我一直在使用Gridworld在Eclipse中创建一个Checker游戏。到目前为止,我只是在修改红片。我的目标是能够移动()块,让他们选择是跳还是跳。显然,跳跃(即当该块移动到相反颜色的一块,然后将其从网格中移除)优先于步进。我的问题是,每当我试图移动前两列或最后两列中的部分时,我就会得到一个非法的越界错误。有人能帮我解决这个问题吗?请谢谢你。
import java.awt.Color;
import info.gridworld.actor.Actor;
import info.gridworld.actor.Bug;
import info.gridworld.actor.Critter;
import info.gridworld.actor.Flower;
import info.gridworld.grid.Grid;
import info.gridworld.grid.Location;
public class RedPieces extends Bug {
boolean jumped;
public RedPieces() {
setColor(Color.red);
setDirection(180);
jumped = false;
}
public boolean canMove() {
Grid<Actor> gr = getGrid();
if (gr == null)
return false;
Location loc1 = getLocation();
if (getGrid().get(new Location(loc1.getRow() + 1, loc1.getCol() - 1)) == null ||
getGrid().get(new Location(loc1.getRow() + 1, loc1.getCol() - 1)).getColor() == Color.black ||
getGrid().get(new Location(loc1.getRow() + 1, loc1.getCol() + 1)) == null ||
getGrid().get(new Location(loc1.getRow() + 1, loc1.getCol() + 1)).getColor() == Color.black) {
return true;
}
return false;
}
public boolean jump2(Location loc){
Grid<Actor> gr = getGrid();
if (gr == null)
return false;
Location jump1 = new Location(loc.getRow() + 2, loc.getCol() - 2);
Location jump2 = new Location(loc.getRow() + 2, loc.getCol() + 2);
if( (gr.isValid(jump1)) &&
(gr.get(jump1) == null) &&
(gr.get(jump2) == null) &&
(gr.get(new Location(loc.getRow() + 1, loc.getCol() -1)) instanceof BlackPieces) &&
((gr.get(new Location(loc.getRow() + 1, loc.getCol() + 1)) == null) ||
(gr.get(new Location(loc.getRow() + 1, loc.getCol() + 1))) instanceof RedPieces))
{
gr.get(new Location(loc.getRow() + 1, loc.getCol() -1)).removeSelfFromGrid();
moveTo(jump1);
return true;
}
else if( (gr.isValid(jump2)) &&
(gr.get(jump2) == null) &&
(gr.get(jump1) == null) &&
(gr.get(new Location(loc.getRow() + 1, loc.getCol() +1)) instanceof BlackPieces) &&
((gr.get(new Location(loc.getRow() +1, loc.getCol() - 1)) == null) ||
(gr.get(new Location(loc.getRow() + 1, loc.getCol() -1)) instanceof RedPieces)))
{
gr.get(new Location(loc.getRow() + 1, loc.getCol() +1)).removeSelfFromGrid();
moveTo(jump2);
return true;
}
else if((gr.isValid(jump1) && gr.get(jump1) == null) &&
(gr.isValid(jump2) && gr.get(jump2) != null))
{
if(gr.get(new Location(loc.getRow() + 1, loc.getCol() -1)) instanceof BlackPieces)
{
gr.get(new Location(loc.getRow() + 1, loc.getCol() -1)).removeSelfFromGrid();
moveTo(jump1);
return true;
}
}
else if((gr.isValid(jump2) && gr.get(jump2) == null) &&
(gr.isValid(jump1) && gr.get(jump1) != null))
{
if(gr.get(new Location(loc.getRow() + 1, loc.getCol() +1)) instanceof BlackPieces)
{
gr.get(new Location(loc.getRow() + 1, loc.getCol() +1)).removeSelfFromGrid();
moveTo(jump2);
return true;
}
}
return false;
}
public void move() {
Grid<Actor> gr = getGrid();
if (gr == null)
return;
Location loc = getLocation();
Location next1 = new Location(loc.getRow() + 1, loc.getCol() - 1);
Location next2 = new Location(loc.getRow() + 1, loc.getCol() + 1);
if (jump2(loc) == false) {
if (gr.isValid(next2) && gr.get(next2) == null &&
gr.isValid(next1) && gr.get(next1) != null)
{
moveTo(next2);
}
else if (gr.isValid(next1) && gr.get(next1) == null &&
gr.isValid(next1) && gr.get(next2) != null)
{
moveTo(next1);
}
else if (gr.isValid(next1) && gr.get(next1) == null &&
gr.isValid(next2) && gr.get(next2) == null)
{
moveTo(randomLoc(next1, next2));
}
else
return;
}
}
public static Location randomLoc(Location loc1, Location loc2) {
double num = Math.random();
if (num < 0.5)
return loc1;
else
return loc2;
}
public void act() {
if(canMove()) move();
}
}发布于 2014-05-25 23:21:26
必须重新格式化代码以获得更好的可读性。通过这样做,我发现了一些潜在的bug。
jump2()方法中,第二个if语句不检查jump2的有效性。这可能是在gr.get(jump2 == null)条件下if语句中出现异常的原因。else if语句。这一次,您没有检查jump1的有效性。move()方法(第一个else if )中,您只检查next1的有效性两次,这似乎是一个错误。请在您的问题中重新格式化的代码中找到它。总的来说,我认为您需要尽可能简单(可读)地修改if条件。重新格式化也会有帮助。
增加了两件小事。
canMove()方法中,只在第一个if语句处使用gr。在第二个getGrid()语句中使用的是gr而不是gr。new Location语句中获取网格时都执行if吗?你在使用这些网格时没有检查它们的有效性。你确定它们是有效的吗?您可以在方法的开头创建它们,检查它们的有效性,并在if语句中使用它们。它也可能有助于if语句的可读性。添加了更多的jump2()方法简化示例
下面的代码将忽略列的另一端(无效、空或红段)。这是基于我的假设,当一方有效跳过一块黑色物体时,其他方面的情况并不重要。
public boolean jump2(Location loc){
Grid<Actor> gr = getGrid();
if (gr == null)
return false;
Location jump1 = new Location(loc.getRow() + 2, loc.getCol() - 2);
Location jump2 = new Location(loc.getRow() + 2, loc.getCol() + 2);
Location adjacent1 = new Location(loc.getRow() + 1, loc.getCol() - 1);
Location adjacent2 = new Location(loc.getRow() + 1, loc.getCol() + 1);
// try one column
if( gr.isValid(jump1))
{
if( (gr.get(jump1) == null) &&
(gr.get(adjacent1) instanceof BlackPieces))
{
gr.get(adjacent1).removeSelfFromGrid();
moveTo(jump1);
return true;
}
}
// try the other column
if( gr.isValid(jump2))
{
if( (gr.get(jump2) == null) &&
(gr.get(adjacent2) instanceof BlackPieces))
{
gr.get(adjacent2).removeSelfFromGrid();
moveTo(jump2);
return true;
}
}
return false;
}https://stackoverflow.com/questions/23859671
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