后我将它们作为子层添加到循环中的CAReplicatorLayer中。最后,我为每个小矩形添加一个动画,将矩形放到图表中的位置。
以下是动画的最终状态:

下面是动画中间的样子:

下面是实现这一目标的代码:
#define BLOCK_HEIGHT 6.0f
#define BLOCK_WIDTH 8.0f
@interface TCViewController ()
@property (nonatomic, strong) NSMutableArray * blockLayers; // blocks that fall from the sky
@property (nonatomic, strong) NSMutableArray * replicatorLayers; // replicator layers that will replicate the blocks into position
@end
@implementation TCViewController
- (void)viewDidLoad {
[super viewDidLoad];
self.view.backgroundColor = [UIColor lightGrayColor];
self.blockLayers = [NSMutableArray array];
self.replicatorLayers = [NSMutableArray array];
NSArray * dataBlocksData = @[@1,@2,@3,@1,@5,@2,@11,@14,@5,@12,@10,@3,@7,@6,@3,@4,@1];
__block CGFloat currentXPosition = 0.0f;
[dataBlocksData enumerateObjectsUsingBlock:^(NSNumber * obj, NSUInteger idx, BOOL *stop) {
currentXPosition += BLOCK_WIDTH + 2.0f;
if (obj.integerValue == 0) return;
// replicator layer for data blocks in a column
CAReplicatorLayer * replicatorLayer = [[CAReplicatorLayer alloc] init];
replicatorLayer.frame = CGRectMake(currentXPosition, 0.0f, BLOCK_WIDTH, 200.0f);
// single data block layer (must be new for each replicator layer. can't reuse existing layer)
CALayer * blockLayer = [[CALayer alloc] init];
blockLayer.frame = CGRectMake(0, 200-BLOCK_HEIGHT, BLOCK_WIDTH, BLOCK_HEIGHT);
blockLayer.backgroundColor = [UIColor whiteColor].CGColor;
[replicatorLayer addSublayer:blockLayer];
replicatorLayer.instanceCount = obj.integerValue;
replicatorLayer.instanceDelay = 0.1f;
replicatorLayer.instanceTransform = CATransform3DMakeTranslation(0, -BLOCK_HEIGHT, 0); // negative height moves back up the column
[self.blockLayers addObject:blockLayer];
[self.replicatorLayers addObject:replicatorLayer];
}];
}
- (void)viewDidLayoutSubviews {
// add replicator layers as sublayers
[self.replicatorLayers enumerateObjectsUsingBlock:^(CAReplicatorLayer * obj, NSUInteger idx, BOOL *stop) {
[self.view.layer addSublayer:obj];
}];
}
- (void)viewDidAppear:(BOOL)animated {
// add animations to each block layer
[self.blockLayers enumerateObjectsUsingBlock:^(CALayer * obj, NSUInteger idx, BOOL *stop) {
// position animation
CABasicAnimation * animation = [CABasicAnimation animationWithKeyPath:@"transform.translation.y"];
animation.fromValue = @(-300);
animation.toValue = @(0);
animation.duration = 1.0f;
animation.fillMode = kCAFillModeBoth;
animation.removedOnCompletion = NO;
animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionDefault];
[obj addAnimation:animation forKey:@"falling-block-animation"];
}];
}最后,这是一个陷阱。如果没有指定timingFunction、Linear函数或EaseIn函数,动画就不能完全完成。就像积木没有完全到位一样。看上去他们已经接近尾声了,但还没有完全结束。只差一两帧。换掉-viewDidAppear:中的定时函数分配,您就会得到这种奇怪的结果:

去吧,试试吧。我甚至尝试使用完全类似于链接函数的控制点( EaseIn )指定一个函数:
// use control points for an EaseIn timing:
animation.timingFunction = [CAMediaTimingFunction functionWithControlPoints:0.42 :0.00 :1.0 :1.0];
// or simply specify the ease in timing function:
animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];由于某种原因,EaseOut和Default定时函数工作得很好,但是风格上的函数似乎需要更长的时间才能完成,视觉上来说,这可能是因为插值曲线的长度?
我已经尝试了很多事情来缩小这个问题:
-viewDidAppear中。如果动画是在视图生命周期的早期或后期添加的话,似乎没有什么区别。我真的很想使用EaseIn的计时功能,因为它是最好看的动画。我还想使用CAReplicatorLayer,因为它做的正是我想做的事情。
那么,当我使用EaseIn定时函数时,它们有什么问题呢?这是个虫子吗?
发布于 2014-06-25 18:58:34
我同意这似乎是CAReplicatorLayer和kCAMediaTimingFunctionEaseIn定时函数组合中的一个缺陷。
作为解决办法,我建议使用带有三个关键帧的关键帧动画。前两个关键帧定义了您想要的动画与轻松的时间。最后一个关键帧被定义为与第二个关键帧相同,但是给动画额外的时间坐在最后的关键帧上,这似乎让复制者层将最后复制的层动画到最后的状态。
因此,我的建议是:
CAKeyframeAnimation * animation = [CAKeyframeAnimation animationWithKeyPath:@"transform.translation.y"];
// extra keyframe duplicating final state
animation.values = @[@-300.0f, @0.0f, @0.0f];
// double length of original animation, with last half containing no actual animation
animation.keyTimes = @[@0.0, @0.5, @1.0];
animation.duration = 2.0f;
animation.fillMode = kCAFillModeBoth;
animation.removedOnCompletion = NO;
// ease-in for first half of animation; default after
animation.timingFunctions = @[[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn], [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionDefault]];
[obj addAnimation:animation forKey:@"falling-block-animation"];https://stackoverflow.com/questions/24413183
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