我正在尝试使用scon将我的项目编译成一个共享库。我正在使用Windows 7和Visual 2013 RC。在这个项目中,我用的是助推。
这个项目汇编得很好。但是,当它试图链接时,我得到以下信息:
scons: warning: No version of Visual Studio compiler found - C/C++ compilers most likely not set correctly
scons: Reading SConscript files ...
Compiling Glr
scons: Reading SConscript files ...
Parsing Shaders into header ShaderData.h
Done parsing Shaders into header ShaderData.h
scons: done reading SConscript files.
scons: Building targets ...
Using tempfile c:\users\jarrett\appdata\local\temp\tmpecwym3.lnk for command line:
link /nologo /dll /out:build\glr.dll /implib:build\glr.lib /LIBPATH:build /LIBPATH:src /LIBPATH:C:\Users\Jarrett\projects\angelscript-sdk\angelscript\lib /LIBPATH:C:\Users\Jarrett\projects\sqlite3 /LIBPATH:C:\Users\Jarrett\projects\berkelium-win32\lib /LIBPATH:C:\Users\Jarrett\projects\SFML\lib "/LIBPATH:C:\Program Files\Assimp\lib\x86" "/LIBPATH:C:\Program Files (x86)\Boost\lib" /LIBPATH:C:\Users\Jarrett\projects\FreeImage\Dist "/LIBPATH:C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\lib" opengl32.lib glew32.lib berkelium.lib sfml-system.lib sfml-window.lib assimp.lib freeimage.lib libboost_log-vc120-mt-1_54.lib libboost_log_setup-vc120-mt-1_54.lib libboost_date_time-vc120-mt-1_54.lib libboost_thread-vc120-mt-1_54.lib libboost_wave-vc120-mt-1_54.lib libboost_regex-vc120-mt-1_54.lib libboost_filesystem-vc120-mt-1_54.lib libboost_system-vc120-mt-1_54.lib build\BasicSceneManager.obj build\BasicSceneNode.obj build\Camera.obj build\GlrProgram.obj build\GraphicsEngine.obj build\Light.obj build\Window.obj build\common\math\Math.obj build\common\io\File.obj build\BasicSceneManager.obj build\BasicSceneNode.obj build\Camera.obj build\GlrProgram.obj build\GraphicsEngine.obj build\Light.obj build\Window.obj build\exceptions\Exception.obj build\exceptions\FormatException.obj build\exceptions\GlException.obj build\exceptions\IoException.obj build\gui\CallbackParameter.obj build\gui\GUI.obj build\gui\GUIObject.obj build\gui\HtmlGuiComponent.obj build\models\Animation.obj build\models\AssImpLoader.obj build\models\Model.obj build\models\ModelLoader.obj build\models\ModelManager.obj build\glw\Animation.obj build\glw\AnimationManager.obj build\glw\Constants.obj build\glw\Material.obj build\glw\MaterialManager.obj build\glw\Mesh.obj build\glw\MeshManager.obj build\glw\OpenGlDevice.obj build\glw\Texture.obj build\glw\TextureManager.obj build\glw\shaders\CPreProcessor.obj build\glw\shaders\GlrParser.obj build\glw\shaders\GlrPreProcessor.obj build\glw\shaders\GlrShader.obj build\glw\shaders\GlrShaderProgram.obj build\glw\shaders\GlslShader.obj build\glw\shaders\GlslShaderProgram.obj build\glw\shaders\ShaderProgramManager.obj
link @c:\users\jarrett\appdata\local\temp\tmpecwym3.lnk
Using tempfile c:\users\jarrett\appdata\local\temp\tmpep9gzl.lnk for command line:
