我用下面的代码创建了小测试,并尝试执行以下步骤来使用hotswap功能。
但这似乎并没有改变屏幕上矩形的大小。
public class HotSwapTest extends ApplicationAdapter {
OrthographicCamera camera;
ShapeRenderer shapeRenderer;
private static final int SCREEN_WIDTH = 800;
private static final int SCREEN_HEIGHT = 480;
Rectangle rectangle;
@Override
public void create() {
shapeRenderer = new ShapeRenderer();
camera = new OrthographicCamera();
camera.setToOrtho(false, SCREEN_WIDTH, SCREEN_HEIGHT);
rectangle = new Rectangle();
rectangle.x = SCREEN_WIDTH / 2 - 64 / 2;
rectangle.y = 20;
rectangle.width = 100;
rectangle.height = 30;
}
@Override
public void render() {
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
shapeRenderer.setProjectionMatrix(camera.combined);
shapeRenderer.begin(ShapeRenderer.ShapeType.Filled);
shapeRenderer.setColor(1, 1, 0, 1);
shapeRenderer.rect(rectangle.x, rectangle.y, rectangle.width, rectangle.height);
shapeRenderer.end();
camera.update(); // only if we're moving the screen though
}
}发布于 2013-12-13 17:17:39
在输入这个命令之后,我意识到我应该在render函数中更改矩形的宽度。因为create函数不会再次运行。
以下代码正常工作。
public void render() {
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
rectangle.width = 5; // Change this line while debugging.
rectangle.height = 10;
shapeRenderer.setProjectionMatrix(camera.combined);
shapeRenderer.begin(ShapeRenderer.ShapeType.Filled);
shapeRenderer.setColor(1, 1, 0, 1);
shapeRenderer.rect(rectangle.x, rectangle.y, rectangle.width, rectangle.height);
shapeRenderer.end();
camera.update(); // only if we're moving the screen though
}https://stackoverflow.com/questions/20572266
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