我已经尝试安装Pygame好几天了,唯一缺少的依赖是smpeg。我得到以下输出:
brew install --HEAD smpeg
==> Installing dependencies for smpeg: gobject-introspection, gdk-pixbuf,
==> Installing smpeg dependency: gobject-introspection
==> Building source; bottle blocked by python requirement
==> Downloading http://ftp.gnome.org/pub/GNOME/sources/gobject-introspection/1.4
Already downloaded: /Library/Caches/Homebrew/gobject-introspection-1.40.0.tar.xz
==> ./configure --prefix=/usr/local/Cellar/gobject-introspection/1.40.0
checking for python script directory... ${prefix}/lib/python2.7/site-packages
checking for python extension module directory... ${exec_prefix}/lib/python2.7/sitepackages
checking for headers required to compile python extensions... ./configure: line 14647: /Library/Frameworks/Python.framework/Versions/2.7/Resources/Python.app/Contents/MacOS/pytho n-config: No such file or directory
not found
configure: error: Python headers not found我也尝试过brew edit smpeg,在代码的末尾在两个end上添加了include.install Dir["*.h"],但是没有效果。
我的brew doctor说:
Warning: Python is installed at /Library/Frameworks/Python.framework
Homebrew only supports building against the System-provided Python or a
brewed Python. In particular, Pythons installed to /Library can interfere
with other software installs.我的brew list说:
autoconf git libgcrypt mpfr sdl_mixer
automake glib libgpg-error pkg-config sdl_ttf
cloog gmp libmpc portmidi tree
cmake gnu-getopt libpng pwgen webp
freetype isl libtiff sdl xz
gettext jpeg libtool sdl_gfx
gfortran libffi mercurial sdl_imagebrew --config
==> Configuration
HOMEBREW_VERSION: 0.9.5
HEAD: 7448fd1532ae1c1709fe2f03ffe0dc188a134b3e
CPU: quad-core 64-bit ivybridge
OS X: 10.9.2-x86_64
Xcode: 5.1.1
CLT: 5.1.0.0.1.1396320587
X11: 2.7.5 => /opt/X11brew是updated和upgraded
我有Python 2.7.6
后来,我设法在smpeg.h (和MPEGfilter.h)中安装了Python.framework/Versions/2.7/include/python,现在当我从cd pygame-1.9.1release运行python setup.py install时,我得到:
/usr/bin/clang -fno-strict-aliasing -fno-common -dynamic -arch i386 -g -DNDEBUG -g -fwrapv -O3 -Wall -Wstrict-prototypes -Ddarwin -I/Library/Frameworks/SDL.framework/Versions/Current/Headers -I/Library/Frameworks/Python.framework/Versions/2.7/include/python2.7 -c src/movie.c -o build/temp.macosx-10.3-fat-2.7/src/movie.o
In file included from src/movie.c:26:
In file included from src/pygame.h:106:
In file included from /Library/Frameworks/SDL.framework/Versions/Current/Headers/SDL.h:30:
In file included from /Library/Frameworks/SDL.framework/Versions/Current/Headers/SDL_main.h:26:
In file included from /Library/Frameworks/SDL.framework/Versions/Current/Headers/SDL_stdinc.h:30:
In file included from /Library/Frameworks/SDL.framework/Versions/Current/Headers/SDL_config.h:34:
In file included from /Library/Frameworks/SDL.framework/Versions/Current/Headers/SDL_config_macosx.h:29:
/usr/include/AvailabilityMacros.h:110:14: warning: Building for Intel with Mac
OS X Deployment Target < 10.4 is invalid. [-W#warnings]
#warning Building for Intel with Mac OS X Deployment Target ...
^
1 warning generated.
/usr/bin/clang -bundle -undefined dynamic_lookup -arch i386 -g build/temp.macosx-10.3-fat-2.7/src/movie.o -ls -lm -lp -le -lg -o build/lib.macosx-10.3-fat-2.7/pygame/movie.so -framework SDL -F/Library/Frameworks/
ld: library not found for -ls
clang: error: linker command failed with exit code 1 (use -v to see invocation)
error: command '/usr/bin/clang' failed with exit status 1发布于 2014-05-25 06:26:41
明白了。做这个:在'pygame-1.9.1release','cd src, emacs scale_mmx64.c‘里面。在那里,我查找了所有的'movsxl‘,并将它们(两个)替换为'movslq’。然后“sudo pip install hg+http://bitbucket.org/pygame/pygame成功了”。
https://stackoverflow.com/questions/23718372
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