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社区首页 >问答首页 >缺少SDL_GetTicks()定义。(SDL 2.0.3)

缺少SDL_GetTicks()定义。(SDL 2.0.3)
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Stack Overflow用户
提问于 2014-06-04 20:54:41
回答 2查看 1.6K关注 0票数 3

我无法编译我不久前编写的程序(当我使用SDL1.2时)。缺少了一些定义:

  • SDL_GetTicks()
  • SDL_FillRect()
  • SDL_SetVideoMode()
  • SDL_DisplayFormatAlpha()

还有更多的。

以下是我所包含的标题:

代码语言:javascript
复制
#include <SDL.h>
#include "fractile.h"
#include "graphics.h"
#include "globals.h"
#include "math.h"
#include "math_custom.h"
#include "Windows.h"
#include <stdio.h>

这是构建日志

代码语言:javascript
复制
-------------- Build: Debug in Fractile (compiler: GNU GCC Compiler)---------------

mingw32-gcc.exe -Wall -Wall -g -IC:\Users\ryjensen\Programs\SDL\SDL2-2.0.3\x86_64-w64-mingw32\include\SDL2 -IC:\Users\ryjensen\Programs\SDL\SDL2_ttf-2.0.12\x86_64-w64-mingw32\include\SDL2\ -IC:\Users\ryjensen\Programs\SDL\SDL2_image-2.0.0\x86_64-w64-mingw32\include\SDL2\ -c C:\Users\ryjensen\Programs\Fractile\fractile.c -o obj\Debug\fractile.o
C:\Users\ryjensen\Programs\Fractile\fractile.c: In function 'fractal_editor':
C:\Users\ryjensen\Programs\Fractile\fractile.c:366:4: warning: implicit declaration of function 'within_rect' [-Wimplicit-function-declaration]
mingw32-g++.exe -LC:\Users\ryjensen\Programs\SDL\SDL2-2.0.3\x86_64-w64-mingw32\lib -LC:\Users\ryjensen\Programs\SDL\SDL2_ttf-2.0.12\x86_64-w64-mingw32\lib -LC:\Users\ryjensen\Programs\SDL\SDL2_image-2.0.0\x86_64-w64-mingw32\lib -o bin\Debug\Fractile.exe obj\Debug\fractile.o obj\Debug\general_functions.o obj\Debug\graphics.o obj\Debug\main.o obj\Debug\math_custom.o  -lcomdlg32 -lmingw32 -lSDL2 -lSDL2_image -lSDL2_ttf -lmingw32 -lSDL2 -lSDL2_image -lSDL2_ttf   -mwindows
obj\Debug\fractile.o: In function `fractal_wobble':
C:/Users/ryjensen/Programs/Fractile/fractile.c:197: undefined reference to `SDL_GetTicks'
C:/Users/ryjensen/Programs/Fractile/fractile.c:207: undefined reference to `SDL_GetTicks'
obj\Debug\fractile.o: In function `fractal_editor':
C:/Users/ryjensen/Programs/Fractile/fractile.c:424: undefined reference to `SDL_FillRect'
C:/Users/ryjensen/Programs/Fractile/fractile.c:440: undefined reference to `SDL_FillRect'
C:/Users/ryjensen/Programs/Fractile/fractile.c:446: undefined reference to `SDL_FillRect'
C:/Users/ryjensen/Programs/Fractile/fractile.c:464: undefined reference to `SDL_FillRect'
obj\Debug\general_functions.o: In function `set_window_size':
C:/Users/ryjensen/Programs/Fractile/general_functions.c:82: undefined reference to `SDL_SetVideoMode'
obj\Debug\general_functions.o: In function `load_image':
C:/Users/ryjensen/Programs/Fractile/general_functions.c:102: undefined reference to `IMG_Load'
C:/Users/ryjensen/Programs/Fractile/general_functions.c:108: undefined reference to `SDL_DisplayFormatAlpha'
C:/Users/ryjensen/Programs/Fractile/general_functions.c:112: undefined reference to `SDL_FreeSurface'
obj\Debug\general_functions.o: In function `create_surface':
C:/Users/ryjensen/Programs/Fractile/general_functions.c:128: undefined reference to `SDL_CreateRGBSurface'
C:/Users/ryjensen/Programs/Fractile/general_functions.c:136: undefined reference to `SDL_DisplayFormatAlpha'
