我们能否在运行时更改用Three.js创建的3D立方体的维度“宽度/高度/长度”?
就像我有一个Fiddle在运行时改变立方体的颜色:http://jsfiddle.net/mpXrv/1/
同样,我们可以改变维度吗??
这是我的代码:
<script src="http://www.html5canvastutorials.com/libraries/three.min.js"></script>
<div id="container"></div>
<div class="inputRow clear" id="dimensionsNotRound" data-role="tooltip">
<label class="grid-8">Dimensions (mm):</label>
<br/>
<br/>
<div> <span>Length</span>
<input class="numeric-textbox" type="text" value="">
<br/>
<br/>
</div>
<div> <span>Width</span>
<input class="numeric-textbox" type="text" value="">
<br/>
<br/>
</div>
<div> <span>Height</span>
<input class="numeric-textbox" type="text" value="">
<br/>
<br/>
</div>
<button id="btn">Click me to change the Dimensions</button>JS
//Script for 3D Box
// revolutions per second
var angularSpeed = 0.2;
var lastTime = 0;
// this function is executed on each animation frame
function animate() {
// update
var time = (new Date()).getTime();
var timeDiff = time - lastTime;
var angleChange = angularSpeed * timeDiff * 2 * Math.PI / 1000;
cube.rotation.y += angleChange;
lastTime = time;
// render
renderer.render(scene, camera);
// request new frame
requestAnimationFrame(function () {
animate();
});
}
// renderer
var container = document.getElementById("container");
var renderer = new THREE.WebGLRenderer();
renderer.setSize(container.offsetWidth, container.offsetHeight);
container.appendChild(renderer.domElement);
// camera
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 700;
// scene
var scene = new THREE.Scene();
// cube
var cube = new THREE.Mesh(new THREE.CubeGeometry(400, 100, 200), new THREE.MeshLambertMaterial({
color: '#cccccc'
}));
cube.overdraw = true;
cube.rotation.x = Math.PI * 0.1;
cube.rotation.y = Math.PI * 0.3;
scene.add(cube);
// add subtle ambient lighting
var ambientLight = new THREE.AmbientLight(0x888888);
scene.add(ambientLight);
// directional lighting
var directionalLight = new THREE.DirectionalLight(0x666666);
directionalLight.position.set(1, 1, 1).normalize();
scene.add(directionalLight);
// start animation
animate();这是同样的Fiddle!http://jsfiddle.net/EtSf3/1/
如果你需要其他信息,请告诉我。
请建议一下。
发布于 2014-02-14 16:31:44
解决方案1(更好)
必须使用缩放网格属性来增加(或减少)对象的尺寸。
http://jsfiddle.net/EtSf3/4/
首先,需要将cube变量设置为全局范围。
我把你立方体的尺寸换成了1,1,1。
cube = new THREE.Mesh(new THREE.CubeGeometry(1, 1, 1), new THREE.MeshLambertMaterial({
color: '#cccccc'
}));在btn上附加一个均匀度
var $ = function(id) { return document.getElementById(id); };
$('btn').onclick = function() {
var width = parseInt($('inp-width').value),
height = parseInt($('inp-height').value),
length = parseInt($('inp-length').value);
cube.scale.x = width;
cube.scale.y = height;
cube.scale.z = length;
};解决方案2
另一种解决方案是删除对象并创建一个具有给定值的新网格。
发布于 2014-02-14 16:24:25
您需要的是Mesh.scale (示例中的cube.scale)。
http://jsfiddle.net/EtSf3/3/
这是我添加的代码
document.getElementById('btn').addEventListener('click', function(e) {
var inputs = document.getElementsByClassName('numeric-textbox');
cube.scale.x = parseFloat(inputs[0].value) || cube.scale.x;
cube.scale.z = parseFloat(inputs[1].value) || cube.scale.z;
cube.scale.y = parseFloat(inputs[2].value) || cube.scale.y;
});https://stackoverflow.com/questions/21783976
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