我正在开发一个基于android的跟踪系统,使用摄像头和android上的其他传感器。我感兴趣的是从AndAR读取转换矩阵,而不是在检测到标记时显示某个对象(例如立方体)。我有另一个使用ARToolkit风格开发的跟踪系统,名为jARToolkit,它运行在台式计算机上,并给出网络摄像机和模式之间的转换矩阵。现在,我正在从AndAR获得转换矩阵,但是如果我们将它与从jARToolkit获得的转换矩阵进行比较,它是完全不同的。原因可能是以下问题-
如果有人能帮我解决这些问题,或者让我知道我错过了什么,我将不胜感激。提前谢谢。
下面是我正在使用的代码。它与AndAR文档中的内容基本相同。
boolean keepRunning = true;
try {
ARToolkit artoolkit = getArtoolkit();
CustomObject object_hiro = new CustomObject("test_hiro", "hiro.patt", 80.0,new double[] { 0, 0 });
artoolkit.registerARObject(object_hiro);
}
catch (AndARException ex)
{
System.out.println("");
}
while(keepRunning)
{
double[] transMatrix = (double[]) object_hiro.getTransMatrix();
}这是CustomObject.java -
import java.nio.FloatBuffer;
import javax.microedition.khronos.opengles.GL10;
import edu.dhbw.andar.ARObject;
import edu.dhbw.andar.pub.SimpleBox;
import edu.dhbw.andar.util.GraphicsUtil;
/**
* An example of an AR object being drawn on a marker.
* @author tobi
*
*/
public class CustomObject extends ARObject {
public CustomObject(String name, String patternName,
double markerWidth, double[] markerCenter) {
super(name, patternName, markerWidth, markerCenter);
float mat_ambientf[] = {0f, 1.0f, 0f, 1.0f};
float mat_flashf[] = {0f, 1.0f, 0f, 1.0f};
float mat_diffusef[] = {0f, 1.0f, 0f, 1.0f};
float mat_flash_shinyf[] = {50.0f};
mat_ambient = GraphicsUtil.makeFloatBuffer(mat_ambientf);
mat_flash = GraphicsUtil.makeFloatBuffer(mat_flashf);
mat_flash_shiny = GraphicsUtil.makeFloatBuffer(mat_flash_shinyf);
mat_diffuse = GraphicsUtil.makeFloatBuffer(mat_diffusef);
}
public CustomObject(String name, String patternName,
double markerWidth, double[] markerCenter, float[] customColor) {
super(name, patternName, markerWidth, markerCenter);
float mat_flash_shinyf[] = {50.0f};
mat_ambient = GraphicsUtil.makeFloatBuffer(customColor);
mat_flash = GraphicsUtil.makeFloatBuffer(customColor);
mat_flash_shiny = GraphicsUtil.makeFloatBuffer(mat_flash_shinyf);
mat_diffuse = GraphicsUtil.makeFloatBuffer(customColor);
}
private SimpleBox box = new SimpleBox();
private FloatBuffer mat_flash;
private FloatBuffer mat_ambient;
private FloatBuffer mat_flash_shiny;
private FloatBuffer mat_diffuse;
/**
* Everything drawn here will be drawn directly onto the marker,
* as the corresponding translation matrix will already be applied.
*/
@Override
public final void draw(GL10 gl) {
super.draw(gl);
gl.glMaterialfv(GL10.GL_FRONT_AND_BACK, GL10.GL_SPECULAR,mat_flash);
gl.glMaterialfv(GL10.GL_FRONT_AND_BACK, GL10.GL_SHININESS, mat_flash_shiny);
gl.glMaterialfv(GL10.GL_FRONT_AND_BACK, GL10.GL_DIFFUSE, mat_diffuse);
gl.glMaterialfv(GL10.GL_FRONT_AND_BACK, GL10.GL_AMBIENT, mat_ambient);
//draw cube
gl.glColor4f(1.0f, 0f, 0, 1.0f);
gl.glTranslatef( 0.0f, 0.0f, 12.5f );
box.draw(gl);
}
@Override
public void init(GL10 gl) {
// TODO Auto-generated method stub
}
}如果我需要提供更多的信息,请告诉我。谢谢
发布于 2013-05-10 15:33:09
原始C ARToolKit有两种类型的转换与标记关联:
在AndAR中:
在JARToolKit中:
也许您可以访问AndAR和JARToolKit之间的另一个矩阵。
该单位相对于您的标记大小。通常它以mm为单位,参数在您的object_hiro声明中: 80.0表示80毫米宽。您可以将标记打印到此大小,以便在物理对象和虚拟内容之间进行匹配。
https://stackoverflow.com/questions/16287297
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