安装在我的网站上安装了Soundmanager2。自动生成指向MP3s的链接。
问题使用360-ui,我看到声音加载,因为它播放的动画就像在这个演示(http://www.schillmania.com/projects/soundmanager2/demo/360-player/)的左上角,但它不播放,秒计数器不移动。
我如何加载播放器
<link rel="stylesheet" type="text/css" href="/css/360player.css" />
<link rel="stylesheet" type="text/css" href="/css/flashblock.css" />
<!-- special IE-only canvas fix -->
<!--[if IE]><script type="text/javascript" src="/js/excanvas.compiled.js"></script><![endif]-->
<!-- Apache-licensed animation library -->
<script type="text/javascript" src="/js/berniecode-animator.js"></script>
<script type="text/javascript" src="/js/soundmanager2.js"></script>
<script type="text/javascript" src="/js/360player.js"></script>
<script type="text/javascript">
soundManager.setup({
// path to directory containing SM2 SWF
url: '/swf/', debugMode: true
});
</script>调试代码
-- SoundManager 2: HTML5 support tests (/^(probably|maybe)$/i): mp3: true (preferring flash), mp4: true (preferring flash), ogg: true, wav: true -- soundmanager2.js:1155
-- SoundManager 2 V2.97a.20121104 (AS3/Flash 9) + HTML5 audio, high performance mode, normal polling, wmode: transparent, flashBlock mode -- soundmanager2.js:1155
soundManager::createMovie(): Trying to load /swf/soundmanager2_flash9_debug.swf soundmanager2.js:1155
soundManager::initMovie(): Waiting for ExternalInterface call from Flash... soundmanager2.js:1157
soundManager::externalInterfaceOK() (~2 ms) soundmanager2.js:1157
soundManager::init() soundmanager2.js:1157
soundManager: Attempting JS to Flash call... soundmanager2.js:1157
(Flash): SM2 SWF V2.97a.20121104 (AS3/Flash 9) soundmanager2.js:1157
Flash security sandbox type: remote soundmanager2.js:1157
(Flash): JS to/from Flash OK soundmanager2.js:1157
(Flash): Enabling polling, 10 ms interval soundmanager2.js:1157
-- SoundManager 2 loaded (OK) -- soundmanager2.js:1155
soundManager: Firing 1 onready() item soundmanager2.js:1157
threeSixtyPlayer.init() soundmanager2.js:1157
threeSixtyPlayer.init(): Found 5 relevant items. soundmanager2.js:1157
handleClick() soundmanager2.js:1157
soundManager.createSound(): ui360Sound0 (http://clients.activemd.net/external/x.mp3) soundmanager2.js:1155
SMSound() merged options: {
id: ui360Sound0,
url: http://clients.activemd.net/external/x.mp3,
onplay: { pl.removeClass(this._360data.oUIBox,this._360data.className); t... },
onstop: { pl.removeClass(this._360data.oUIBox,this._360data.className); t... },
onpause: { pl.removeClass(this._360data.oUIBox,this._360data.className); t... },
onresume: { pl.removeClass(this._360data.oUIBox,this._360data.className); t... },
onfinish: { var nextLink; pl.removeClass(this._360data.oUIBox,this._360data... },
onbufferchange: { if (this.isBuffering) { pl.addClass(this._360data.oUIBox,pl.css... },
whileloading: { if (this.paused) { self.updatePlaying.apply(this); } }... },
whileplaying: { self.updatePlaying.apply(this); this._360data.fps++; }... },
useWaveformData: 0,
useEQData: 0,
usePeakData: 0,
autoLoad: false,
autoPlay: false,
loops: 1,
multiShot: true,
multiShotEvents: false,
pan: 0,
stream: true,
usePolicyFile: false,
volume: 100,
isMovieStar: false,
bufferTime: 3
} soundmanager2.js:1157
(Flash): SoundManager2_SMSound_AS3: Got duration: 0, autoPlay: false soundmanager2.js:1157
SMSound.play(): Attempting to load "ui360Sound0" soundmanager2.js:1155
SMSound.load(): http://clients.activemd.net/external/x.mp3 soundmanager2.js:1155
SMSound.play(): "ui360Sound0" is starting to play soundmanager2.js:1157
fanOut: ui360Sound0: http://clients.activemd.net/external/x.mp3 soundmanager2.js:1157
SMSound._onbufferchange(): 1 soundmanager2.js:1157
(Flash): start (ui360Sound0): 0 soundmanager2.js:1157
SMSound._onbufferchange(): 0 soundmanager2.js:1157
SMSound._onload(): "ui360Sound0" loaded.,古怪,,链接在Chrome视图中是可点击的,MP3在一个单独的浏览器窗口中打开并正常运行(默认情况下,单击Chrome中的MP3链接)
的一个可能的理论,的声音正在加载,但没有被告知“好的,继续发挥自己”。
,另一个可能的理论, jQuery,不知怎么搞的。
请帮助我确定为什么我的声音加载,但不播放。
谢谢。瑞克
发布于 2013-02-27 15:58:19
我只是在自动播放上遇到了类似的问题。它在Safari中运行得很好,但是Chrome和FireFox,IE刚刚追踪到他们在玩什么,什么都没有发生。我最终输入了一个setTimeout来调用soundManager.play(id),但我并不喜欢这样做。
我注意到其他开发人员使用click()事件来触发歌曲。我不知道通过点击事件来传递这个小延迟是否它需要让它播放或不播放,但我尝试将超时设置为200,500+毫秒似乎是它的票。我还认为,当自动播放失败时,缓冲事件或加载事件可能会触发播放。同时,在soundManager.play(E)之后调用soundManager.createSound(Id)对我来说绝对没有任何作用。
我添加了一个onbufferchange事件并检查了playState。如果不是我让它玩的话。消除了对setTimeout的需求。
https://stackoverflow.com/questions/13996685
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