当将该组件拖到窗体上时,TImage将不会显示映射图像(六边形),直到我将该组件拖到窗体上,然后它将显示它,直到停止在窗体上拖动它。(这都是在desgin模式下)。怎么才能让它一直展现出来呢?只是拖着就行了。
type
THexMap = Class(TScrollingWinControl)构造函数
Constructor THexMap.Create(AOwner: Tcomponent);
begin
inherited Create(AOwner);
Width := DEFAULT_MAP_WIDTH;
Height := DEFAULT_MAP_HEIGHT;
FCanvas := timage.Create(self);
tempMap := timage.Create(self);
fcanvas.Parent := self;
tempmap.Parent := self;
fCanvas.Width := DEFAULT_MAP_WIDTH;
fCAnvas.Height := DEFAULT_MAP_WIDTH;
{ Set intial property values for component }
//create map
MakeSolidMap;
end;MakeSolidMap
Procedure THexMap.MakeSolidMap;
var
p0 : TPoint;
looprow,Loopcol : integer;
begin
TempMap.width := ((HexColumns-1) * round((1.5 * HexRadius))) + (2 * hexRadius);
TempMap.height := ((HexRows) * (2 * rise)) + rise;
With TempMap.Canvas do
begin
{set Background color}
brush.Color := BackColor;
fillrect(rect(0,0,TempMap.Width,TempMap.Height));
{draw Hex's left to right / top to bottom}
for looprow := 1 to HexRows do
begin
for loopcol := 1 to HexColumns do
begin
{compute center coords}
p0 := ConvertCoords(Point(LoopCol,LoopRow),ptROWCOL);
{draw the hex}
DrawSolidHex(Tempmap,bsSolid,hexColor,psSolid,LineColor,P0.X,p0.Y,hexRadius,hex3d);
end;
end;
end;
end;DrawSoildHex
procedure THexMap.DrawSolidHex(Target: timage;
FillStyle: TBrushStyle;
FillColor: TColor;
LineStyle: TPenStyle;
LineColor: TColor;
x: Integer;
y: Integer;
Radius: Integer;
button: Boolean);
var
p0,p1,p2,p3,p4,p5,p6:TPoint;
begin
p0 := Point(x,y);
{compute each point based on hex center}
p1.X := p0.X - round(Radius /2);
p1.Y := p0.Y - rise;
p2.X := p0.X + round(Radius/2);
p2.Y := p1.Y;
p3.X := p0.X + Radius;
p3.Y := p0.Y;
p4.X := p2.X;
p4.Y := p0.Y + rise;
p5.X := p1.X;
p5.Y := p4.Y;
p6.X := p0.X - Radius;
p6.Y := p0.Y;
{set color / style of lines}
target.canvas.Pen.Color := LineColor;
target.canvas.Pen.Style := LineStyle;
{set color / style of hex}
target.canvas.Brush.Color := FillColor;
Target.canvas.Brush.Style := FillStyle;
{draw the hex}
target.canvas.Polygon([p1,p2,p3,p4,p5,p6]);
{if desired, draw the boarder for the hex}
if button = true then
begin
with target.canvas do
begin
pen.Mode :=pmCopy;
pen.Color :=clWhite;
moveto(p5.X+1,p5.Y-1);
lineto(p6.X+1,p6.Y);
lineto(p1.X+1,p1.Y+1);
lineto(p2.X-1,p2.Y+1);
pen.Color :=clBlack;
lineto(p3.X-1,p3.Y);
lineto(p4.X-1,p4.Y-1);
lineto(p5.X+1,p5.Y-1);
end;
end;
invalidate;
end;WndProc
procedure THexMap.WndProc(var Message: TMessage);
const
DISCARD_CURRENT_ORIGIN = nil;
var
R : TRect;
PS : PAINTSTRUCT;
begin
if Message.Msg = WM_PAINT then
begin
if GetUpdateRect( Handle, nil, false ) then
begin
BeginPaint( Handle, PS );
try
R := PS.rcPaint;
bitblt(fCanvas.Canvas.Handle, R.Left, R.Top, R.Width, R.Height, TempMap.Canvas.Handle, R.Left+FOffset.X, R.Top+FOffset.Y, SRCCOPY);
finally
EndPaint( Handle, PS );
end;
end
else
inherited;
end
else
inherited;
end;发布于 2014-05-19 06:27:26
什么都没有显示,因为您已经通过传递WM_PAINT接管了控件的绘制。在处理WM_PAINT时,您不会为BeginPaint返回的设备上下文绘制任何内容。您不会调用继承的处理程序,后者将调用Paint,然后绘制子程序。因此,在你的控制下什么都不会出现。
在我看来,您需要决定使用视觉控件并让VCL绘制它们,或者自己绘制控件。您目前正在尝试做这两件事,但两者都没有实现!
我不能提出解决办法,因为我真的不知道你在做什么。我不明白为什么你有视觉控制和覆盖油漆消息处理程序。要继续前进,你需要选择一种或另一种方法。
https://stackoverflow.com/questions/23730864
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