我使用了相当多的TPL数据流,但在一个我无法解决的问题上却步履蹒跚:
我有以下架构:
BroadCastBlock<List<object1>> -> 2不同的TransformBlock<List<Object1>, Tuple<int, List<Object1>>> ->都链接到TransformManyBlock<Tuple<int, List<Object1>>, Object2>
在链的末尾,我改变了TransformManyBlock中的lambda表达式:(a)对流元组执行操作的代码,(b)根本没有代码。
在TransformBlocks中,我测量从第一个条目到达开始到TransformBlock.Completion指示块完成时停止的时间(broadCastBlock链接到propagateCompletion设置为true的转换块)。
我无法调和的是,为什么(b)中的transformBlocks完成速度比(a)快5-6倍。这完全违背了整个TDF设计意图的意图。转换块中的项被传递给transfromManyBlock,因此,当转换块完成时,transformManyBlock对那些影响的项做了什么,这一点都不重要。我看不出为什么transfromManyBlock中发生的任何事情都可能对前面的TransformBlocks产生影响。
有人能调和这个奇怪的观察吗?
这里有一些代码来显示不同之处。运行代码时,请确保更改以下两行:
tfb1.transformBlock.LinkTo(transformManyBlock);
tfb2.transformBlock.LinkTo(transformManyBlock);至:
tfb1.transformBlock.LinkTo(transformManyBlockEmpty);
tfb2.transformBlock.LinkTo(transformManyBlockEmpty);以观察前面的transformBlocks在运行时的差异。
class Program
{
static void Main(string[] args)
{
Test test = new Test();
test.Start();
}
}
class Test
{
private const int numberTransformBlocks = 2;
private int currentGridPointer;
private Dictionary<int, List<Tuple<int, List<Object1>>>> grid;
private BroadcastBlock<List<Object1>> broadCastBlock;
private TransformBlockClass tfb1;
private TransformBlockClass tfb2;
private TransformManyBlock<Tuple<int, List<Object1>>, Object2>
transformManyBlock;
private TransformManyBlock<Tuple<int, List<Object1>>, Object2>
transformManyBlockEmpty;
private ActionBlock<Object2> actionBlock;
public Test()
{
grid = new Dictionary<int, List<Tuple<int, List<Object1>>>>();
broadCastBlock = new BroadcastBlock<List<Object1>>(list => list);
tfb1 = new TransformBlockClass();
tfb2 = new TransformBlockClass();
transformManyBlock = new TransformManyBlock<Tuple<int, List<Object1>>, Object2>
(newTuple =>
{
for (int counter = 1; counter <= 10000000; counter++)
{
double result = Math.Sqrt(counter + 1.0);
}
return new Object2[0];
});
transformManyBlockEmpty
= new TransformManyBlock<Tuple<int, List<Object1>>, Object2>(
tuple =>
{
return new Object2[0];
});
actionBlock = new ActionBlock<Object2>(list =>
{
int tester = 1;
//flush transformManyBlock
});
//linking
broadCastBlock.LinkTo(tfb1.transformBlock
, new DataflowLinkOptions
{ PropagateCompletion = true }
);
broadCastBlock.LinkTo(tfb2.transformBlock
, new DataflowLinkOptions
{ PropagateCompletion = true }
);
//link either to ->transformManyBlock or -> transformManyBlockEmpty
tfb1.transformBlock.LinkTo(transformManyBlock);
tfb2.transformBlock.LinkTo(transformManyBlock);
transformManyBlock.LinkTo(actionBlock
, new DataflowLinkOptions
{ PropagateCompletion = true }
);
transformManyBlockEmpty.LinkTo(actionBlock
, new DataflowLinkOptions
{ PropagateCompletion = true }
);
//completion
Task.WhenAll(tfb1.transformBlock.Completion
, tfb2.transformBlock.Completion)
.ContinueWith(_ =>
{
transformManyBlockEmpty.Complete();
transformManyBlock.Complete();
});
transformManyBlock.Completion.ContinueWith(_ =>
{
Console.WriteLine("TransformManyBlock (with code) completed");
});
transformManyBlockEmpty.Completion.ContinueWith(_ =>
{
Console.WriteLine("TransformManyBlock (empty) completed");
});
}
public void Start()
{
const int numberBlocks = 100;
const int collectionSize = 300000;
//send collection numberBlock-times
for (int i = 0; i < numberBlocks; i++)
{
List<Object1> list = new List<Object1>();
for (int j = 0; j < collectionSize; j++)
{
list.Add(new Object1(j));
}
broadCastBlock.Post(list);
}
//mark broadCastBlock complete
broadCastBlock.Complete();
Console.WriteLine("Core routine finished");
Console.ReadLine();
}
}
class TransformBlockClass
{
private Stopwatch watch;
private bool isStarted;
private int currentIndex;
public TransformBlock<List<Object1>, Tuple<int, List<Object1>>> transformBlock;
public TransformBlockClass()
{
isStarted = false;
watch = new Stopwatch();
transformBlock = new TransformBlock<List<Object1>, Tuple<int, List<Object1>>>
(list =>
{
if (!isStarted)
{
StartUp();
isStarted = true;
}
return new Tuple<int, List<Object1>>(currentIndex++, list);
});
transformBlock.Completion.ContinueWith(_ =>
{
ShutDown();
});
}
private void StartUp()
{
watch.Start();
}
private void ShutDown()
{
watch.Stop();
Console.WriteLine("TransformBlock : Time elapsed in ms: "
+ watch.ElapsedMilliseconds);
}
}
class Object1
{
public int val { get; private set; }
public Object1(int val)
{
this.val = val;
}
}
class Object2
{
public int value { get; private set; }
public List<Object1> collection { get; private set; }
public Object2(int value, List<Object1> collection)
{
this.value = value;
this.collection = collection;
}
}*编辑:我发布了另一段代码,这次使用的是值类型的集合,我无法重现我在上面的代码中观察到的问题。传递引用类型并同时操作它们(甚至在不同的数据流块中)是否会阻塞并引起争用?
