我使用libtcod和c,并且我的移动函数不响应输入,下面是函数被调用时的样子
TCOD_key_t key;
move_entity(player.x, player.y, key);这是实际的源代码
void move_entity(int x, int y, TCOD_key_t key){
TCOD_sys_check_for_event(TCOD_EVENT_KEY_PRESS, &key, NULL);
switch(key.vk){
case TCODK_UP : y--; break;
case TCODK_DOWN : y++; break;
case TCODK_RIGHT : x++; break;
case TCODK_LEFT : x--; break;
default:break;
}
}奇怪的是,当move_entity内部的代码被复制到程序响应的主函数中时,下面是主循环
#include "libtcod.h"
#include "move.h"
#include "entity.h"
int main(){
struct Entity player = {40, 25, '@', 100, TCOD_COLOR_LIME};
struct Entity enemy = {20, 35, '&', 50, TCOD_COLOR_RED};
TCOD_console_set_custom_font("terminal12x12_gs_ro.png", TCOD_FONT_LAYOUT_ASCII_INROW, 16, 16);
TCOD_console_init_root(80, 50, "Placeholder title", false, TCOD_RENDERER_SDL);
while(!TCOD_console_is_window_closed()){
TCOD_key_t key;
move_entity(player.x, player.y, key);
TCOD_console_clear(NULL);
TCOD_console_print(NULL, 1, 1, "Player Health:%d", player.health);
TCOD_console_print(NULL, 1, 2, "Enemy Health:%d", enemy.health);
entity_render(player.x, player.y, player.ch, player.forcol);
entity_render(enemy.x, enemy.y, enemy.ch, enemy.forcol);
TCOD_console_flush(NULL);
}
return 0;}
我确信这只是我忽略了的一些愚蠢的东西,但它真的让我很想转转,我很感谢你的帮助:)
*编辑sel警报器的建议这里是我编辑的代码
在主循环中调用的代码。
move_entity(&player.x, &player.y);以及函数中的代码
void move_entity(int *x, int *y){
TCOD_key_t key;
TCOD_sys_wait_for_event(TCOD_EVENT_KEY_PRESS, &key, NULL, false);
switch(key.vk){
case TCODK_UP : *y--; break;
case TCODK_DOWN : *y++; break;
case TCODK_RIGHT : *x++; break;
case TCODK_LEFT : *x--; break;
default:break;
}
}发布于 2014-03-27 14:26:48
void test(int *x1, int *x2) {
printf("before modif x1 = %d\n", *x1);
printf("before modif x2 = %d\n", *x2);
*x1++; // equivalent to *(x1 + 1)
(*x2)++; // equivalent to *x2 += 1;
}
int main() {
int x1 = 1;
int x2 = 1;
test(&x1, &x2);
printf("after modif x1 = %d\n", x1);
printf("after modif x2 = %d\n", x2);
return 0;
}请参阅上面的C示例,为了了解发生了什么,您没有按照正确的顺序表示优先级,您必须先取消引用,然后再添加1,否则,您将取消对变量后面的内存空间的引用,这不会产生任何影响。
Output:
before modif x1 = 1
before modif x2 = 1
after modif x1 = 1
after modif x2 = 2发布于 2014-01-20 13:30:20
似乎您通过值将player.x和player.y传递给move_entity()函数。此函数中对x和y的任何更改都是函数的本地更改,不会影响player.x和player.y。
您应该将move_entity()函数更改为接收指向int的指针,并向其发送player.x和player.y的地址,以便能够更改它们。
https://stackoverflow.com/questions/21233766
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