我正在尝试开发一个使用核心图形的绘图应用程序。我想要的背景是阿尔法,但它是黑色的。我试过使用所有不同类型的bitmapinfo类型,但没有成功。kCGImageAlphaPremultipliedLast也不能工作。有人知道怎么解决吗?
- (BOOL) initContext:(CGSize)size {
int bitmapByteCount;
int bitmapBytesPerRow;
// Declare the number of bytes per row. Each pixel in the bitmap in this
// example is represented by 4 bytes; 8 bits each of red, green, blue, and
// alpha.
bitmapBytesPerRow = (size.width * 4);
bitmapByteCount = (bitmapBytesPerRow * size.height);
// Allocate memory for image data. This is the destination in memory
// where any drawing to the bitmap context will be rendered.
cacheBitmap = malloc( bitmapByteCount );
if (cacheBitmap == NULL){
return NO;
}
CGBitmapInfo bitmapInfo = kCGImageAlphaNoneSkipFirst;
cacheContext = CGBitmapContextCreate (cacheBitmap, size.width, size.height, 8, bitmapBytesPerRow, CGColorSpaceCreateDeviceRGB(), bitmapInfo);
CGContextSetRGBFillColor(cacheContext, 0, 0, 0, 0);
CGContextFillRect(cacheContext, (CGRect){CGPointZero, size});
return YES;
}发布于 2014-05-01 21:11:24
我用这段代码来做你要做的事情。我把颜色设置为红色,用50%的alpha,而不是0%,这样你就可以看到alpha通道就在那里。
@implementation ViewController
{
CGContextRef cacheContext;
void* cacheBitmap;
__weak IBOutlet UIImageView* _imageView;
}
- (void)viewDidLoad
{
[super viewDidLoad];
}
-(void)viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
[self setupContext:self.view.bounds.size];
CGImageRef cgImage = CGBitmapContextCreateImage(cacheContext);
_imageView.image = [UIImage imageWithCGImage:cgImage];
CGImageRelease(cgImage);
}
// Name changed to avoid using the magic word "init"
- (BOOL) setupContext:(CGSize)size
{
int bitmapByteCount;
int bitmapBytesPerRow;
// Declare the number of bytes per row. Each pixel in the bitmap in this
// example is represented by 4 bytes; 8 bits each of red, green, blue, and
// alpha.
bitmapBytesPerRow = (size.width * 4);
bitmapByteCount = (bitmapBytesPerRow * size.height);
// Allocate memory for image data. This is the destination in memory
// where any drawing to the bitmap context will be rendered.
cacheBitmap = malloc( bitmapByteCount );
if (cacheBitmap == NULL){
return NO;
}
CGBitmapInfo bitmapInfo = kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrderDefault;
// Create and define the color space
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
cacheContext = CGBitmapContextCreate (cacheBitmap, size.width, size.height, 8, bitmapBytesPerRow, colorSpace, bitmapInfo);
CGContextSetRGBFillColor(cacheContext, 1., 0, 0, 0.5);
CGContextFillRect(cacheContext, (CGRect){CGPointZero, size});
// Release the color space so memory doesn't leak
CGColorSpaceRelease(colorSpace);
return YES;
}
@endhttps://stackoverflow.com/questions/23415095
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