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社区首页 >问答首页 >建筑用未定义符号i386 .更新的Scringo

建筑用未定义符号i386 .更新的Scringo
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Stack Overflow用户
提问于 2013-11-04 20:43:00
回答 1查看 635关注 0票数 0

我知道以前有人问过这个问题,我也经历过很多答案,但经过几个小时的尝试,我仍然无法解决这个问题。

我更新了我的Scringo和Facebook,现在我面临着这个问题:

代码语言:javascript
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Ld /Users/Mike/Library/Developer/Xcode/DerivedData/Game_Count-hekdkbexjjzgzzaikucywmaarygl/Build/Products/Game\ Count-iphonesimulator/Game\ Count.app/Game\ Count normal i386
cd "/Users/Mike/Documents/XCode Projects/Game Count"
setenv IPHONEOS_DEPLOYMENT_TARGET 6.0
setenv PATH "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -arch i386 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator7.0.sdk -L/Users/Mike/Library/Developer/Xcode/DerivedData/Game_Count-hekdkbexjjzgzzaikucywmaarygl/Build/Products/Game\ Count-iphonesimulator -L/Users/Mike/Documents/XCode\ Projects/Game\ Count/Libraries/Flurry -F/Users/Mike/Library/Developer/Xcode/DerivedData/Game_Count-hekdkbexjjzgzzaikucywmaarygl/Build/Products/Game\ Count-iphonesimulator -F/Users/Mike/Documents/XCode\ Projects/Game\ Count/Libraries/RevMob -F/Users/Mike/Documents/XCode\ Projects/Game\ Count/Libraries/Scringo -F/Users/Mike/Documents/FacebookSDK -F/Users/Mike/Documents/XCode\ Projects/Game\ Count/Game\ Count -filelist /Users/Mike/Library/Developer/Xcode/DerivedData/Game_Count-hekdkbexjjzgzzaikucywmaarygl/Build/Intermediates/Game\ Count.build/Game\ Count-iphonesimulator/Game\ Count.build/Objects-normal/i386/Game\ Count.LinkFileList -Xlinker -objc_abi_version -Xlinker 2 -fobjc-arc -fobjc-link-runtime -Xlinker -no_implicit_dylibs -mios-simulator-version-min=6.0 -lsqlite3 -framework Security -framework Scringo -framework MobileCoreServices -framework AddressBook -framework CoreText -framework Twitter -framework MapKit -framework CoreLocation -lz -framework QuartzCore -framework EventKitUI -framework EventKit -framework FacebookSDK -framework CoreTelephony -framework CoreMedia -framework AVFoundation -framework CFNetwork -framework RevMobAds -framework SystemConfiguration -lFlurry_4.3.0 -framework CoreGraphics -framework StoreKit -framework Accounts -framework MediaPlayer -framework AudioToolbox -framework MessageUI -weak_framework AdSupport -framework iAd -framework Social -framework UIKit -framework Foundation -Xlinker -dependency_info -Xlinker /Users/Mike/Library/Developer/Xcode/DerivedData/Game_Count-hekdkbexjjzgzzaikucywmaarygl/Build/Intermediates/Game\ Count.build/Game\ Count-iphonesimulator/Game\ Count.build/Objects-normal/i386/Game\ Count_dependency_info.dat -o /Users/Mike/Library/Developer/Xcode/DerivedData/Game_Count-hekdkbexjjzgzzaikucywmaarygl/Build/Products/Game\ Count-iphonesimulator/Game\ Count.app/Game\ Count

Undefined symbols for architecture i386:
  "_OBJC_CLASS_$_FBWebDialogs", referenced from:
      objc-class-ref in Scringo
ld: symbol(s) not found for architecture i386
clang: error: linker command failed with exit code 1 (use -v to see invocation)

我检查了我所有的框架依赖,他们都在那里。我不知道哪些.m文件应该包含在中的“编译源代码”中。

任何洞察力都将不胜感激。

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回答 1

Stack Overflow用户

回答已采纳

发布于 2013-11-06 14:33:31

确保在使用最新的Scringo版本时使用的是最新的Facebook (或至少3.5)。这可能是库版本中的一些不匹配。

票数 1
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页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/19776753

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