Desription:我每秒钟都要添加一些数据。每隔10秒,将数据保存到数据库中,然后清除列表。如果停止计时器,则保存列表中的数据,然后清除列表,然后停止计时器。在上面的代码中,假设在11秒后停止计时器,Class1s列表应该只有1个数据,但是我看到有11个数据。你们能告诉我这里做错了什么吗?也许我对锁的使用不正确,或者我的代码完全不正确。
public class Class1Singleton
{
private static Class1Singleton Class1Singleton;
private static List<Class1> Class1s;
private static Timer saveClass1Timer;
private static readonly object lock1 = new object();
private Class1Singleton()
{
}
public static Class1Singleton getInstance()
{
if (Class1Singleton == null) {
try
{
Class1Singleton = new Class1Singleton();
}
catch (Exception e){}
}
return Class1Singleton;
}
public void StartTimer()
{
if (saveClass1Timer == null)
{
saveClass1Timer = new Timer(10000);
//saveClass1Timer.Interval = 10000;
saveClass1Timer.Elapsed += new ElapsedEventHandler(SaveClass1);
saveClass1Timer.Enabled = true;
}
}
public void SaveClass1(object sender, ElapsedEventArgs e)
{
try {
lock (lock1)
{
new Class1Repository().InsertAllClass1(Class1s);
ClearWorkoutList();
}
}
catch (Exception ex){}
}
public void InsertClass1(List<Class1> Class1)
{
if (Class1s == null)
{
Class1s = new List<Class1>(Class1);
}
else
{
lock (lock1)
{
Class1s.AddRange(Class1);
}
}
}
public void ClearWorkoutList()
{
if (Class1s != null)
{
Class1s.Clear();
}
}
public void StopTimer()
{
if (Class1s != null && Class1s.Count > 0)
{
lock (lock1)
{
new Class1Repository().InsertAllClass1(Class1s);
ClearWorkoutList();
}
}
if (saveClass1Timer != null && saveClass1Timer.Enabled == true)
{
saveClass1Timer.Stop();
}
}
}发布于 2013-11-17 06:08:26
我对您的代码做了一些修改(请参阅注释):
public class Class1Singleton
{
// This is the way Jon Skeet recommends implementing a singleton in C#
// See http://csharpindepth.com/Articles/General/Singleton.aspx
static readonly Class1Singleton instance = new Class1Singleton();
// Explicit static constructor to tell C# compiler
// not to mark type as beforefieldinit
static Class1Singleton() { }
// There's only one instance of Class1Singleton so there's
// no advantage in making the members static
private List<Class1> Class1s;
private Timer saveClass1Timer;
private readonly object lock1 = new object();
Class1Singleton()
{
}
public static Class1Singleton Instance
{
get { return instance; }
}
public void StartTimer()
{
// If you're using this class in a multi-thread environment,
// all methods that access the list or timer should be locked
lock (lock1)
{
if (saveClass1Timer == null)
{
saveClass1Timer = new Timer(10000);
//saveClass1Timer.Interval = 10000;
saveClass1Timer.Elapsed += new ElapsedEventHandler(SaveClass1);
saveClass1Timer.Enabled = true;
}
}
}
// SaveClass1 doesn't need to be public
private void SaveClass1(object sender, ElapsedEventArgs e)
{
lock (lock1)
{
SaveWorkoutList();
ClearWorkoutList();
}
}
private void SaveWorkoutList()
{
//new Class1Repository().InsertAllClass1(Class1s);
}
public void InsertClass1(List<Class1> Class1)
{
lock (lock1)
{
if (Class1s == null)
Class1s = new List<Class1>(Class1);
else
Class1s.AddRange(Class1);
}
}
private void ClearWorkoutList()
{
if (Class1s != null)
{
Class1s.Clear();
}
}
public void StopTimer()
{
lock (lock1)
{
if (Class1s != null && Class1s.Count > 0)
{
SaveWorkoutList();
ClearWorkoutList();
}
if (saveClass1Timer != null && saveClass1Timer.Enabled == true)
{
saveClass1Timer.Stop();
}
}
}
}https://stackoverflow.com/questions/20027384
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