如果在CamanJS中使用旋转插件,则在试图还原更改时会出现问题。只有在裁剪或调整图像大小时才能很好地实现Caman,而不是当您旋转图像时。当您恢复和图像旋转时,图像重新加载扭曲,因为它没有考虑到画布已经旋转和改变大小。另外,画布的imageData.data现在也不同了。所以我想我是通过观察他是如何实现调整尺寸的。我所做的(他也做过)基本的事情是:
所以我说的是。我需要知道图像旋转了多少个角度,以便在旋转新画布时得到正确的imageData (步骤4)。
this.angle=0; //added it in the constructor我还在构造函数中添加了一个新的布尔值,以告诉我是否旋转了画布。
this.rotated = false;在旋转插件中:
Caman.Plugin.register("rotate", function(degrees) {
//....
//....
//....
this.angle += degrees;
this.rotated = true;
return this.replaceCanvas(canvas);
}在originalVisiblePixels原型上:
else if (this.rotated){
canvas = document.createElement('canvas');//Canvas for initial state
canvas.width = this.originalWidth; //give it the original width
canvas.height = this.originalHeight; //and original height
ctx = canvas.getContext('2d');
imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);
pixelData = imageData.data;//get the pixelData (length equal to those of initial canvas
_ref = this.originalPixelData; //use it as a reference array
for (i = _i = 0, _len = _ref.length; _i < _len; i = ++_i) {
pixel = _ref[i];
pixelData[i] = pixel; //give pixelData the initial pixels
}
ctx.putImageData(imageData, 0, 0); //put it back on our canvas
rotatedCanvas = document.createElement('canvas'); //canvas to rotate from initial
rotatedCtx = rotatedCanvas.getContext('2d');
rotatedCanvas.width = this.canvas.width;//Our canvas was already rotated so it has been replaced. Caman's canvas attribute is allready rotated, So use that width
rotatedCanvas.height = this.canvas.height; //the same
x = rotatedCanvas.width / 2; //for translating
y = rotatedCanvas.width / 2; //same
rotatedCtx.save();
rotatedCtx.translate(x, y);
rotatedCtx.rotate(this.angle * Math.PI / 180); //rotation based on the total angle
rotatedCtx.drawImage(canvas, -canvas.width / 2, -canvas.height / 2, canvas.width, canvas.height); //put the image back on canvas
rotatedCtx.restore(); //restore it
pixelData = rotatedCtx.getImageData(0, 0, rotatedCanvas.width, rotatedCanvas.height).data; //get the pixelData back
width = rotatedCanvas.width; //used for returning the pixels in revert function
}您还需要在重置原型函数中添加一些重置。基本复位角和旋转
Caman.prototype.reset = function() {
//....
//....
this.angle = 0;
this.rotated = false;
}仅此而已。
我用过它至今还在工作。你觉得呢?希望能帮上忙
发布于 2014-09-14 18:52:05
谢谢你,在做了一个小小的改变之后,它就起作用了。
在originalVisiblePixels原型内部的else语句中,我进行了更改:
x = rotatedCanvas.width / 2; //for translating
y = rotatedCanvas.width / 2; //same至:
x = rotatedCanvas.width / 2; //for translating
y = rotatedCanvas.height/ 2; //same在此之前,我的图像被切割。
https://stackoverflow.com/questions/22526688
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