class Program
{
static void Main(string[] args)
{
Test test = new Test();
test.Start();
}
}
class Test
{
private BroadcastBlock<List<int>> broadCastBlock;
private TransformBlock<List<int>, List<int>> tfb11;
private TransformBlock<List<int>, List<int>> tfb12;
private TransformBlock<List<int>, List<int>> tfb21;
private TransformBlock<List<int>, List<int>> tfb22;
private TransformManyBlock<List<int>, List<int>> transformManyBlock1;
private TransformManyBlock<List<int>, List<int>> transformManyBlock2;
private ActionBlock<List<int>> actionBlock1;
private ActionBlock<List<int>> actionBlock2;
public Test()
{
broadCastBlock = new BroadcastBlock<List<int>>(item => item);
tfb11 = new TransformBlock<List<int>, List<int>>(item =>
{
return item;
});
tfb12 = new TransformBlock<List<int>, List<int>>(item =>
{
return item;
});
tfb21 = new TransformBlock<List<int>, List<int>>(item =>
{
return item;
});
tfb22 = new TransformBlock<List<int>, List<int>>(item =>
{
return item;
});
transformManyBlock1 = new TransformManyBlock<List<int>, List<int>>(item =>
{
Thread.Sleep(100);
//or you can replace the Thread.Sleep(100) with actual work,
//no difference in results. This shows that the issue at hand is
//unrelated to starvation of threads.
return new List<int>[1] { item };
});
transformManyBlock2 = new TransformManyBlock<List<int>, List<int>>(item =>
{
return new List<int>[1] { item };
});
actionBlock1 = new ActionBlock<List<int>>(item =>
{
//flush transformManyBlock
});
actionBlock2 = new ActionBlock<List<int>>(item =>
{
//flush transformManyBlock
});
//linking
broadCastBlock.LinkTo(tfb11, new DataflowLinkOptions
{ PropagateCompletion = true });
broadCastBlock.LinkTo(tfb12, new DataflowLinkOptions
{ PropagateCompletion = true });
broadCastBlock.LinkTo(tfb21, new DataflowLinkOptions
{ PropagateCompletion = true });
broadCastBlock.LinkTo(tfb22, new DataflowLinkOptions
{ PropagateCompletion = true });
tfb11.LinkTo(transformManyBlock1);
tfb12.LinkTo(transformManyBlock1);
tfb21.LinkTo(transformManyBlock2);
tfb22.LinkTo(transformManyBlock2);
transformManyBlock1.LinkTo(actionBlock1
, new DataflowLinkOptions
{ PropagateCompletion = true }
);
transformManyBlock2.LinkTo(actionBlock2
, new DataflowLinkOptions
{ PropagateCompletion = true }
);
//completion
Task.WhenAll(tfb11.Completion, tfb12.Completion).ContinueWith(_ =>
{
Console.WriteLine("TransformBlocks 11 and 12 completed");
transformManyBlock1.Complete();
});
Task.WhenAll(tfb21.Completion, tfb22.Completion).ContinueWith(_ =>
{
Console.WriteLine("TransformBlocks 21 and 22 completed");
transformManyBlock2.Complete();
});
transformManyBlock1.Completion.ContinueWith(_ =>
{
Console.WriteLine
("TransformManyBlock (from tfb11 and tfb12) finished");
});
transformManyBlock2.Completion.ContinueWith(_ =>
{
Console.WriteLine
("TransformManyBlock (from tfb21 and tfb22) finished");
});
}
public void Start()
{
const int numberBlocks = 100;
const int collectionSize = 300000;
//send collection numberBlock-times
for (int i = 0; i < numberBlocks; i++)
{
List<int> list = new List<int>();
for (int j = 0; j < collectionSize; j++)
{
list.Add(j);
}
broadCastBlock.Post(list);
}
//mark broadCastBlock complete
broadCastBlock.Complete();
Console.WriteLine("Core routine finished");
Console.ReadLine();
}
}发布于 2012-12-20 09:27:36
好的,最后一次;-)
简介:
场景1中观察到的时间增量可以由垃圾收集器的不同行为充分解释。。
当运行场景1链接transformManyBlocks时,运行时行为会在主线程上创建新项(列表)期间触发垃圾回收,而在运行带有transformManyBlockEmptys链接的场景1时则不是这样。
注意,创建一个新的引用类型实例(Object1)将导致调用在GC堆中分配内存,这反过来可能触发GC集合运行。由于创建了相当多的Object1实例(和列表),垃圾收集器有相当多的工作要做--扫描堆以查找(可能)不可访问的对象。
因此,所观察到的差异可以通过以下任何一种方法尽量减少:
(注意:我无法解释为什么垃圾收集器在场景1 "transformManyBlock“与场景1 "transformManyBlockEmpty”中的行为不同,但是通过ConcurrencyVisualizer收集的数据清楚地显示了两者之间的区别。)
结果:
(在核心i7 980X上运行测试,启用6个内核,启用HT ):
我将场景2修改如下:
// Start a stopwatch per tfb
int tfb11Cnt = 0;
Stopwatch sw11 = new Stopwatch();
tfb11 = new TransformBlock<List<int>, List<int>>(item =>
{
if (Interlocked.CompareExchange(ref tfb11Cnt, 1, 0) == 0)
sw11.Start();
return item;
});
// [...]
