你好,再次精彩的堆叠溢出社区!上一次我问了一个问题,这个问题很快就解决了,我希望这个问题也能解决。:)
所以我在玩winsock,我希望能够同时连接多个客户端到我的服务器。我觉得可以通过每次客户端连接时循环线程创建、套接字创建、绑定和侦听来实现这一点,但我这样做的努力只会出现“侦听失败和错误”,这取决于我尝试了什么。我在谷歌上搜索它,只是为了找到高级MSDN示例中最简单,但仍然太难找到的例子。有人有什么简单的建议吗?(附带问题:我似乎无法让"mrecv()“返回整个"recvbuf”变量。我只收到一封信。我知道这是我犯的一个新手错误,但我就是搞不懂。:/但是,这个问题可以等到以后。)
(以下是目前为止的服务器代码:)
#undef UNICODE
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <stdlib.h>
#include <stdio.h>
#include <iostream>
// Need to link with Ws2_32.lib
#pragma comment (lib, "Ws2_32.lib")
// #pragma comment (lib, "Mswsock.lib")
int minitialize();
int msend(char msendbuf[512]);
char mrecv();
int mshutdown();
#define DEFAULT_BUFLEN 512
#define DEFAULT_PORT "10150"
WSADATA wsaData;
int iResult;
SOCKET ListenSocket = INVALID_SOCKET;
SOCKET ClientSocket = INVALID_SOCKET;
struct addrinfo *result = NULL;
struct addrinfo hints;
int iSendResult;
char recvbuf[DEFAULT_BUFLEN];
int recvbuflen = DEFAULT_BUFLEN;
int main(void)
{
minitialize();
mrecv();
char mmessage[512];
if (strncmp(mmessage,"shutdown",(strlen(mmessage))) == 0) {mshutdown();}
std::cin.getline(mmessage, 512);
msend(mmessage);
// shutdown the connection since we're done
mshutdown();
std::cin.ignore();
return 0;
}
int msend(char msendbuf[512]) // Send a message
{
int iResult3 = send( ClientSocket, msendbuf, 512, 0 );
if (iResult3 == SOCKET_ERROR) {
printf("send failed with error: %d\n", WSAGetLastError());
closesocket(ClientSocket);
WSACleanup();
return 1;
}
printf("Bytes Sent: %ld\n", iResult);
std::cout<<"msendbuf: "<<msendbuf<<"\n";
std::cin.ignore();
}
char mrecv() //Recieve a message
{
int iResult2 = recv(ClientSocket, recvbuf, 512, 0);
if (iResult2 > 0) {
printf("Bytes received: %d\n", iResult2);
std::cout<<"recvbuf: "<<recvbuf<<"\n";
}
else if (iResult2 == 0)
printf("Connection closing...\n");
else {
printf("recv failed with error: %d\n", WSAGetLastError());
closesocket(ClientSocket);
WSACleanup();
return 1;
}
return *recvbuf;
}
int minitialize() //initialize the winsock server
{
// Initialize Winsock
iResult = WSAStartup(MAKEWORD(2,2), &wsaData);
if (iResult != 0) {
printf("WSAStartup failed with error: %d\n", iResult);
return 1;
}
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;
// Resolve the server address and port
iResult = getaddrinfo(NULL, DEFAULT_PORT, &hints, &result);
if ( iResult != 0 ) {
printf("getaddrinfo failed with error: %d\n", iResult);
WSACleanup();
return 1;
}
// Create a SOCKET for connecting to server
ListenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (ListenSocket == INVALID_SOCKET) {
printf("socket failed with error: %ld\n", WSAGetLastError());
freeaddrinfo(result);
WSACleanup();
return 1;
}
// Setup the TCP listening socket
iResult = bind( ListenSocket, result->ai_addr, (int)result->ai_addrlen);
if (iResult == SOCKET_ERROR) {
printf("bind failed with error: %d\n", WSAGetLastError());
freeaddrinfo(result);
closesocket(ListenSocket);
WSACleanup();
return 1;
}
freeaddrinfo(result);
iResult = listen(ListenSocket, SOMAXCONN);
if (iResult == SOCKET_ERROR) {
printf("listen failed with error: %d\n", WSAGetLastError());
closesocket(ListenSocket);
WSACleanup();
return 1;
}
// Accept a client socket
ClientSocket = accept(ListenSocket, NULL, NULL);
if (ClientSocket == INVALID_SOCKET) {
printf("accept failed with error: %d\n", WSAGetLastError());
closesocket(ListenSocket);
WSACleanup();
return 1;
}
// No longer need server socket
closesocket(ListenSocket);
}
int mshutdown() //shutdown the server
{
iResult = shutdown(ClientSocket, SD_SEND);
if (iResult == SOCKET_ERROR) {
printf("shutdown failed with error: %d\n", WSAGetLastError());
closesocket(ClientSocket);
WSACleanup();
return 1;
}
// cleanup
closesocket(ClientSocket);
WSACleanup();
return 0;
}是的,如果你想知道,我计划把所有这些全局变量放在它们各自的局部函数中。我只是需要他们在那里清理一点杂乱,暂时,这似乎没有引起任何问题。
发布于 2014-01-04 09:14:53
mrecv()被定义为
char mrecv()。
在函数mrecv()中,它返回一个字符串。因为根据定义,mrecv()应该返回一个字符,所以返回recvbuf的第一个字符。编译器不会抱怨return *recvbuf。这在语法上是正确的,即使意图是返回一个字符。
accept()将文件描述符返回到客户端的连接。在返回accept()时,您可以生成一个新的进程来使用此描述符处理消息,而原始进程则返回到接受连接。或者,在原始线程恢复接受连接时,可以创建一个新线程来处理来自此描述符的消息。您需要在accept()上循环。
下面是一个可以用于服务器的骨架模板。您已经在minitialize()上获得了所有正确的信息。在下面的示例代码中,mrecv()接受一个参数,即连接的客户端newconn的文件描述符。
socket()
bind()
listen(mysock, 10);
while(keep listening) {
newconn = accept(mysock, &peeraddr, &peeraddrlen)
if(newconn > 0) {
if(CreateThread(<security attribute>, <stack size>, (void *)&mrecv, (void *)&newconn, <creation flag>, <threadid>))
perror("Unable to create thread\n");
}
}
closesocket(mysock)发布于 2014-01-04 09:50:07
我觉得这可以通过每次客户机连接线程创建、套接字创建、绑定和侦听的循环来实现。
不是的。您只需接受客户端连接并使用该套接字启动一个线程。严禁使用监听套接字。它不受accept()操作的影响,也不需要以任何方式重新构建它。
https://stackoverflow.com/questions/20918939
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