我正在创建一个多人游戏使用MPCF。您可以使用iPad来控制iPhone上的空间。
我正经历着各种各样的延迟和延迟,以及随机时间和间隔的缓冲/暂停,现在我已经登陆了Apples 技术问答NW26论文,其中谈到了禁用Nagle算法。我正在尝试,但我的程序不断崩溃,我不明白为什么。CFWriteStreamCopyProperty似乎总是返回NULL。
- (void)stream:(NSStream *)stream handleEvent:(NSStreamEvent)eventCode
{
switch (eventCode) {
case NSStreamEventOpenCompleted:
// Trying to get a handle to the native socket
CFSocketNativeHandle rawsock;
// This always return NULL
CFDataRef socketData = CFWriteStreamCopyProperty((__bridge CFWriteStreamRef)(stream), kCFStreamPropertySocketNativeHandle);
// And this row always crash (coz of socketData being NULL i guess)
CFDataGetBytes(socketData, CFRangeMake(0, sizeof(CFSocketNativeHandle)), (UInt8 *)&rawsock);
CFRelease(socketData);
// Code example from Apple that need a handle to the native socket, that I am trying to get above
int err;
static const int kOne = 1;
err = setsockopt(rawsock, IPPROTO_TCP, TCP_NODELAY, &kOne, sizeof(kOne));
if (err < 0) {
err = errno;
}
break;
default:
break;
}
}任何帮助都是非常感谢的。
发布于 2014-12-09 12:58:43
假设stream是NSOutputStream,但也可以传递NSInputStream。所以它在那条线上坠毁了。
下面是一个可以处理两种场景并修复崩溃的示例代码:
- (void)disableNaglesAlgorithmForStream:(NSStream *)stream {
CFDataRef socketData;
// Get socket data
if ([stream isKindOfClass:[NSOutputStream class]]) {
socketData = CFWriteStreamCopyProperty((__bridge CFWriteStreamRef)((NSOutputStream *)stream), kCFStreamPropertySocketNativeHandle);
} else if ([stream isKindOfClass:[NSInputStream class]]) {
socketData = CFReadStreamCopyProperty((__bridge CFReadStreamRef)((NSInputStream *)stream), kCFStreamPropertySocketNativeHandle);
}
// get a handle to the native socket
CFSocketNativeHandle rawsock;
CFDataGetBytes(socketData, CFRangeMake(0, sizeof(CFSocketNativeHandle)), (UInt8 *)&rawsock);
CFRelease(socketData);
// Disable Nagle's algorythm
// Debug info
BOOL isInput = [stream isKindOfClass:[NSInputStream class]];
NSString * streamType = isInput ? @"INPUT" : @"OUTPUT";
int err;
static const int kOne = 1;
err = setsockopt(rawsock, IPPROTO_TCP, TCP_NODELAY, &kOne, sizeof(kOne));
if (err < 0) {
err = errno;
NSLog(@"Could Not Disable Nagle for %@ stream", streamType);
} else {
NSLog(@"Nagle Is Disabled for %@ stream", streamType);
}
}这应该在case NSStreamEventOpenCompleted:中直接调用。
对于任何想知道为什么在复制粘贴时它不编译的人:
#import <arpa/inet.h> // for IPPROTO_TCP
#include <netinet/tcp.h> // for TCP_NODELAY然而,并不能解决周期性的延迟问题。,我仍然在寻找一种方法来防止这种情况发生。
我录制了一个简单的视频,演示了这个问题,我相信你也在经历同样的一个问题:https://www.dropbox.com/s/omdqkbckph4b1y2/Multipeer%20Connectivity.mov?dl=0
编辑:I能够找到解决周期性延迟问题的方法。引起这些问题的是MCNearbyServiceAdvertiser。为了摆脱延迟,您需要停止对对等方进行广告宣传:在连接成功后立即在您的MCNearbyServiceAdvertiser实例上调用一个MCNearbyServiceAdvertiser方法。
MCNearbyServiceAdvertiser *nearbyServiceAdvertiser;
- (void)session:(MCSession *)session peer:(MCPeerID *)peerID didChangeState:(MCSessionState)state {
switch (state) {
case MCSessionStateConnected: {
dispatch_async(dispatch_get_main_queue(), ^{
[self.nearbyServiceAdvertiser stopAdvertisingPeer];
});
...
}
...
}但是,只有在30秒之后,延迟才会关闭。我不知道怎么让它立刻消失。
https://stackoverflow.com/questions/23810373
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