我真的不知道从哪里开始。我有一个圆圈的图像存储在一个SKSpriteNode和一个physicsBody,它反映了创建时的大小。
我使用一个SKAction来缩小图像的大小,而physicsBody保持相同的大小。我如何缩小physicsBody的规模?
我的代码:
SKSpriteNode *sprite = [SKSpriteNode spriteNodeWithImageNamed:@"whiteball"];
sprite.size = CGSizeMake(20, 20);
sprite.position = CGPointMake(dx, CGRectGetHeight(self.frame)-dy);
sprite.name = @"ball";
sprite.physicsBody = [SKPhysicsBody bodyWithCircleOfRadius:sprite.size.width/2];
[self addChild:sprite];
SKNode *ballNode = [self childNodeWithName:@"ball"];
if (ballNode != Nil){
ballNode.name = nil;
SKAction *delay = [SKAction waitForDuration:3];
SKAction *scale = [SKAction scaleTo:0 duration:1]; // I want this to scale the physicsBody as well as the spriteNode...
SKAction *remove = [SKAction removeFromParent];
//put actions in sequence
SKAction *moveSequence = [SKAction sequence:@[delay, scale, remove]];
//run action from node (child of SKLabelNode)
[ballNode runAction:moveSequence];
}发布于 2014-02-27 22:28:33
如果你把物理体的大小设置为圆圈的大小,你就可以达到你所追求的目标。
_circle = [SKSpriteNode spriteNodeWithImageNamed:@"cirlce"];
_circle.physicsBody = [SKPhysicsBody bodyWithCircleOfRadius:_circle.size.width/2];https://stackoverflow.com/questions/19779628
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