我有一段被赋予的处理代码,它似乎正在设置一个随机傅里叶级数。不幸的是,尽管我努力提高我的数学技能,我不知道它在做什么,我发现文章没有多大帮助。
我试图扩展这段代码,这样我就可以在下面的代码创建的斜面上画一条切线。我能找到的最接近回答这个问题的是在数学论坛中。不幸的是,我并不真正理解正在讨论的是什么,或者它是否真的与我的情况相关。
任何帮助,我将如何去计算切线在这条曲线上的一个特定点,将是非常感谢。
更新截至06/17/13
我一直在玩这个,但没有成功。这是我所能做的最好的,而且我怀疑我是否正确地应用了导数来找到切线(或者即使我已经正确地找到了这个导数)。而且,我开始担心,即使其他一切都是正确的,我也没有正确地划定界限。如果有人能对此提供意见,我将不胜感激。
final int w = 800;
final int h = 480;
double[] skyline;
PImage img;
int numOfDeriv = 800;
int derivModBy = 1; //Determines how many points will be checked
int time;
int timeDelay = 1000;
int iter;
double[] derivatives;
void setup() {
noStroke();
size(w, h);
fill(0,128,255);
rect(0,0,w,h);
int t[] = terrain(w,h);
fill(77,0,0);
for(int i=0; i < w; i++){
rect(i, h, 1, -1*t[i]);
}
time = millis();
timeDelay = 100;
iter =0;
img = get();
}
void draw() {
int dnum = 0; //Current position of derivatives
if(iter == numOfDeriv) iter = 0;
if (millis() > time + timeDelay){
image(img, 0, 0, width, height);
strokeWeight(4);
stroke(255,0,0);
point((float)iter*derivModBy, height-(float)skyline[iter*derivModBy]);
strokeWeight(1);
stroke(255,255,0);
print("At x = ");
print(iter);
print(", y = ");
print(skyline[iter]);
print(", derivative = ");
print((float)derivatives[iter]);
print('\n');
lineAngle(iter, (int)(height-skyline[iter]), (float)derivatives[iter], 100);
lineAngle(iter, (int)(height-skyline[iter]), (float)derivatives[iter], -100);
stroke(126);
time = millis();
iter += 1;
}
}
void lineAngle(int x, int y, float angle, float length)
{
line(x, y, x+cos(angle)*length, y-sin(angle)*length);
}
int[] terrain(int w, int h){
width = w;
height = h;
//min and max bracket the freq's of the sin/cos series
//The higher the max the hillier the environment
int min = 1, max = 6;
//allocating horizon for screen width
int[] horizon = new int[width];
skyline = new double[width];
derivatives = new double[numOfDeriv];
//ratio of amplitude of screen height to landscape variation
double r = (int) 2.0/5.0;
//number of terms to be used in sine/cosine series
int n = 4;
int[] f = new int[n*2];
//calculating omegas for sine series
for(int i = 0; i < n*2 ; i ++){
f[i] = (int) random(max - min + 1) + min;
}
//amp is the amplitude of the series
int amp = (int) (r*height);
int dnum = 0; //Current number of derivatives
for(int i = 0 ; i < width; i ++){
skyline[i] = 0;
double derivative = 0.0;
for(int j = 0; j < n; j++){
if(i % derivModBy == 0){
derivative += ( cos( (f[j]*PI*i/height) * f[j]*PI/height) -
sin(f[j+n]*PI*i/height) * f[j+n]*PI/height);
}
skyline[i] += ( sin( (f[j]*PI*i/height) ) + cos(f[j+n]*PI*i/height) );
}
skyline[i] *= amp/(n*2);
skyline[i] += (height/2);
skyline[i] = (int)skyline[i];
horizon[i] = (int)skyline[i];
derivative *= amp/(n*2);
if(i % derivModBy == 0){
derivatives[dnum++] = derivative;
derivative = 0;
}
}
return horizon;
}
void reset() {
time = millis();
}发布于 2013-06-19 21:27:18
我收到了通过processing.org形式上的“夸克”回答这个问题。本质上,问题是,我取的是级数每个项的导数,而不是整个级数之和的导数。而且,我也没有正确地应用我的结果。
这是夸克的代码,只要它能解决这个问题。
final int w = 800;
final int h = 480;
float[] skyline;
PImage img;
