我有个客户(因为她自己的原因……)她不顾一切地希望从她的网页顶部冒出90年代风格的飘落火花。这里似乎有大量的降雪脚本来促进这一点,但问题是她只想让动画在鼠标移动时持续存在--当鼠标停止时,她希望火花停止下落。
彼得格里克的雪人给了我最接近的视觉效果,我正在寻找,但我只是不知道如何阻止它动画时,鼠标停止移动。我的Javascript实在太糟糕了(我正在Codecademy的帮助下编写它,但这需要时间),我通常是通过修补现有代码的零碎来度过的,但我无法理解这一段代码。
Gehrig的代码如下所示,我不确定鼠标移动时是否有可能使它只开火.
<script>
// Set the number of snowflakes (more than 30 - 40 not recommended)
var snowmax=35
// Set the colors for the snow. Add as many colors as you like
var snowcolor=new Array("#aaaacc","#ddddFF","#ccccDD")
// Set the fonts, that create the snowflakes. Add as many fonts as you like
var snowtype=new Array("Arial Black","Arial Narrow","Times","Comic Sans MS")
// Set the letter that creates your snowflake
var snowletter="+"
// Set the speed of sinking (recommended values range from 0.3 to 2)
var sinkspeed=0.6
// Set the maximal-size of your snowflaxes
var snowmaxsize=22
// Set the minimal-size of your snowflaxes
var snowminsize=8
// Set the snowing-zone
// Set 1 for all-over-snowing, set 2 for left-side-snowing
// Set 3 for center-snowing, set 4 for right-side-snowing
var snowingzone=1
var snow=new Array()
var marginbottom
var marginright
var timer
var i_snow=0
var x_mv=new Array();
var crds=new Array();
var lftrght=new Array();
var browserinfos=navigator.userAgent
var ie5=document.all&&document.getElementById&&!browserinfos.match(/Opera/)
var ns6=document.getElementById&&!document.all
var opera=browserinfos.match(/Opera/)
var browserok=ie5||ns6||opera
function randommaker(range) {
rand=Math.floor(range*Math.random())
return rand
}
function initsnow() {
if (ie5 || opera) {
marginbottom = document.body.clientHeight
marginright = document.body.clientWidth
}
else if (ns6) {
marginbottom = window.innerHeight
marginright = window.innerWidth
}
var snowsizerange=snowmaxsize-snowminsize
for (i=0;i<=snowmax;i++) {
crds[i] = 0;
lftrght[i] = Math.random()*15;
x_mv[i] = 0.03 + Math.random()/10;
snow[i]=document.getElementById("s"+i)
snow[i].style.fontFamily=snowtype[randommaker(snowtype.length)]
snow[i].size=randommaker(snowsizerange)+snowminsize
snow[i].style.fontSize=snow[i].size
snow[i].style.color=snowcolor[randommaker(snowcolor.length)]
snow[i].sink=sinkspeed*snow[i].size/5
if (snowingzone==1) {snow[i].posx=randommaker(marginright-snow[i].size)}
if (snowingzone==2) {snow[i].posx=randommaker(marginright/2-snow[i].size)}
if (snowingzone==3) {snow[i].posx=randommaker(marginright/2-
snow[i].size)+marginright/4}
if (snowingzone==4) {snow[i].posx=randommaker(marginright/2-snow[i].size)+marginright/2}
snow[i].posy=randommaker(6*marginbottom-marginbottom-6*snow[i].size)
snow[i].style.left=snow[i].posx
snow[i].style.top=snow[i].posy
}
movesnow()
}
function movesnow() {
for (i=0;i<=snowmax;i++) {
crds[i] += x_mv[i];
snow[i].posy+=snow[i].sink
snow[i].style.left=snow[i].posx+lftrght[i]*Math.sin(crds[i]);
snow[i].style.top=snow[i].posy
if (snow[i].posy>=marginbottom-6*snow[i].size || parseInt(snow[i].style.left)>(marginright-3*lftrght[i])){
if (snowingzone==1) {snow[i].posx=randommaker(marginright-snow[i].size)}
if (snowingzone==2) {snow[i].posx=randommaker(marginright/2-snow[i].size)}
if (snowingzone==3) {snow[i].posx=randommaker(marginright/2-snow[i].size)+marginright/4}
if (snowingzone==4) {snow[i].posx=randommaker(marginright/2-snow[i].size)+marginright/2}
snow[i].posy=0
}
}
var timer=setTimeout("movesnow()",50)
}
for (i=0;i<=snowmax;i++) {
document.write("<span id='s"+i+"' style='position:absolute;top:-"+snowmaxsize+"'>"+snowletter+"</span>")
}
if (browserok) {
window.onload=initsnow
}
</script> 发布于 2014-03-07 23:36:38
如果这有用的话请告诉我。记住,雪花的数量是有限制的,所以除非已经有足够多的雪花,否则不会总是产生新的雪花。
<script>
var snowmax=35 // Set the number of snowflakes (more than 30 - 40 not recommended)
var snowcolor=new Array("#aaaacc","#ddddFF","#ccccDD") // Set the colors for the snow. Add as many colors as you like
// Set the fonts, that create the snowflakes. Add as many fonts as you like
