这段代码是我试图更好地理解音频编码的一部分。在这里,用libsndfile打开一个文件,用libsamplerate转换为一个新的采样率,结果将与libao一起处理。
当播放各种比特、信道和速率的组合时,结果如下:
测试数字,位,通道,速率,结果
为什么测试2和4失败?
/*
* Objective: sample rate conversion
* compile with
* "gcc -o glurp glurp.c -lao -lsndfile -lsamplerate"
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <limits.h>
#include <ao/ao.h>
#include <sndfile.h>
#include <samplerate.h>
#define DEFAULT_CONVERTER SRC_SINC_MEDIUM_QUALITY
#define NEW_RATE 44100
#define BUFFSIZE 4096
#define MAX(x,y) ((x)>(y)) ? (x) : (y)
#define MIN(x,y) ((x)<(y)) ? (x) : (y)
int playfile(FILE *, int);
void floattopcm16(short *, float *, int);
void pcm16tofloat(float *, short *, int);
int main(int argc, char *argv[])
{
FILE *fp;
int newrate;
if (argc < 2) {
printf("usage: %s <filename> <rate>\n", argv[0]);
exit(1);
}
fp = fopen(argv[1], "rb");
if (fp == NULL) {
printf("Cannot open %s.\n", argv[1]);
exit(1);
}
if (argv[2])
newrate = atoi(argv[2]);
else
newrate = NEW_RATE;
playfile(fp, newrate);
return 0;
}
int playfile(FILE *fp, int newrate)
{
int default_driver;
int frames_read;
int count;
int toread;
int readnow;
float *floatbuffer;
float *floatbuffer2;
short *shortbuffer;
long filestart;
int volcount;
ao_device *device;
ao_sample_format format;
SNDFILE *sndfile;
SF_INFO sf_info;
SRC_STATE *src_state;
SRC_DATA src_data;
int error;
double max = 0.0;
sf_count_t output_count = 0;
ao_initialize();
default_driver = ao_default_driver_id();
sf_info.format = 0;
filestart = ftell(fp);
sndfile = sf_open_fd(fileno(fp), SFM_READ, &sf_info, 0);
memset(&format, 0, sizeof(ao_sample_format));
format.byte_format = AO_FMT_NATIVE;
format.bits = 16;
format.channels = sf_info.channels;
format.rate = newrate;
printf("Start sample rate: %d\n", sf_info.samplerate);
printf("Ending sample rate: %d\n", newrate);
device = ao_open_live(default_driver, &format, NULL /* no options */);
if (device == NULL) {
printf("Error opening sound device.\n");
return 1;
}
floatbuffer = malloc(BUFFSIZE * sf_info.channels * sizeof(float));
floatbuffer2 = malloc(BUFFSIZE * sf_info.channels * sizeof(float));
shortbuffer = malloc(BUFFSIZE * sf_info.channels * sizeof(short));
frames_read = 0;
toread = sf_info.frames * sf_info.channels;
/* Set up for conversion */
if ((src_state = src_new(DEFAULT_CONVERTER, sf_info.channels, &error)) == NULL) {
printf("Error: src_new() failed: %s.\n", src_strerror(error));
exit(1);
}
src_data.end_of_input = 0;
src_data.input_frames = 0;
src_data.data_in = floatbuffer;
src_data.src_ratio = (1.0 * newrate) / sf_info.samplerate;
src_data.data_out = floatbuffer2;
src_data.output_frames = BUFFSIZE / sf_info.channels;
while (1) {
/* if floatbuffer is empty, refill it */
if (src_data.input_frames == 0) {
src_data.input_frames = sf_read_float(sndfile, floatbuffer, BUFFSIZE / sf_info.channels);
src_data.data_in = floatbuffer;
/* mark end of input */
if (src_data.input_frames < BUFFSIZE / sf_info.channels)
src_data.end_of_input = SF_TRUE;
}
if ((error = src_process(src_state, &src_data))) {
printf("Error: %s\n", src_strerror(error));
exit(1);
}
/* terminate if done */
if (src_data.end_of_input && src_data.output_frames_gen == 0)
break;
/* write output */
output_count += src_data.output_frames_gen;
src_data.data_in += src_data.input_frames_used * sf_info.channels;
src_data.input_frames -= src_data.input_frames_used;
floattopcm16(shortbuffer, floatbuffer2, src_data.output_frames_gen);
ao_play(device, (char *)shortbuffer, src_data.output_frames_gen * sizeof(short));
}
src_state = src_delete(src_state);
free(shortbuffer);
free(floatbuffer);
free(floatbuffer2);
fseek(fp, filestart, SEEK_SET);
ao_close(device);
sf_close(sndfile);
ao_shutdown();
printf("Finished\n");
return 0;
}
/* Convert back to shorts */
void floattopcm16(short *outbuf, float *inbuf, int length)
{
int count;
const float mul = (32768.0f);
for (count = 0; count <= length; count++) {
int32_t tmp = (int32_t)(mul * inbuf[count]);
tmp = MAX( tmp, -32768 ); // CLIP < 32768
tmp = MIN( tmp, 32767 ); // CLIP > 32767
outbuf[count] = tmp;
}
}发布于 2015-04-24 22:31:22