// completion
Task.WhenAll(tfb11.Completion, tfb12.Completion).ContinueWith(_ =>
{
Console.WriteLine("TransformBlocks 11 and 12 completed. SW11: {0}, SW12: {1}",
sw11.ElapsedMilliseconds, sw12.ElapsedMilliseconds);
transformManyBlock1.Complete();
});结果:
接下来,我修改了场景1和2,以便在将输入数据发布到网络之前做好准备:
// Scenario 1
//send collection numberBlock-times
var input = new List<List<Object1>>(numberBlocks);
for (int i = 0; i < numberBlocks; i++)
{
var list = new List<Object1>(collectionSize);
for (int j = 0; j < collectionSize; j++)
{
list.Add(new Object1(j));
}
input.Add(list);
}
foreach (var inp in input)
{
broadCastBlock.Post(inp);
Thread.Sleep(10);
}
// Scenario 2
//send collection numberBlock-times
var input = new List<List<int>>(numberBlocks);
for (int i = 0; i < numberBlocks; i++)
{
List<int> list = new List<int>(collectionSize);
for (int j = 0; j < collectionSize; j++)
{
list.Add(j);
}
//broadCastBlock.Post(list);
input.Add(list);
}
foreach (var inp in input)
{
broadCastBlock.Post(inp);
Thread.Sleep(10);
}结果:
最后,我将代码更改为原始版本,但保留对创建的列表的引用:
var lists = new List<List<Object1>>();
for (int i = 0; i < numberBlocks; i++)
{
List<Object1> list = new List<Object1>();
for (int j = 0; j < collectionSize; j++)
{
list.Add(new Object1(j));
}
lists.Add(list);
broadCastBlock.Post(list);
}结果:
同样,将Object1从一个类更改为一个结构会导致两个块同时完成(大约快10倍)。
更新:下面的答案不足以解释所观察到的行为。
在场景1中,在TransformMany lambda中执行一个紧循环,这将占用CPU,并将饥饿其他线程以获得处理器资源。这就是为什么可以观察到延迟执行完成继续任务的原因。在场景二中,在Thread.Sleep lambda中执行一个TransformMany,给其他线程执行完成延续任务的机会。观察到的运行时行为差异与TPL数据流无关。为了改进观察到的三角洲,在场景1中在循环的主体中引入一个Thread.Sleep就足够了:
for (int counter = 1; counter <= 10000000; counter++)
{
double result = Math.Sqrt(counter + 1.0);
// Back off for a little while
Thread.Sleep(200);
}(下面是我最初的答案。我没有仔细阅读OP的问题,只是在读了他的评论后才明白他在问什么。我仍然把它放在这里作为参考。)
你确定你测量的是正确的东西吗?请注意,当您执行如下操作:transformBlock.Completion.ContinueWith(_ => ShutDown());时,您的时间度量将受到TaskScheduler行为的影响(例如,持续任务执行所需的时间)。虽然我无法观察到您在我的机器上看到的差异,但在使用专用线程测量时间时,我得到了精度结果( tfb1和tfb2完成时间之间的增量):
// Within your Test.Start() method...
Thread timewatch = new Thread(() =>
{
var sw = Stopwatch.StartNew();
tfb1.transformBlock.Completion.Wait();
Console.WriteLine("tfb1.transformBlock completed within {0} ms",
sw.ElapsedMilliseconds);
});
Thread timewatchempty = new Thread(() =>
{
var sw = Stopwatch.StartNew();
tfb2.transformBlock.Completion.Wait();
Console.WriteLine("tfb2.transformBlock completed within {0} ms",
sw.ElapsedMilliseconds);
});
timewatch.Start();
timewatchempty.Start();
//send collection numberBlock-times
for (int i = 0; i < numberBlocks; i++)
{
// ... rest of the codehttps://stackoverflow.com/questions/13834757
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