我正在用JRuby编写一个使用Slick2D库的游戏。我不知道如何使Rawr宝石正确地捆绑我的应用程序,没有错误。
rake rawr:jar。正确生成包,没有错误。java -jar package/jar/mygame.jar运行应用程序。rake rawr:bundle:app会生成一个MacOSX应用程序,没有错误。package/osx/mygame.app失败时出错:
线程"main“中的(`org.newdawn.slick.AppGameContainer')异常:(NameError)缺少类或大写包名
如果我将package目录移到其他地方并尝试使用java -jar package/jar/mygame.jar命令,也会发生同样的情况。为什么"org.newdawn.slick.AppGameContainer“会丢失,而所有其他声明似乎都正常呢?
下面是应用程序源代码:
require 'java'
require 'lib/java/lwjgl.jar'
require 'lib/java/slick.jar'
java_import org.newdawn.slick.BasicGame
java_import org.newdawn.slick.GameContainer
java_import org.newdawn.slick.Graphics
java_import org.newdawn.slick.Image
java_import org.newdawn.slick.Input
java_import org.newdawn.slick.SlickException
java_import org.newdawn.slick.AppGameContainer
class PongGame < BasicGame
def render(container, graphics)
@bg.draw(0, 0)
@ball.draw(@ball_x, @ball_y)
@paddle.draw(@paddle_x, 400)
graphics.draw_string('RubyPong (ESC to exit)', 8, container.height - 30)
end
def init(container)
@bg = Image.new('bg.png')
@ball = Image.new('ball.png')
@paddle = Image.new('paddle.png')
@paddle_x = 200
@ball_x = 200
@ball_y = 200
@ball_angle = 45
end
def update(container, delta)
input = container.get_input
container.exit if input.is_key_down(Input::KEY_ESCAPE)
if input.is_key_down(Input::KEY_LEFT) && @paddle_x > 0
@paddle_x -= 0.3 * delta
end
if input.is_key_down(Input::KEY_RIGHT) && @paddle_x < container.width - @paddle.width
@paddle_x += 0.3 * delta
end
@ball_x += 0.3 * delta * Math.cos(@ball_angle * Math::PI / 180)
@ball_y -= 0.3 * delta * Math.sin(@ball_angle * Math::PI / 180)
if (@ball_x > container.width - @ball.width) || (@ball_y < 0) || (@ball_x < 0)
@ball_angle = (@ball_angle + 90) % 360
end
if @ball_y > container.height
@paddle_x = 200
@ball_x = 200
@ball_y = 200
@ball_angle = 45
end
if @ball_x >= @paddle_x && @ball_x <= (@paddle_x + @paddle.width) && @ball_y.round >= (400 - @ball.height)
@ball_angle = (@ball_angle + 90) % 360
end
end
end
app = AppGameContainer.new(PongGame.new('RubyPong'))
app.set_display_mode(640, 480, false)
app.startRawr build_configuration.rb文件:
configuration do |c|
# The name for your resulting application file (e.g., if the project_name is 'foo' then you'll get foo.jar, foo.exe, etc.)
# default value: "mygame"
#
#c.project_name = "mygame"
# Undocumented option 'output_dir'
# default value: "package"
#
#c.output_dir = "package"
# The type of executable to create (console or gui)
# default value: "gui"
#
#c.executable_type = "gui"
# The main ruby file to invoke, minus the .rb extension
# default value: "main"
#
c.main_ruby_file = "pong"
# The fully-qualified name of the main Java file used to initiate the application.
# default value: "org.monkeybars.rawr.Main"
#
#c.main_java_file = "org.monkeybars.rawr.Main"
# A list of directories where source files reside
# default value: ["src"]
#
#c.source_dirs = ["src"]
# A list of regexps of files to exclude
# default value: []
#
#c.source_exclude_filter = []
# The base directory that holds Mirah files, or subdirectories with Mirah files.
# default value: "src"
#
#c.mirah_source_root = "src"
# Whether Ruby source files should be compiled into .class files. Setting this to true currently breaks packaging
# default value: false
#
#c.compile_ruby_files = false
# A list of individual Java library files to include.
# default value: []
#
#c.java_lib_files = []
# A list of directories for rawr to include . All files in the given directories get bundled up.
# default value: ["lib/java"]
#
#c.java_lib_dirs = ["lib/java"]
# A list of files that will be copied into the `<output_dir>/jar` folder. Note that the files maintain their directory path when copied.
# default value: []
#
#c.files_to_copy = []
# Undocumented option 'source_jvm_version'
# default value: 1.7
#
#c.source_jvm_version = 1.7
# Undocumented option 'target_jvm_version'
# default value: 1.7
#
#c.target_jvm_version = 1.7
# Undocumented option 'jvm_arguments'
# default value: ""
#
#c.jvm_arguments = ""
# Undocumented option 'java_library_path'
# default value: ""
#
#c.java_library_path = ""
# Undocumented option 'extra_user_jars'
# default value: {}
#
#c.extra_user_jars[:data] = { :directory => 'data/images/png',
# :location_in_jar => 'images',
# :exclude => /*.bak$/ }
# Undocumented option 'verbose'
# default value: false
#
#c.verbose = false
# Undocumented option 'mac_do_not_generate_plist'
# default value: false
#
#c.mac_do_not_generate_plist = false
# working directory specified in plist file
# default value: "$APP_PACKAGE"
#
#c.mac_plist_working_directory = "$APP_PACKAGE"
# Undocumented option 'mac_icon_path'
# default value: nil
#
#c.mac_icon_path = nil
# Undocumented option 'windows_icon_path'
# default value: nil
#
#c.windows_icon_path = nil
end植树造林项目:
- mygame/
|
|- lib/
| |- java/
| |- lwjgl.jar
| |- slick.jar
|
|- src/
| |- pong.rb
| |- org/
| |- monkeybars/
| |- rawr/
| |- Main.java
|
|- ball.png
|- bg.png
|- build_configuration.rb
|- libjinput-osx.jnilib
|- liblwjgl.jnilib
|- openal.dylib
|- paddle.png
|- RakefilePS :我从存档中获得了代码,提供了这里,并将其更改为符合Rawr默认值。
发布于 2013-04-11 16:18:44
基本上,问题是LWJGL本地用户需要与mygame.jar位于同一个文件夹中。
这样,当您运行rake rawr:bundle:app时,它们会被捆绑在应用程序中,并且将包目录移到其他地方也会工作。
这个错误的不冗长有点误导人。
将其添加到build_configuration.rb中将有效:
# A list of files that will be copied into the `<output_dir>/jar` folder.
c.files_to_copy = [
"libjinput-osx.jnilib",
"liblwjgl.jnilib",
"openal.dylib"
]https://stackoverflow.com/questions/15946325
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