所以,我试图制作一个卵石应用程序,当你按下一个按钮时,它会产生一个随机字符串。我很确定我的鹅卵石代码是正确的,但我不知道该如何处理这个错误:
/sdk2/[long stuff here]/ In function `_sbrk_r':
/home/[more long stuff]: undefined reference to `_sbrk'
collect2: error: ld returned 1 exit status
Waf: Leaving directory `/tmp/tmpX94xY7/build'
Build failed这是我的密码:
#include <pebble.h>
#include <stdlib.h>
#include <stdio.h>
Window *window;
TextLayer *text_layer;
char* one[] = {"string1", "stringone", "stringuno"};
char* two[] = {"string2", "stringtwo", "stringdos"};
char* three[] = {"string3", "stringthree", "stringtres"};
char* four[] = {"string4", "stringfour", "stringcuatro"};
int length1 = sizeof(one)/sizeof(*one);
int length2 = sizeof(two)/sizeof(*two);
int length3 = sizeof(three)/sizeof(*three);
int length4 = sizeof(four)/sizeof(*four);
char* gen()
{
char out[256];
sprintf(out, "%s, and then %s %s %s.", one[rand() % length1], two[rand() % length2], three[rand() % length3], four[rand() % length4]);
char* result = malloc(strlen(out) + 1);
strcpy(result, out);
return result;
}
static void select_click_handler(ClickRecognizerRef recognizer, void *context)
{
char* stringGen = gen();
text_layer_set_text(text_layer, stringGen);
free(stringGen);
}
static void click_config_provider(void *context)
{
window_single_click_subscribe(BUTTON_ID_SELECT, select_click_handler);
window_single_click_subscribe(BUTTON_ID_UP, select_click_handler);
window_single_click_subscribe(BUTTON_ID_DOWN, select_click_handler);
}
static void window_load(Window *window)
{
Layer *window_layer = window_get_root_layer(window);
GRect bounds = layer_get_bounds(window_layer);
text_layer = text_layer_create((GRect) { .origin = { 0, 72 }, .size = { bounds.size.w, bounds.size.h } });
text_layer_set_text(text_layer, "Press >>>");
text_layer_set_text_alignment(text_layer, GTextAlignmentCenter);
layer_add_child(window_layer, text_layer_get_layer(text_layer));
}
static void window_unload(Window *window)
{
text_layer_destroy(text_layer);
}
void handle_init(void)
{
window = window_create();
window_set_click_config_provider(window, click_config_provider);
window_set_window_handlers(window, (WindowHandlers) {
.load = window_load,
.unload = window_unload,
});
const bool animated = true;
window_stack_push(window, animated);
}
void handle_deinit(void)
{
text_layer_destroy(text_layer);
window_destroy(window);
}
int main(void)
{
handle_init();
app_event_loop();
handle_deinit();
}我搞不懂我为什么会犯这个错误。这是一个简单的应用程序,我只是有一些小调整。
提前感谢您的帮助!
发布于 2014-03-10 06:33:41
根据这个(旧的)常见问题,当您尝试使用未在SDK中实现的C标准库函数时,会发生此错误。如果您查看API引用,snprintf是可用的,但sprintf是不可用的。您可以将对sprintf在gen中的调用替换为
snprintf(out, 256, "%s, and then %s %s %s.", one[rand() % length1], two[rand() % length2], three[rand() % length3], four[rand() % length4]);我刚试过这个,它做得很好。
(顺便说一下,最好将out声明为全局静态缓冲区,每次只写一遍,而不是不断地动态分配内存。)
https://stackoverflow.com/questions/22291937
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