首页
学习
活动
专区
圈层
工具
发布
社区首页 >问答首页 >为什么我的函数keyMoveSprite()不能看到全局变量x_coordinate,y_coordinate?

为什么我的函数keyMoveSprite()不能看到全局变量x_coordinate,y_coordinate?
EN

Stack Overflow用户
提问于 2013-11-09 07:16:52
回答 1查看 163关注 0票数 0

谢谢你提前帮忙。我对Python语言很陌生,并使用这个项目来学习Python,现在它使用一个函数将瓷砖绘制到屏幕上,我正在努力获得一个sprite,以便能够使用按键移动。问题是我的函数keyMoveSprite()不能看到全局变量x_coordinate和y_coordinate。它们在我的函数中,但这导致我的sprite没有移动,因为x和y变量每次迭代都被设置为0,所以我认为它们需要在循环之外。有什么建议吗?这是我的密码。我认为这个问题可能是因为在游戏的主循环中被反复调用的函数,但是需要反复调用它来跟踪输入。

代码语言:javascript
复制
import pygame,sys
from pygame.locals import *

pygame.init()  

#Global Variables
screen_x = 800
screen_y = 480
screen =  pygame.display.set_mode((screen_x, screen_y))
x_coordinate = 0
y_coordinate = 0
moveX, moveY = 0, 0


#This function will take the screen coordinates and draw
#a tile to the entire screen. It will draw tiles no matter
#the screen size.

def keyMoveSprite():
    sprite = pygame.image.load("character.png").convert_alpha()

    for event in pygame.event.get():

        if event.type == KEYDOWN:
            if event.key == K_LEFT:
                moveX = -10
            elif event.key == K_RIGHT:
                moveX = +10
            elif event.key == K_UP:
                moveY = -10
            elif event.key == K_DOWN:
                moveY = +10

        if event.type == KEYUP:
            if event.key == K_LEFT:
                moveX = 0
            elif event.key == K_RIGHT:
                moveX = 0
            elif event.key == K_UP:
                moveY = 0
            elif event.key == K_DOWN:
                moveY = 0

    x_coordinate = x_coordinate + moveX
    y_coordinate = y_coordinate + moveY

    screen.blit(sprite,(x_coordinate, y_coordinate))
    pygame.display.update()
    print("Character drawn at:", x_coordinate, y_coordinate)


def mapDraw(screen_x, screen_y):



    floor = pygame.image.load("floor_tile.png")
    wall = pygame.image.load("wall_tile.png")
    treasure = pygame.image.load("treasure_chest.png")

# Intialize row for loop
    row = 0
    mapColumn = 0
    mapRow = 0

#Loop between the values 0 to the screen's y variable, in intervals of
#32, and store them in the variable row once per loop.

    mapArray = [
        [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
        [1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
        [1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
        [1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
        [1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
        [1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
        [1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
        [1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
        [1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
        [1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1],
        [1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1],
        [1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1],
        [1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1],
        [1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1],
        [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]
        ]


    for row in range(0, screen_y, 32):
        column = 0 # Set column to 0 per iteration, this allows reset of the x coordinate
        print("Map Row Value:", mapRow)
        mapColumn = 0 # Resets mapColumn variable to 0
        for column in range(0, screen_x, 32):

            if mapArray[mapRow][mapColumn] == 0:

                screen.blit(floor, (column, row)) 
                #print(column,row)
                pygame.display.update()
                #print("Map Column Value:",mapColumn)
                print("MapCol",mapColumn,"MapRow",mapRow)

            elif mapArray[mapRow][mapColumn] == 1:
                screen.blit(wall, (column, row))
                pygame.display.update()







            mapColumn = mapColumn + 1

        mapRow = mapRow + 1


def main():

    mapFloor = mapDraw(800,480)
    while True:

        keyMoveSprite()

main()
EN

回答 1

Stack Overflow用户

回答已采纳

发布于 2013-11-09 07:23:45

尝试使用global keyword,以便解释器可以消除x_coordinatey_coordinate的本地分配之间的歧义。

代码语言:javascript
复制
def keyMoveSprite():
    global x_coordinate, y_coordinate
    # The rest of your code...

解决这个问题的一个更好的方法是创建一个类来表示您的玩家、它的位置以及与它相关的其他状态,而不是将所有东西存储在全局中。

票数 1
EN
页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/19873454

复制
相关文章

相似问题

领券
问题归档专栏文章快讯文章归档关键词归档开发者手册归档开发者手册 Section 归档