当我试图编译时,我得到了这些错误:
我非常努力地解决所有的错误,但这三个赢了。我试了4个小时,因为我是个初学者。我非常感谢你们的帮助。
1)
错误1错误(??5cs52@@YAAAV?$basic_istream@DU?$char_traits@D@std@@@std@@AAV12@AAVSwimmingPool@0@@Z):"class std::basic_istream >& __cdecl cs52::operator>>(类std::basic_istream > &,类in 52::泳客&)“已在POOL.obj中定义
2)
错误2错误LNK2005:"class std::basic_ostream >& __cdecl cs52::operator<<(class std::basic_ostream > &,class in 52::泳池const &)“已在POOL.obj中定义
3)
错误3错误LNK1169:找到一个或多个被多重定义的符号
这是我的密码:
1)报头
#ifndef POOL_H
#define POOL_H
#include<iostream>
namespace cs52
{
class SwimmingPool{
public:
SwimmingPool(int size);
void fill(int amount);
void splash();
void swim();
void evaporate(int amount);
int getSize();
int getContents();
void setSize(int size);
private:
int mySize; // in gallons
int myContents; // in gallons
friend std::ostream& operator<<(std::ostream& outs, const SwimmingPool & pool);
friend std::istream& operator>>(std::istream& ins, SwimmingPool & pool);
friend SwimmingPool operator +(SwimmingPool& d, SwimmingPool& d2);
friend SwimmingPool operator -(SwimmingPool& d, SwimmingPool& d2);
};
bool operator >(SwimmingPool& d, SwimmingPool& d2);
bool operator <(SwimmingPool& d, SwimmingPool& d2);
bool operator ==(SwimmingPool& d, SwimmingPool& d2);
bool operator !=(SwimmingPool& d, SwimmingPool& d2);
std::ostream& operator<<(std::ostream& outs, const SwimmingPool & pool){
outs << "size " << pool.mySize << " contents " << pool.myContents;
return outs;
}
std::istream& operator>> (std::istream& ins, SwimmingPool & pool)
{
std::cout << "enter size of pool\n";
ins >> pool.mySize;
pool.myContents = 0;
return ins;
}
}
#endif2)这是我的第一个cpp文件
#include "POOL.h"
using namespace std;
using namespace cs52;
SwimmingPool::SwimmingPool(int size)
{
mySize = size;
myContents = 0;
}
void SwimmingPool::fill(int amount)
{
myContents += amount;
}
void SwimmingPool::splash()
{
cout << "splash" << std::endl;
}
void SwimmingPool::evaporate(int amount)
{
myContents -= amount;
}
int SwimmingPool::getSize()
{
return mySize;
}
int SwimmingPool::getContents()
{
return myContents;
}
void SwimmingPool::swim()
{
cout << "swimming\n";
}
bool cs52::operator >(SwimmingPool& d, SwimmingPool& d2)
{
if (d2.getSize() <d.getSize())
{
return true;
}
return false;
}
bool cs52::operator <(SwimmingPool& d, SwimmingPool& d2)
{
if (d2.getSize() >d.getSize())
{
return true;
}
return false;
}
bool cs52::operator ==(SwimmingPool& d, SwimmingPool& d2)
{
if (d2.getSize() == d.getSize())
{
return true;
}
return false;
}
bool cs52::operator !=(SwimmingPool& d, SwimmingPool& d2)
{
if (d2.getSize() != d.getSize())
{
return true;
}
return false;
}
SwimmingPool cs52::operator +(SwimmingPool& d, SwimmingPool& d2)
{
SwimmingPool s(d.getSize() + d2.getSize());
s.fill(d.getContents() + d2.getContents());
return s;
}
SwimmingPool cs52::operator -(SwimmingPool& d, SwimmingPool& d2)
{
if (d.getSize() >= d2.getSize() && d.getSize() >= d2.getSize())
{
SwimmingPool s(d.getSize() - d2.getSize());
s.fill(d.getContents() - d2.getContents());
return s;
}
else
cout << "ERROR\n";
return 0;
}3)这是我的主cpp文件
#include "POOL.h"
#include<iostream>
using namespace std;
using namespace cs52;
int main()
{
SwimmingPool smallOne(1);
SwimmingPool bigOne(1000);
bigOne.fill(100);
SwimmingPool yours(10);
yours.fill(1);
SwimmingPool mine(20);
mine.fill(19);
cout << "--some tests follow--" << endl;
SwimmingPool pool1 = mine + mine;
SwimmingPool pool2 = yours - yours;
if (pool1 > pool2) {
cout << "> is working..." << endl;
}
if (pool1 != pool2) {
cout << "!= is working..." << endl;
}
if (pool2 < pool1) {
cout << "< is working..." << endl;
}
if (pool1 == pool1) {
cout << "== is working..." << endl;
}
cout << "---printing pool1---" << endl;
cout << pool1 << endl;
cout << "---printing pool2---" << endl;
cout << pool2 << endl;
cout << "---reading pool1---" << endl;
cin >> pool1;
cout << "---printing a revised pool1---" << endl;
cout << pool1 << endl;
cout << "---some broken code follows---" << endl;;
SwimmingPool badPool = smallOne - bigOne;
system("pause");
return 0;
}提前谢谢你,
发布于 2014-05-27 08:35:14
在头文件中定义operator <<和operator >>空闲函数。这将导致将实现编译到两个对象文件中,从而导致定义重复。
你必须要么:
inlineinline)选项1导致编译器不定义函数,而是将其实现复制到调用它的任何地方。当它是编译成DLL的API的一部分时,这可能会造成问题。在交换DLL时,函数中的更改不会影响现有程序,因为实现在主伪件中(二进制可重构性被破坏)。
在我看来,选项2是最好的选择,因为它将操作符实现绑定到类实现。
选项3在您的情况下不起作用,因为您的类必须是操作员的LHS (将在类的对象上调用操作符重载方法)。对于输入/提取操作符来说,情况并非如此。
https://stackoverflow.com/questions/23884527
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