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提供java.lang.UnsatisfiedLinkError的Java3D代码
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Stack Overflow用户
提问于 2014-06-16 18:41:03
回答 2查看 549关注 0票数 1

我正在尝试运行以下Java3D示例代码。我指的是3个罐子和1个dll文件夹。他们的姓名如下:

  1. vecmath.jar
  2. j3d-core-1.3.1.jar
  3. j3dutils.jar
  4. j3dcore-ogl.dll (我还尝试引用一个jar文件而不是这个dll文件。jar文件是j3dcore-d3d_dll.jar)。

我还尝试将它们放在jdk和jre的bin和lib文件夹中。

我还在名为" path“的系统环境变量中添加了那个j3dcore-ogl.dll文件的路径。稍后,我尝试用j3dcore-d3d_dll.jar文件的路径替换它。

守则如下:

代码语言:javascript
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import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.Button;
import java.awt.GraphicsConfiguration;
import java.awt.Panel;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;

import javax.media.j3d.AmbientLight;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.DirectionalLight;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.swing.Timer;
import javax.vecmath.Color3f;
import javax.vecmath.Point3d;
import javax.vecmath.Vector3d;
import javax.vecmath.Vector3f;

import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.Sphere;
import com.sun.j3d.utils.universe.SimpleUniverse;

public class InteractiveAnimation extends Applet implements ActionListener, KeyListener {

    private static final long serialVersionUID = 1L;

    private Button go = new Button("Go");

  private TransformGroup objTrans;

  private Transform3D trans = new Transform3D();

  private float height = 0.0f;

  private float sign = 1.0f; // going up or down

  private Timer timer;

  private float xloc = 0.0f;

  public BranchGroup createSceneGraph() {
    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();
    objTrans = new TransformGroup();
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    objRoot.addChild(objTrans);

    // Create a simple shape leaf node, add it to the scene graph.
    Sphere sphere = new Sphere(0.25f);
    objTrans = new TransformGroup();
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    Transform3D pos1 = new Transform3D();
    pos1.setTranslation(new Vector3f(0.0f, 0.0f, 0.0f));
    objTrans.setTransform(pos1);
    objTrans.addChild(sphere);
    objRoot.addChild(objTrans);
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0),
        100.0);

    Color3f light1Color = new Color3f(1.0f, 0.0f, 0.2f);
    Vector3f light1Direction = new Vector3f(4.0f, -7.0f, -12.0f);
    DirectionalLight light1 = new DirectionalLight(light1Color,
        light1Direction);
    light1.setInfluencingBounds(bounds);
    objRoot.addChild(light1);

    // Set up the ambient light
    Color3f ambientColor = new Color3f(1.0f, 1.0f, 1.0f);
    AmbientLight ambientLightNode = new AmbientLight(ambientColor);
    ambientLightNode.setInfluencingBounds(bounds);
    objRoot.addChild(ambientLightNode);

    return objRoot;
  }

  public InteractiveAnimation() {
    setLayout(new BorderLayout());
    GraphicsConfiguration config = SimpleUniverse
        .getPreferredConfiguration();
    Canvas3D c = new Canvas3D(config);
    add("Center", c);
    c.addKeyListener(this);
    timer = new Timer(100, this);
    //timer.start();
    Panel p = new Panel();
    p.add(go);
    add("North", p);
    go.addActionListener(this);
    go.addKeyListener(this);
    // Create a simple scene and attach it to the virtual universe
    BranchGroup scene = createSceneGraph();

    SimpleUniverse u = new SimpleUniverse(c);
    u.getViewingPlatform().setNominalViewingTransform();
    u.addBranchGraph(scene);
  }

  public void keyPressed(KeyEvent e) {
    //Invoked when a key has been pressed.
    if (e.getKeyChar() == 's') {
      xloc = xloc + .1f;
    }
    if (e.getKeyChar() == 'a') {
      xloc = xloc - .1f;
    }
  }

  public void keyReleased(KeyEvent e) {
    // Invoked when a key has been released.
  }

  public void keyTyped(KeyEvent e) {
    //Invoked when a key has been typed.
  }

  public void actionPerformed(ActionEvent e) {
    // start timer when button is pressed
    if (e.getSource() == go) {
      if (!timer.isRunning()) {
        timer.start();
      }
    } else {
      height += .1 * sign;
      if (Math.abs(height * 2) >= 1)
        sign = -1.0f * sign;
      if (height < -0.4f) {
        trans.setScale(new Vector3d(1.0, .8, 1.0));
      } else {
        trans.setScale(new Vector3d(1.0, 1.0, 1.0));
      }
      trans.setTranslation(new Vector3f(xloc, height, 0.0f));
      objTrans.setTransform(trans);
    }
  }

  public static void main(String[] args) {
    System.out.println("Program Started");
    InteractiveAnimation bb = new InteractiveAnimation();
    bb.addKeyListener(bb);
    MainFrame mf = new MainFrame(bb, 256, 256);
  }
}

执行此操作时,将得到以下异常堆栈跟踪:

线程“主”javax.media.j3d.MasterControl$22.run(MasterControl.java:889)中的异常:在java.lang.ClassLoader.loadLibrary(未知源)、java.lang.Runtime.loadLibrary0(未知源)、java.lang.System.loadLibrary(未知源)、java.lang.System.loadLibrary(未知源)、java.lang.UnsatisfiedLinkError方法( javax.media.j3d.MasterControl.loadLibraries(MasterControl.java:886) at javax.media )处的java.library.path中没有异常.j3d.VirtualUniverse.(VirtualUniverse.java:229) at InteractiveAnimation.(InteractiveAnimation.java:84) at InteractiveAnimation.main(InteractiveAnimation.java:143)

我该怎么做才能运行这个程序?

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回答 2

Stack Overflow用户

回答已采纳

发布于 2016-05-01 02:53:12

安装Java3D(最新版本),而不是放置jars。

票数 -1
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Stack Overflow用户

发布于 2014-09-04 14:09:16

以上评论是完全错误的。Java3D 1.3.1已经完全过时,不再需要手动处理Java3D (1.6)的最新版本中的DLL。我解释了如何安装这里

票数 1
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页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/24250094

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