C:/Users/ryjensen/Programs/Fractile/general_functions.c:138: undefined reference to `SDL_FreeSurface'
obj\Debug\general_functions.o: In function `init':
C:/Users/ryjensen/Programs/Fractile/general_functions.c:144: undefined reference to `SDL_Init'
C:/Users/ryjensen/Programs/Fractile/general_functions.c:157: undefined reference to `SDL_WM_SetCaption'
obj\Debug\general_functions.o: In function `load_files':
C:/Users/ryjensen/Programs/Fractile/general_functions.c:181: undefined reference to `TTF_Init'
C:/Users/ryjensen/Programs/Fractile/general_functions.c:189: undefined reference to `TTF_OpenFont'
C:/Users/ryjensen/Programs/Fractile/general_functions.c:190: undefined reference to `TTF_OpenFont'
obj\Debug\general_functions.o: In function `clean_up':
C:/Users/ryjensen/Programs/Fractile/general_functions.c:207: undefined reference to `SDL_FreeSurface'
C:/Users/ryjensen/Programs/Fractile/general_functions.c:211: undefined reference to `SDL_Quit'
C:/Users/ryjensen/Programs/Fractile/general_functions.c:212: undefined reference to `TTF_Quit'
obj\Debug\general_functions.o: In function `print_red_box':
C:/Users/ryjensen/Programs/Fractile/general_functions.c:262: undefined reference to `SDL_FillRect'
obj\Debug\graphics.o: In function `apply_surface':
C:/Users/ryjensen/Programs/Fractile/graphics.c:55: undefined reference to `SDL_UpperBlit'
obj\Debug\graphics.o: In function `apply_text':
C:/Users/ryjensen/Programs/Fractile/graphics.c:64: undefined reference to `TTF_RenderText_Blended'
C:/Users/ryjensen/Programs/Fractile/graphics.c:69: undefined reference to `SDL_FreeSurface'
obj\Debug\graphics.o: In function `apply_surface_clips':
C:/Users/ryjensen/Programs/Fractile/graphics.c:84: undefined reference to `SDL_UpperBlit'
obj\Debug\graphics.o: In function `apply_outline':
C:/Users/ryjensen/Programs/Fractile/graphics.c:98: undefined reference to `SDL_FillRect'
C:/Users/ryjensen/Programs/Fractile/graphics.c:102: undefined reference to `SDL_FillRect'
C:/Users/ryjensen/Programs/Fractile/graphics.c:109: undefined reference to `SDL_FillRect'
C:/Users/ryjensen/Programs/Fractile/graphics.c:113: undefined reference to `SDL_FillRect'
obj\Debug\graphics.o: In function `gradient':
C:/Users/ryjensen/Programs/Fractile/graphics.c:172: undefined reference to `SDL_FillRect'
obj\Debug\graphics.o:C:/Users/ryjensen/Programs/Fractile/graphics.c:195: more undefined references to `SDL_FillRect' follow
obj\Debug\main.o: In function `SDL_main':
C:/Users/ryjensen/Programs/Fractile/main.c:83: undefined reference to `SDL_PollEvent'
C:/Users/ryjensen/Programs/Fractile/main.c:240: undefined reference to `SDL_Flip'
C:/Users/ryjensen/Programs/Fractile/main.c:241: undefined reference to `SDL_FillRect'
C:/Users/ryjensen/Programs/Fractile/main.c:246: undefined reference to `SDL_GetTicks'
c:/users/ryjensen/programs/codeblocks/mingw/bin/../lib/gcc/mingw32/4.7.1/../../../libmingw32.a(main.o):main.c:(.text.startup+0xa7): undefined reference to `WinMain@16'
collect2.exe: error: ld returned 1 exit status
Process terminated with status 1 (0 minute(s), 2 second(s))
37 error(s), 1 warning(s) (0 minute(s), 2 second(s))

