我得到了一个错误,'CCScene‘没有命名一个类型,而'class SceneManager’没有一个名为'createScene'的成员
我的密码在下面。你能告诉我哪里错了吗?谢谢
SceneManager.h
class SceneManager : public cocos2d::CCLayer
{
public:
virtual bool init();
static cocos2d::CCScene* scene();
CCScene* createScene(int sceneID);
};SceneManager.cpp
CCScene* SceneManager::createScene(int sceneID){
CCScene* pScene = NULL;
switch (sceneID){
case LOGO_SCENE:
{
pScene = CCScene::create();
// LogoScene pScene = new LogoScene();
break;
}
default: break;
}
return pScene;
}
CCScene* SceneManager::scene(){
CCScene *scene = CCScene::create();
return scene;
}
bool SceneManager::init(){
if (!CCLayer::init())
{
return false;
}
return true;
}然后,我调用在AppDelegate.cpp中创建场景
...
// create a scene. it's an autorelease object
SceneManager *pSceneManager = new SceneManager();
CCScene *pScene = pSceneManager->createScene(LOGO_SCENE);
// run
pDirector->runWithScene(pScene);发布于 2014-01-22 16:23:53
我认为您忘记使用命名空间cocos2d。
SceneManager.h
class SceneManager : public cocos2d::CCLayer
{
public:
virtual bool init();
static cocos2d::CCScene* scene();
cocos2d::CCScene* createScene(int sceneID);
};SceneManager.cpp,AppDelegate.cpp
确保using namespace cocos2d;或USING_NS_CC;或cocos2d-x类的cocos2d::前置。
https://stackoverflow.com/questions/21288142
复制相似问题