我目前正在学习如何使用JavaFX创建图形界面,因为我觉得它比Swing更强大,而且更容易手工编写代码,而不必求助于GUIBuilder。虽然这也包括Swing,但到目前为止,我已经阅读了相当多的教程,我总是看到所有的代码都是用main()或start()方法编写的。
例如,来自java.about.com的这个代码示例:
//Imports are listed in full to show what's being used
//could just import javafx.*
import javafx.application.Application;
import javafx.collections.FXCollections;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Insets;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.ChoiceBox;
import javafx.scene.control.Label;
import javafx.scene.control.ListView;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.FlowPane;
import javafx.stage.Stage;
public class ApplicationWindow extends Application {
//JavaFX applicatoin still use the main method.
//It should only ever contain the call to the launch method
public static void main(String[] args) {
launch(args);
}
//starting point for the application
//this is where we put the code for the user interface
@Override
public void start(Stage primaryStage) {
//The primaryStage is the top-level container
primaryStage.setTitle("example Gui");
//The BorderPane has the same areas laid out as the
//BorderLayout layout manager
BorderPane componentLayout = new BorderPane();
componentLayout.setPadding(new Insets(20,0,20,20));
//The FlowPane is a conatiner that uses a flow layout
final FlowPane choicePane = new FlowPane();
choicePane.setHgap(100);
Label choiceLbl = new Label("Fruits");
//The choicebox is populated from an observableArrayList
ChoiceBox fruits = new ChoiceBox(FXCollections.observableArrayList("Asparagus", "Beans", "Broccoli", "Cabbage"
, "Carrot", "Celery", "Cucumber", "Leek", "Mushroom"
, "Pepper", "Radish", "Shallot", "Spinach", "Swede"
, "Turnip"));
//Add the label and choicebox to the flowpane
choicePane.getChildren().add(choiceLbl);
choicePane.getChildren().add(fruits);
//put the flowpane in the top area of the BorderPane
componentLayout.setTop(choicePane);
final FlowPane listPane = new FlowPane();
listPane.setHgap(100);
Label listLbl = new Label("Vegetables");
ListView vegetables = new ListView(FXCollections.observableArrayList("Apple", "Apricot", "Banana"
,"Cherry", "Date", "Kiwi", "Orange", "Pear", "Strawberry"));
listPane.getChildren().add(listLbl);
listPane.getChildren().add(vegetables);
listPane.setVisible(false);
componentLayout.setCenter(listPane);
//The button uses an inner class to handle the button click event
Button vegFruitBut = new Button("Fruit or Veg");
vegFruitBut.setOnAction(new EventHandler() {
@Override
public void handle(ActionEvent event) {
//switch the visibility for each FlowPane
choicePane.setVisible(!choicePane.isVisible());
listPane.setVisible(!listPane.isVisible());
}
});
componentLayout.setBottom(vegFruitBut);
//Add the BorderPane to the Scene
Scene appScene = new Scene(componentLayout,500,500);
//Add the Scene to the Stage
primaryStage.setScene(appScene);
primaryStage.show();
}
}但是,在main()或start()中编码所有内容都违背了我在学校学到的原则,而且我也觉得做这件事是一件坏事。因为我总是用不同的方法编写所有的代码,而不是只调用方法来做事情来保持干净的main(),所以在程序执行路径上很容易读懂。当我看到所有教程等都与此背道而驰时,我开始怀疑这是常规的GUI代码,还是应该尝试将所有东西放在自定义方法之下,并保持main()干净?
还有人能分享关于JavaFX的整洁教程吗?在这件事上我似乎找不到什么。
编辑:我应该问一个很好的例子,说明高级应用程序接口的类层次结构是如何获得一些想法的。
希望这是个明确的问题,谢谢。
贾斯珀。
发布于 2014-01-18 14:48:21
您可以创建一个GUI类,它将所有GUI代码放在一起,或者简单地创建一个驻留在main下面的GUI方法。然后,大体上,您可以调用:
public static void main(String[] args)
{
launch(args);
}
public void start()
{
launchGUI(Stage primaryStage)
}然后在同一个类中创建launchGUI方法,或者专门为GUI创建一个新类,他们使用import将其导入包含main/start的类中。
https://stackoverflow.com/questions/21205565
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