以下是我的项目中的一些相关代码:

代码语言:javascript
复制
void fractal_wobble(struct fractalData *f, int wobbleEvent){
    int i;

    if(wobbleEvent==vw_evaluate){
        double wobbleAngle;
        for(i=0; i<f->numbVectors; i++){
            if(f->vects[i].period > 0){
                wobbleAngle = (2*PI*(SDL_GetTicks() - f->vects[i].wobbleStartTime))/f->vects[i].period;
                f->exits[i].x = f->vects[i].x = f->vects[i].xorig*(1.0 + f->vects[i].xWobble*cos(wobbleAngle));
                f->exits[i].y = f->vects[i].y = f->vects[i].yorig*(1.0 + f->vects[i].yWobble*sin(wobbleAngle));
            }
        }
    }


    if(wobbleEvent==vw_toggle){
        if(f->vects[currentVector].period == 0){
            f->vects[currentVector].wobbleStartTime = SDL_GetTicks();
            f->vects[currentVector].period = WOBBLE_DEFAULT_PERIOD;
            f->vects[currentVector].xorig = f->vects[currentVector].x;
            f->vects[currentVector].yorig = f->vects[currentVector].y;
            f->vects[currentVector].xWobble = WOBBLE_PERCENTAGE_OF_MAGNITUDE;
            f->vects[currentVector].yWobble = WOBBLE_PERCENTAGE_OF_MAGNITUDE;
        }
        else
            f->vects[currentVector].period = 0;
            f->exits[currentVector].x = f->vects[currentVector].x = f->vects[currentVector].xorig;
            f->exits[currentVector].y = f->vects[currentVector].y = f->vects[currentVector].yorig;

    }
}

我一定是错过了一些很简单的东西。

  • 我更新了我所有的包含目录和库目录。
  • 我已经更新了工作目录中的所有.dll文件。
  • 我也更新了我所有的链接设置。

如果我能自己弄清楚,我会用我的解决方案更新这篇文章。

EN

回答 2

Stack Overflow用户

发布于 2014-06-04 23:45:03

不能只将SDL从1.x更新到2.x。这里没有向后兼容性。删除了一些旧函数,添加了一些新函数。

顺便说一下,您可以在wiki上找到“迁移指南”(从1.x到2.x)。

票数 0
EN

Stack Overflow用户

发布于 2014-06-06 18:19:11

我只是想明白为什么它没有编译。我链接到64位头/库。

以下是我为让SDL发挥作用所做的工作:

使用折叠链接器设置:-lmingw32 -lSDL2main -lSDL2 -lwinmm

搜索目录:

编译器

代码语言:javascript
复制
C:\Users\USERNAME\Programs\SDL\SDL2-2.0.3\i686-w64-mingw32\include\SDL2

C:\Users\USERNAME\Programs\SDL\SDL2_ttf-2.0.12\i686-w64-mingw32\include\SDL2

C:\Users\USERNAME\Programs\SDL\SDL2_image-2.0.0\i686-w64-mingw32\include\SDL2

链接器

代码语言:javascript
复制
C:\Users\USERNAME\Programs\SDL\SDL2-2.0.3\i686-w64-mingw32\lib

C:\Users\USERNAME\Programs\SDL\SDL2_ttf-2.0.12\i686-w64-mingw32\lib

C:\Users\USERNAME\Programs\SDL\SDL2_image-2.0.0\i686-w64-mingw32\lib

确保为32位编译选择了“i 686-w64-mingw32”文件夹。“x86_64-w64-mingw32 32”文件夹用于64位编译。

测试程序:#include #include

代码语言:javascript
复制
int main(int argc, char *argv[]){


    return 0;
}

您应该能够编译这个。这将使您能够确保您的链接器/编译器设置是正确的,并且一切都在它应该达到的位置。

干杯,詹森

票数 0
EN
页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/24047393

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