我目前正在读一本关于LibGDX游戏开发- 学习LigbGDX游戏开发的书。在本书中,我们使用TexturePacker2生成一个.png和.pack文件,将六个纹理打包到纹理地图集中。我完全遵循了代码,但它不会在目标文件夹中生成任何内容。下面是我的桌面项目文件夹中的代码:
package com.packtpub.libgdx.canyonbunny;
import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
import com.badlogic.gdx.tools.imagepacker.TexturePacker2;
import com.badlogic.gdx.tools.imagepacker.TexturePacker2.Settings;
public class Main {
private static boolean rebuildAtlas = true;
private static boolean drawDebugOutline = false;
public static void main (String[] args) {
if (rebuildAtlas) {
Settings settings = new Settings();
settings.maxWidth = 1024;
settings.maxHeight = 1024;
settings.debug = drawDebugOutline;
TexturePacker2.process(settings, "assets-raw/images", "../CanyonBunny-android/assets/images", "canyonbunny.pack");
TexturePacker2.process(settings, "assets-raw/images-ui", "../CanyonBunny-android/assets/images", "canyonbunny-ui.pack");
rebuildAtlas = false;
}
LwjglApplicationConfiguration cfg = new LwjglApplicationConfiguration();
cfg.title = "CanyonBunny";
cfg.useGL20 = false;
cfg.width = 800;
cfg.height = 480;
new LwjglApplication(new CanyonBunnyMain(), cfg);
}
}但是当我运行这个程序时,我的CanyonBunny/assets/images文件夹中不会生成任何内容。加载纹理的唯一方法是下载书籍的源代码,并将已经生成的.png和.pack文件夹放在正确的文件夹中。我完全按照这本书写的,所以我不知道是什么问题。我得到日志记录消息,它正在生成一个1024x1024纹理地图集,所以代码正在执行。我遗漏了什么吗?
下面是控制台在启动应用程序时(使用已经生成的文件)所表示的内容。
Packing.........
Writing 1024x1024: ../CanyonBunny-android/assets/images/canyonbunny.png
Packing......
Writing 1024x1024: ../CanyonBunny-android/assets/images/canyonbunny-ui.png
game.Assets: # of assets loaded: 2
game.Assets: asset: images/canyonbunny.pack
game.Assets: asset: images/canyonbunny.png没有已经生成的文件:
Packing.........
Writing 1024x1024: ../CanyonBunny-android/assets/images/canyonbunny.png
Packing......
Writing 1024x1024: ../CanyonBunny-android/assets/images/canyonbunny-ui.png
game.Assets: Couldn't load asset 'images/canyonbunny.pack'
com.badlogic.gdx.utils.GdxRuntimeException: File not found: images/canyonbunny.pack (Internal)
at com.badlogic.gdx.files.FileHandle.read(FileHandle.java:127)
at com.badlogic.gdx.graphics.g2d.TextureAtlas$TextureAtlasData.<init>(TextureAtlas.java:97)
at com.badlogic.gdx.assets.loaders.TextureAtlasLoader.getDependencies(TextureAtlasLoader.java:59)
at com.badlogic.gdx.assets.loaders.TextureAtlasLoader.getDependencies(TextureAtlasLoader.java:34)
at com.badlogic.gdx.assets.AssetLoadingTask.handleSyncLoader(AssetLoadingTask.java:103)
at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:92)
at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:399)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:314)
at com.badlogic.gdx.assets.AssetManager.finishLoading(AssetManager.java:337)
at game.Assets.init(Assets.java:38)
at com.packtpub.libgdx.canyonbunny.CanyonBunnyMain.create(CanyonBunnyMain.java:17)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:125)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:108)
game.Assets: # of assets loaded: 0
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: java.lang.NullPointerException
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:111)
Caused by: java.lang.NullPointerException
at com.badlogic.gdx.utils.ObjectMap.get(ObjectMap.java:278)
at com.badlogic.gdx.assets.AssetManager.get(AssetManager.java:103)
at game.Assets.init(Assets.java:45)
at com.packtpub.libgdx.canyonbunny.CanyonBunnyMain.create(CanyonBunnyMain.java:17)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:125)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:108)发布于 2014-03-20 21:05:54
希望这能有所帮助。
祝好运。
发布于 2014-03-20 21:11:39
看起来您正在使用一个旧版本的libgdx,对吗?TexturePacker2已经不在了,现在只有TexturePacker了(顺便说一句,它运行得完美无缺)。我建议你先更新一下。
发布于 2015-02-27 00:34:55
我也有同样的问题。它适用于drawDebugOutline = true,但当我将其更改为false时,它就崩溃了。
这是日食..。
正如上面所暗示的,解决方案是刷新项目。直到刷新,Eclipse才会看到新的打包纹理文件。右键单击Android项目并单击"Refresh“,这将导致Eclipse找到新文件。
https://stackoverflow.com/questions/22544678
复制相似问题