正如标题说的那样,在Mac上,KeyRelease事件根本不会在全屏模式下触发(还没有测试过Linux/Windows,可能也会中断)。
下面是代码:
sf::ContextSettings settings;
settings.antialiasingLevel = 8;
sf::RenderWindow window(sf::VideoMode::getDesktopMode(), "My Game", sf::Style::Fullscreen, settings);
window.setFramerateLimit(60);
window.setVerticalSyncEnabled(true);
window.setMouseCursorVisible(false);
while (window.isOpen())
{
while (window.pollEvent(event))
{
// Close window : exit
if (event.type == sf::Event::Closed) {
window.close();
}
if (event.type == sf::Event::KeyPressed) {
switch (event.key.code) {
case sf::Keyboard::Escape: // Escape pressed : exit
window.close();
break;
default:
game->handleKeyCode(event.key.code);
break;
}
} else if(event.type == sf::Event::KeyReleased) {
printf("KeyRelease Fired!\n");
}
}
}如果我不使用全屏模式,而是像这样初始化window,那么KeyRelease事件就能正常工作:
sf::RenderWindow window(sf::VideoMode(1400, 950), "My Game", sf::Style::Default, settings);发布于 2013-09-20 20:40:52
一个最近承诺修复了这个问题。从git编译SFML应该可以解决这个问题。有关编译的详细信息,请参阅官方教程。
https://stackoverflow.com/questions/18802615
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