int numOfDeriv = 800;
int derivModBy = 1; //Determines how many points will be checked
int time;
int timeDelay = 1000;
int iter;
float[] tangents;
public void setup() {
noStroke();
size(w, h);
fill(0, 128, 255);
rect(0, 0, w, h);
terrain(w, h);
fill(77, 0, 0);
for (int i=0; i < w; i++) {
rect(i, h, 1, -1*(int)skyline[i]);
}
time = millis();
timeDelay = 100;
iter =0;
img = get();
}
public void draw() {
if (iter == numOfDeriv) iter = 0;
if (millis() > time + timeDelay) {
image(img, 0, 0, width, height);
strokeWeight(4);
stroke(255, 0, 0);
point((float)iter*derivModBy, height-(float)skyline[iter*derivModBy]);
strokeWeight(1);
stroke(255, 255, 0);
print("At x = ");
print(iter);
print(", y = ");
print(skyline[iter]);
print(", derivative = ");
print((float)tangents[iter]);
print('\n');
lineAngle(iter, (int)(height-skyline[iter]), (float)tangents[iter], 100);
lineAngle(iter, (int)(height-skyline[iter]), (float)tangents[iter], -100);
stroke(126);
time = millis();
iter += 1;
}
}
public void lineAngle(int x, int y, float angle, float length) {
line(x, y, x+cos(angle)*length, y-sin(angle)*length);
}
public void terrain(int w, int h) {
//min and max bracket the freq's of the sin/cos series
//The higher the max the hillier the environment
int min = 1, max = 6;
skyline = new float[w];
tangents = new float[w];
//ratio of amplitude of screen height to landscape variation
double r = (int) 2.0/5.0;
//number of terms to be used in sine/cosine series
int n = 4;
int[] f = new int[n*2];
//calculating omegas for sine series
for (int i = 0; i < n*2 ; i ++) {
f[i] = (int) random(max - min + 1) + min;
}
//amp is the amplitude of the series
int amp = (int) (r*h);
for (int i = 0 ; i < w; i ++) {
skyline[i] = 0;
for (int j = 0; j < n; j++) {
skyline[i] += ( sin( (f[j]*PI*i/h) ) + cos(f[j+n]*PI*i/h) );
}
skyline[i] *= amp/(n*2);
skyline[i] += (h/2);
}
for (int i = 1 ; i < w - 1; i ++) {
tangents[i] = atan2(skyline[i+1] - skyline[i-1], 2);
}
tangents[0] = atan2(skyline[1] - skyline[0], 1);
tangents[w-1] = atan2(skyline[w-2] - skyline[w-1], 1);
}
void reset() {
time = millis();
}发布于 2013-06-11 19:49:07
在这个特殊的情况下,你不需要对傅里叶级数有太多的了解,只是它有这样的形式:
A0 + A1*cos(x) + A2*cos(2*x) + A3*cos(3*x) +... + B1*sin(x) + B2*sin(x) +...通常,您会得到一个函数f(x),您需要找到An和Bn的值,这样Fourier级数就可以在某些区间[a, b]中收敛到您的函数(添加更多的项)。
然而,在这种情况下,他们想要一个看起来像不同的块和凹坑的随机函数(或者上下文可能建议的山丘和山谷),所以他们从Fourier级数中选择了min和max之间的随机项,并将它们的系数设置为1(否则概念上为0)。它们还满足于一个由4个正弦项和4个余弦项组成的Fourier级数(这当然比无限多项更容易管理)。这意味着它们的Fourier级数看起来像不同频率的不同正弦和余弦函数相加(而且它们都有相同的振幅)。
如果您还记得以下几个方面的话,就很容易找到它的导数:
sin(n*x)' = n * cos(x)
cos(n*x)' = -n * sin(x)
(f(x) + g(x))' = f'(x) + g'(x)因此,计算导数的循环如下所示:
for(int j = 0; j < n; j++){
derivative += ( cos( (f[j]*PI*i/height) * f[j]*PI/height) - \
sin(f[j+n]*PI*i/height) * f[j+n]*PI/height);
}在某个时候,i (注意,导数是关于i的,因为它是代表我们在这里的x位置的变量)。
希望有了这个,你就能在i点上计算切线的方程了。
更新
在你做skyline[i] *= amp/(n*2);的时候,你也必须相应地调整你的导数,derivative *= amp/(n*2);,但是当你做skyline[i] += height/2;时,你的导数不需要调整
https://stackoverflow.com/questions/17050916
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