在Erik的善意帮助下,我终于让这个测试代码正常工作了。我的问题是对音频帧和音频样本的误解。帧由每个通道一个样本组成。一个示例就是一个在瞬间表示音频信号的数字。我以为我知道区别,但当应用Erik的示例代码时,忘记了主循环中的代码。该代码来自libsamplerate发行版tarball中示例目录中的sndfile-resample.c。这种误解的结果是,在立体声样品中,最后几个样本(大约23到60个取决于缓冲区大小)将为零。引起紧张的回放。如果我把缓冲器的大小缩小到512,就会产生失真,听起来就像模拟合成器上的环形调制器。注意从sf_read_float()到sf_readf_float()的更改。floattopcm16()中的循环错误地测试了count <= length。我已经把它更正为count < length了。
对于那些也有问题的人,下面是可以工作并通过-Wall的代码。
/*
* Objective: sample rate conversion
* compile with
* "gcc -o glurp glurp.c -lao -lsndfile -lsamplerate"
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <limits.h>
#include <ao/ao.h>
#include <sndfile.h>
#include <samplerate.h>
#define DEFAULT_CONVERTER SRC_SINC_MEDIUM_QUALITY
#define NEW_RATE 44100
#define BUFFSIZE 4096
#define MAX(x,y) ((x)>(y)) ? (x) : (y)
#define MIN(x,y) ((x)<(y)) ? (x) : (y)
int playfile(FILE *);
void floattopcm16(short *, float *, int);
void pcm16tofloat(float *, short *, int);
int main(int argc, char *argv[])
{
FILE *fp;
if (argc != 2) {
printf("usage: %s <input>\n", argv[0]);
exit(1);
}
fp = fopen(argv[1], "rb");
if (fp == NULL) {
printf("Cannot open %s.\n", argv[1]);
exit(1);
}
playfile(fp);
fclose(fp);
return 0;
}
int playfile(FILE *fp)
{
int default_driver;
float *floatbuffer;
float *floatbuffer2;
short *shortbuffer;
long filestart;
int newrate = NEW_RATE;
ao_device *device;
ao_sample_format format;
SNDFILE *sndfile;
SF_INFO sf_info;
SRC_STATE *src_state;
SRC_DATA src_data;
int error;
sf_count_t output_count = 0;
ao_initialize();
default_driver = ao_default_driver_id();
sf_info.format = 0;
filestart = ftell(fp);
sndfile = sf_open_fd(fileno(fp), SFM_READ, &sf_info, 0);
memset(&format, 0, sizeof(ao_sample_format));
format.byte_format = AO_FMT_NATIVE;
format.bits = 16;
format.channels = sf_info.channels;
format.rate = newrate;
printf("Channels: %d\n", sf_info.channels);
printf("Start sample rate: %d\n", sf_info.samplerate);
printf("Ending sample rate: %d\n", newrate);
device = ao_open_live(default_driver, &format, NULL /* no options */);
if (device == NULL) {
printf("Error opening sound device.\n");
return 1;
}
floatbuffer = malloc(BUFFSIZE * sf_info.channels * sizeof(float));
floatbuffer2 = malloc(BUFFSIZE * sf_info.channels * sizeof(float));
shortbuffer = malloc(BUFFSIZE * sf_info.channels * sizeof(short));
/* Set up for conversion */
if ((src_state = src_new(DEFAULT_CONVERTER, sf_info.channels, &error)) == NULL) {
printf("Error: src_new() failed: %s.\n", src_strerror(error));
exit(1);
}
src_data.end_of_input = 0;
src_data.input_frames = 0;
src_data.data_in = floatbuffer;
src_data.src_ratio = (1.0 * newrate) / sf_info.samplerate;
src_data.data_out = floatbuffer2;
src_data.output_frames = BUFFSIZE / sf_info.channels;
while (1) {
/* if floatbuffer is empty, refill it */
if (src_data.input_frames == 0) {
src_data.input_frames = sf_readf_float(sndfile, floatbuffer, BUFFSIZE / sf_info.channels);
src_data.data_in = floatbuffer;
/* mark end of input */
if (src_data.input_frames < BUFFSIZE / sf_info.channels)
src_data.end_of_input = SF_TRUE;
}
if ((error = src_process(src_state, &src_data))) {
printf("Error: %s\n", src_strerror(error));
exit(1);
}
/* terminate if done */
if (src_data.end_of_input && src_data.output_frames_gen == 0)
break;
/* write output */
floattopcm16(shortbuffer, floatbuffer2, src_data.output_frames_gen * sf_info.channels);
ao_play(device, (char *)shortbuffer, src_data.output_frames_gen * sizeof(short) * sf_info.channels);
output_count += src_data.output_frames_gen;
src_data.data_in += src_data.input_frames_used * sf_info.channels;
src_data.input_frames -= src_data.input_frames_used;
}
src_state = src_delete(src_state);
free(shortbuffer);
free(floatbuffer);
free(floatbuffer2);
fseek(fp, filestart, SEEK_SET);
ao_close(device);
sf_close(sndfile);
ao_shutdown();
printf("Finished\n");
return 0;
}
/* Convert back to shorts */
void floattopcm16(short *outbuf, float *inbuf, int length)
{
int count;
const float mul = (32768.0f);
for (count = 0; count < length; count++) {
int32_t tmp = (int32_t)(mul * inbuf[count]);
tmp = MAX( tmp, -32768 ); // CLIP < 32768
tmp = MIN( tmp, 32767 ); // CLIP > 32767
outbuf[count] = tmp;
}
}发布于 2014-06-20 05:40:57
Libsndfile不去交错立体声音频,你必须手动完成它。
https://stackoverflow.com/questions/20851119
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