我将obj文件导入编辑器,然后将几何学导出到js文件中,当我将它放在代码中时,在firefox中没有出现任何错误:“Type: t1是未定义的”。我将模型更改为由.js导出的MaxExporter文件,并选择了"Export“、"Export”选项,这很好。接下来,我将模型更改为MaxExporter导出的文件,只选择“exported”,再一次选择"Type : t1是未定义的“,那么这是一个错误还是问题只是我的代码,以及如何修复它?
这是我的密码:
var ambient = 0xffffff, diffuse = 0xffffff, specular = 0x000000, shininess = 100;
var shader = THREE.ShaderLib[ "normalmap" ];
var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
uniforms[ "tNormal" ].value = THREE.ImageUtils.loadTexture( "md/normals.jpg" );
uniforms[ "uNormalScale" ].value.set( 1.5, 1.5 );
uniforms[ "tDiffuse" ].value = THREE.ImageUtils.loadTexture( "md/diff.jpg" );
uniforms[ "enableDiffuse" ].value = true;
uniforms[ "uDiffuseColor" ].value.setHex( diffuse );
uniforms[ "uSpecularColor" ].value.setHex( specular );
uniforms[ "uAmbientColor" ].value.setHex( ambient );
uniforms[ "uShininess" ].value = shininess;
var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true };
var material = new THREE.ShaderMaterial( parameters );
loader = new THREE.JSONLoader( true );
loader.load( "md/model.js", function( geometry ) { createScene( geometry, 100, material ) } );
container.appendChild( renderer.domElement );
window.addEventListener('resize', onWindowResize, false);
}
function createScene( geometry, scale, material ) {
geometry.computeTangents();
geometry.computeVertexNormals();
mesh = new THREE.Mesh( geometry, material );
mesh.castShadow = true;
mesh.receiveShadow = true;
mesh.position.y = - 0;
mesh.scale.x = mesh.scale.y = mesh.scale.z = scale;
scene.add( mesh );
}发布于 2013-11-24 14:42:19
您的代码有问题。
geometry.computeTangents()需要顶点法线。你得换一下订单。
geometry.computeVertexNormals();
geometry.computeTangents();修正了错误。
但是,geometry.faces[4].normal是零。你的模型出了点问题。
three.js.r.63
https://stackoverflow.com/questions/20161650
复制相似问题