如果我想创建一个数组缓冲区,我编写:var buff = new ArrayBuffer(size)
但是,如何调整现有缓冲区的大小呢?我的意思是,在缓冲区的末尾再加一些字节。
发布于 2013-09-03 20:54:11
var buff = new ArrayBuffer(32);
buff[31] = 43;
var newBuff = new ArrayBuffer(buff.byteLength*2);
for (var i=0;i<buff.byteLength;i++){
newBuff[i] = buff[i];
}
buff = newBuff;我在C++做过这样的事。只需创建一个较大的数组并将内容复制到上面,然后返回较大的数组并将其设置为原始数组。
发布于 2016-10-29 23:38:36
ArrayBuffer本身没有设置。不过,set在TypedArray上。像这样使用:
var oldBuffer = new ArrayBuffer(20);
var newBuffer = new ArrayBuffer(40);
new Uint8Array(newBuffer).set(oldBuffer);发布于 2017-10-08 13:22:38
这样做的方法是ArrayBuffer.transfer(oldBuffer, newByteLength),如下所示:
var buffA = new ArrayBuffer(30);
var buffB = ArrayBuffer.transfer(buffA, 40);
// buffA is now an empty array buffer (`buffA.byteLength === 0`)
// whereas buffB is a new buffer that starts with a's contents
// and ends with 10 bytes that are 0s.
// Much faster than manually copying. You could even just do:
var buffA = new ArrayBuffer(30);
buffA = ArrayBuffer.transfer(buffA, 40);
// Or as a prototype method
ArrayBuffer.prototype.resize = function(newByteLength) {
return ArrayBuffer.transfer(this, newByteLength);
}
var buffA = new ArrayBuffer(30);
buffA = buffA.resize(40);然而(截至2017年10月),浏览器支持率为0% (甚至连Node.js支持都没有),甚至还没有起草。
在可用之前,您可以使用页面上给定的多边形填充,它一次复制8个字节,因此对于大型数组(虽然它没有空给定的数组,这是不可能的),速度相对较快。
下面是一个使用.prototype.set而不是for循环的修改版本:
if (!ArrayBuffer.transfer) {
ArrayBuffer.transfer = function(oldBuffer, newByteLength) {
var srcBuffer = Object(oldBuffer);
var destBuffer = new ArrayBuffer(newByteLength);
if (!(srcBuffer instanceof ArrayBuffer) || !(destBuffer instanceof ArrayBuffer)) {
throw new TypeError('Source and destination must be ArrayBuffer instances');
}
var copylen = Math.min(srcBuffer.byteLength, destBuffer.byteLength);
/* Copy 8 bytes at a time */
var length = Math.trunc(copylen / 64);
(new Float64Array(destBuffer, 0, length))
.set(new Float64Array(srcBuffer, 0, length));
/* Copy the remaining 0 to 7 bytes, 1 byte at a time */
var offset = length * 64;
length = copylen - offset;
(new Uint8Array(srcBuffer, offset, length))
.set(new Uint8Array(destBuffer, offset, length));
return destBuffer;
};
}编辑
不使用ArrayBuffer命名空间的上述替代版本,并采取稍微不同的方法
function arrayBufferTransfer(oldBuffer, newByteLength) {
const
srcArray = new Uint8Array(oldBuffer),
destArray = new Uint8Array(newByteLength),
copylen = Math.min(srcArray.buffer.byteLength, destArray.buffer.byteLength),
floatArrayLength = Math.trunc(copylen / 8),
floatArraySource = new Float64Array(srcArray.buffer,0,floatArrayLength),
floarArrayDest = new Float64Array(destArray.buffer,0,floatArrayLength);
floarArrayDest.set(floatArraySource);
let bytesCopied = floatArrayLength * 8;
// slowpoke copy up to 7 bytes.
while (bytesCopied < copylen ) {
destArray[bytesCopied]=srcArray[bytesCopied];
bytesCopied++;
}
return destArray.buffer;
}https://stackoverflow.com/questions/18600895
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