我正在构建一个AUGraph,并试图通过AVCaptureAudioDataOutput委托方法从输入设备获取音频。
AVCaptureSession的使用是这里解释的问题的结果。我成功地通过一个CARingbuffer构建了一个使用这种方法的音频播放,正如在“学习核心音频”一书中所解释的那样。但是,从CARingbuffer获取数据意味着提供一个有效的样本时间,并且当我停止AVCaptureSession时,来自AVCaptureOutput的示例时间和单元输入回调不再同步。所以,根据我所读到的,我现在正在尝试使用迈克尔·泰森的TPCircularBuffer,它看起来很棒。但是,即使我找到了一些例子,我也无法从它得到一些音频(或者仅仅是裂缝)。
我的图是这样的:
AVCaptureSession -> callback -> AUConverter -> ... -> HALOutput这是我的AVCaptureOutput方法的代码
- (void) captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection
{
CMFormatDescriptionRef formatDescription = CMSampleBufferGetFormatDescription(sampleBuffer);
const AudioStreamBasicDescription *sampleBufferASBD = CMAudioFormatDescriptionGetStreamBasicDescription(formatDescription);
if (kAudioFormatLinearPCM != sampleBufferASBD->mFormatID) {
NSLog(@"Bad format or bogus ASBD!");
return;
}
if ((sampleBufferASBD->mChannelsPerFrame != _audioStreamDescription.mChannelsPerFrame) || (sampleBufferASBD->mSampleRate != _audioStreamDescription.mSampleRate)) {
_audioStreamDescription = *sampleBufferASBD;
NSLog(@"sample input format changed");
}
CMSampleBufferGetAudioBufferListWithRetainedBlockBuffer(sampleBuffer,
NULL,
_currentInputAudioBufferList,
CAAudioBufferList::CalculateByteSize(_audioStreamDescription.mChannelsPerFrame),
kCFAllocatorSystemDefault,
kCFAllocatorSystemDefault,
kCMSampleBufferFlag_AudioBufferList_Assure16ByteAlignment,
&_blockBufferOut);
TPCircularBufferProduceBytes(&_circularBuffer, _currentInputAudioBufferList->mBuffers[0].mData, _currentInputAudioBufferList->mBuffers[0].mDataByteSize);以及呈现回调:
OSStatus PushCurrentInputBufferIntoAudioUnit(void inRefCon,
AudioUnitRenderActionFlags * ioActionFlags,
const AudioTimeStamp * inTimeStamp,
UInt32 inBusNumber,
UInt32 inNumberFrames,
AudioBufferList * ioData)
{
ozAVHardwareInput *hardWareInput = (ozAVHardwareInput *)inRefCon;
TPCircularBuffer circularBuffer = [hardWareInput circularBuffer];
Float32 *targetBuffer = (Float32 *)ioData->mBuffers[0].mData;
int32_t availableBytes;
TPCircularBufferTail(&circularBuffer, &availableBytes);
UInt32 dataSize = ioData->mBuffers[0].mDataByteSize;
if (availableBytes > ozAudioDataSizeForSeconds(3.)) {
// There is too much audio data to play -> clear buffer & mute output
TPCircularBufferClear(&circularBuffer);
for(UInt32 i = 0; i < ioData->mNumberBuffers; i++)
memset(ioData->mBuffers[i].mData, 0, ioData->mBuffers[i].mDataByteSize);
} else if (availableBytes > ozAudioDataSizeForSeconds(0.5)) {
// SHOULD PLAY
Float32 *cbuffer = (Float32 *)TPCircularBufferTail(&circularBuffer, &availableBytes);
int32_t min = MIN(dataSize, availableBytes);
memcpy(targetBuffer, cbuffer, min);
TPCircularBufferConsume(&circularBuffer, min);
ioData->mBuffers[0].mDataByteSize = min;
} else {
// No data to play -> mute output
for(UInt32 i = 0; i < ioData->mNumberBuffers; i++)
memset(ioData->mBuffers[i].mData, 0, ioData->mBuffers[i].mDataByteSize);
}
return noErr;}
TPCIrcularBuffer被输入了AudioBufferList,但是没有输出,有时只是裂口。
我做错什么了?
发布于 2014-06-08 21:27:36
音频单元呈现回调时应始终返回样本的inNumberFrames。检查您的回调返回了多少数据。
https://stackoverflow.com/questions/23978741
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