link /nologo /dll /out:build\glr.dll /implib:build\glr.lib /LIBPATH:build /LIBPATH:src /LIBPATH:C:\Users\Jarrett\projects\angelscript-sdk\angelscript\lib /LIBPATH:C:\Users\Jarrett\projects\sqlite3 /LIBPATH:C:\Users\Jarrett\projects\berkelium-win32\lib /LIBPATH:C:\Users\Jarrett\projects\SFML\lib "/LIBPATH:C:\Program Files\Assimp\lib\x86" "/LIBPATH:C:\Program Files (x86)\Boost\lib" /LIBPATH:C:\Users\Jarrett\projects\FreeImage\Dist "/LIBPATH:C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\lib" opengl32.lib glew32.lib berkelium.lib sfml-system.lib sfml-window.lib assimp.lib freeimage.lib libboost_log-vc120-mt-1_54.lib libboost_log_setup-vc120-mt-1_54.lib libboost_date_time-vc120-mt-1_54.lib libboost_thread-vc120-mt-1_54.lib libboost_wave-vc120-mt-1_54.lib libboost_regex-vc120-mt-1_54.lib libboost_filesystem-vc120-mt-1_54.lib libboost_system-vc120-mt-1_54.lib build\BasicSceneManager.obj build\BasicSceneNode.obj build\Camera.obj build\GlrProgram.obj build\GraphicsEngine.obj build\Light.obj build\Window.obj build\common\math\Math.obj build\common\io\File.obj build\BasicSceneManager.obj build\BasicSceneNode.obj build\Camera.obj build\GlrProgram.obj build\GraphicsEngine.obj build\Light.obj build\Window.obj build\exceptions\Exception.obj build\exceptions\FormatException.obj build\exceptions\GlException.obj build\exceptions\IoException.obj build\gui\CallbackParameter.obj build\gui\GUI.obj build\gui\GUIObject.obj build\gui\HtmlGuiComponent.obj build\models\Animation.obj build\models\AssImpLoader.obj build\models\Model.obj build\models\ModelLoader.obj build\models\ModelManager.obj build\glw\Animation.obj build\glw\AnimationManager.obj build\glw\Constants.obj build\glw\Material.obj build\glw\MaterialManager.obj build\glw\Mesh.obj build\glw\MeshManager.obj build\glw\OpenGlDevice.obj build\glw\Texture.obj build\glw\TextureManager.obj build\glw\shaders\CPreProcessor.obj build\glw\shaders\GlrParser.obj build\glw\shaders\GlrPreProcessor.obj build\glw\shaders\GlrShader.obj build\glw\shaders\GlrShaderProgram.obj build\glw\shaders\GlslShader.obj build\glw\shaders\GlslShaderProgram.obj build\glw\shaders\ShaderProgramManager.obj
build\BasicSceneManager.obj : warning LNK4042: object specified more than once; extras ignored
build\BasicSceneNode.obj : warning LNK4042: object specified more than once; extras ignored
build\Camera.obj : warning LNK4042: object specified more than once; extras ignored
build\GlrProgram.obj : warning LNK4042: object specified more than once; extras ignored
build\GraphicsEngine.obj : warning LNK4042: object specified more than once; extras ignored
build\Light.obj : warning LNK4042: object specified more than once; extras ignored
build\Window.obj : warning LNK4042: object specified more than once; extras ignored
LINK : fatal error LNK1104: cannot open file 'libboost_log-vc110-mt-1_54.lib'
scons: building terminated because of errors.
scons: *** [build/glr.dll] Error 1104我很好奇为什么它试图链接到libboost_log-vc110-mt-1_54.lib而不是libboost_log-vc120-mt-1_54.lib,这正是我在链接命令中指定的。而且,据我所知,vcxxx是编译器标记boost用来判断编译器构建boost library...so的版本--几乎就像scons认为boost是使用Visual 2012构建的,这将是vc110.我不确定。
发布于 2013-09-25 14:21:03
事实证明,这是boost 1.54不知道2013年MSVC的一个问题。
我下载了boost主干(1.55),编译,并正确链接。
https://stackoverflow.com/questions/18951355
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