我使用UnityHTTP (https://github.com/andyburke/UnityHTTP)来调用REST ( KiiCloud http://www.kii.com ),它工作得很好,但如果可能的话,我想摆脱第三方库,并使用联合的WWW和WWWForm来实现同样的功能。
下面是使用UnityHTTP的代码,运行良好:
public static void RunServerExtension (string appId, string appKey, string endpoint, string kii_access_token, string msg)
{
Hashtable data = new Hashtable();
// Add json fields with values here (use as dictionary)
data.Add("message", msg);
// When you pass a Hashtable as the third argument, we assume you want it send as JSON-encoded
// data. We'll encode it to JSON for you and set the Content-Type header to application/json
HTTP.Request myRequest = new HTTP.Request( "post", "https://api.kii.com/api/apps/" + appId + "/server-code/versions/current/" + endpoint, data);
myRequest.AddHeader("x-kii-appid", appId);
myRequest.AddHeader("x-kii-appkey", appKey);
if(kii_access_token != null)
theRequest.AddHeader("Authorization", "Bearer " + kii_access_token);
myRequest.Send( ( request ) => {
// we provide Object and Array convenience methods that attempt to parse the response as JSON
// if the response cannot be parsed, we will return null
// note that if you want to send json that isn't either an object ({...}) or an array ([...])
// that you should use JSON.JsonDecode directly on the response.Text, Object and Array are
// only provided for convenience
Hashtable result = request.response.Object;
if ( result == null )
{
Debug.LogWarning( "Could not parse JSON response!" );
return;
}
Debug.Log ("Got response");
Debug.Log(request.response.Text);
});
}因此,上面的工作原理很好,但是当我以这种方式切换到WWWForm时:
public static WWW RunServerExtension (string appId, string appKey, string endpoint, string kii_access_token, string msg)
{
WWWForm form = new WWWForm();
Hashtable headers = form.headers;
headers["Content-Type"] = "application/json";
headers["x-kii-appid"] = appId;
headers["x-kii-appkey"] = appKey;
if(kii_access_token != null)
headers["Authorization"] = "Bearer " + kii_access_token;
form.AddField("message", msg);
return new WWW("https://api.kii.com/api/apps/" + appId + "/server-code/versions/current/" + endpoint, form.data, headers);
}
private IEnumerator WaitForRequest(WWW www)
{
yield return www;
// check for errors
if (www.error == null)
{
Debug.Log("WWW Ok!: " + www.text);
} else {
Debug.Log("WWW Error: "+ www.error);
}
}我在服务器端收到了一个错误的请求(这意味着请求格式错误,而不是服务器期望的那样)。注意,标头必须作为参数传递,否则服务器会抱怨缺少标头。
我怀疑这可能与服务器期望JSON数据有关,因此我使用UnityHTTP JSON类将消息转换为JSON (您可以只使用该隔离类进行JSON编码/解码) https://github.com/andyburke/UnityHTTP/blob/master/external/JSON.cs,因此此方法传递{“message”:“这是回显的!”}数据:
public static WWW RunServerExtension (string appId, string appKey, string endpoint, string kii_access_token, string msg)
{
WWWForm form = new WWWForm();
Hashtable headers = form.headers;
headers["Content-Type"] = "application/json";
headers["x-kii-appid"] = appId;
headers["x-kii-appkey"] = appKey;
if(kii_access_token != null)
headers["Authorization"] = "Bearer " + kii_access_token;
Hashtable data = new Hashtable();
data["message"] = msg;
byte[] bytes = GetBytes(JSON.JsonEncode(data));
return new WWW("https://api.kii.com/api/apps/" + appId + "/server-code/versions/current/" + endpoint, bytes, headers);
}
static byte[] GetBytes(string str)
{
byte[] bytes = new byte[str.Length * sizeof(char)];
System.Buffer.BlockCopy(str.ToCharArray(), 0, bytes, 0, bytes.Length);
return bytes;
}但仍然是同样糟糕的要求。你知道为什么会失败吗?为什么UnityHTTP工作?
发布于 2014-02-19 21:22:02
正如我在评论中提到的:C#将所有字符串转换为UTF-16。。如果您的not服务器需要进行不同的编码,那么简单地逐字传递字节将不会产生好的结果。
JSON通常在UTF-8中编码。,但是最好是API显式地指定它的输入/输出编码。
今天我花了更多的时间。如果您检查UnityHTTP的源代码,您可以看到他们的Hashtable构造函数在UTF-8中编码JSON
this.bytes = Encoding.UTF8.GetBytes( JSON.JsonEncode( data ) );您的代码不会更改字符串的编码,这意味着您发送了错误的字节。
https://stackoverflow.com/questions/21856918
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