var snowtype=new Array("Arial Black","Arial Narrow","Times","Comic Sans MS")
var snowletter="+" // Set the letter that creates your snowflake
var sinkspeed=0.6 // Set the speed of sinking (recommended values range from 0.3 to 2)
var snowmaxsize=22 // Set the maximal-size of your snowflaxes
var snowminsize=8 // Set the minimal-size of your snowflaxes
// Set the snowing-zone
// Set 1 for all-over-snowing, set 2 for left-side-snowing
// Set 3 for center-snowing, set 4 for right-side-snowing
var snowingzone=1
var snow=new Array()
var marginbottom
var marginright
var timer
var i_snow=0
var x_mv=new Array();
var crds=new Array();
var lftrght=new Array();
var browserinfos=navigator.userAgent
var ie5=document.all&&document.getElementById&&!browserinfos.match(/Opera/)
var ns6=document.getElementById&&!document.all
var opera=browserinfos.match(/Opera/)
var browserok=ie5||ns6||opera
var mousemoving = false;
function randommaker(range) {
rand=Math.floor(range*Math.random())
return rand
}
function initsnow() {
if (ie5 || opera) {
marginbottom = document.body.clientHeight
marginright = document.body.clientWidth
} else if (ns6) {
marginbottom = window.innerHeight
marginright = window.innerWidth
}
makeSnow();
movesnow();
}
function makeSnow() {
var snowsizerange=snowmaxsize-snowminsize
for (i=0;i<=snowmax;i++) {
crds[i] = 0;
lftrght[i] = Math.random()*15;
x_mv[i] = 0.03 + Math.random()/10;
snow[i] = document.getElementById("s"+i)
snow[i].style.fontFamily=snowtype[randommaker(snowtype.length)]
snow[i].size=randommaker(snowsizerange)+snowminsize
snow[i].style.fontSize=snow[i].size
snow[i].style.color=snowcolor[randommaker(snowcolor.length)]
snow[i].sink=sinkspeed*snow[i].size/5
if (snowingzone==1) {snow[i].posx=randommaker(marginright-snow[i].size)}
if (snowingzone==2) {snow[i].posx=randommaker(marginright/2-snow[i].size)}
if (snowingzone==3) {snow[i].posx=randommaker(marginright/2-snow[i].size)+marginright/4}
if (snowingzone==4) {snow[i].posx=randommaker(marginright/2-snow[i].size)+marginright/2}
snow[i].posy=randommaker(6*marginbottom-marginbottom-6*snow[i].size)
snow[i].style.left=snow[i].posx
snow[i].style.top=snow[i].posy
}
}
function movesnow() {
for (i=0;i<=snowmax;i++) {
if (snow[i].posy<marginbottom-6*snow[i].size || parseInt(snow[i].style.left)<(marginright-3*lftrght[i])){
crds[i] += x_mv[i];
snow[i].posy+=snow[i].sink
snow[i].style.left=snow[i].posx+lftrght[i]*Math.sin(crds[i]);
snow[i].style.top=snow[i].posy
}
if (mousemoving) {
if (snow[i].posy>=marginbottom-6*snow[i].size || parseInt(snow[i].style.left)>(marginright-3*lftrght[i])){
if (snowingzone==1) {snow[i].posx=randommaker(marginright-snow[i].size)}
if (snowingzone==2) {snow[i].posx=randommaker(marginright/2-snow[i].size)}
if (snowingzone==3) {snow[i].posx=randommaker(marginright/2-snow[i].size)+marginright/4}
if (snowingzone==4) {snow[i].posx=randommaker(marginright/2-snow[i].size)+marginright/2}
snow[i].posy=0
}
}
}
var timer=setTimeout("movesnow()",50)
}
for (i=0;i<=snowmax;i++) {
document.write("<span id='s"+i+"' style='position:absolute;top:-"+snowmaxsize+"'>"+snowletter+"</span>")
}
if (browserok) {
window.onload=initsnow
window.onmousemove = function() {
mousemoving = true;
setTimeout(function() {
mousemoving = false;
}, 500);
}
}
</script>发布于 2014-03-07 22:54:31
如下所示:侦听mousemove事件,并设置500 to的超时以阻止下雪。当鼠标再次移动时,清除上次的超时,并设置新的超时。“联合来文法典”:
var interval;
window.onmousemove=function(){
clearInterval(interval);
startSnow();
interval=setTimeout(stopSnow,500);
}其中startSnow()和stopSnow()是您提供的函数。
编辑:下面是 startSnow() 和 stopSnow() 函数的一些代码:
var snowGoing=true;
function startSnow(){
if(snowGoing===false){
snowGoing=true;
movesnow();
}
}
function stopSnow(){
if(snowGoing===true){
snowGoing=false;
clearTimeout(timer);
}
}https://stackoverflow.com/questions/22262209
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